The Legend of Zelda: A Link Between Worlds Walkthrough is a comprehensive guide through the main quest of the game, and then will eventually expand into a full 100% guide including all side quests and collectibles. Our goal is to provide everything you need and nothing you don't, cutting through the fluff and getting straight to the point. We believe a walkthrough's purpose is to help guide you through the game should you need help, rather than be that sidekick that holds your hand the whole way through. Nintendo usually provides one of those themselves these days.
It's been quite a long time since the events of A Link to the Past occurred and a new evil threatens the land of Hyrule. Embarking on a new adventure, a new Link must take up the way of the blade to save the kingdom of Hyrule once more.
A mysterious figure appears and has the odd ability to turn figures into paintings at will! Speaking with the Princess herself, Link must make his way to the Eastern Palace, but does he have what it takes to be a hero?
An odd young figure has made his way into the Eastern Palace and Link has taken after him. Is this young man a true hero or a fool? He doesn't look as though he'll be able to finish this task alone!
A new quest appears as Link must make his way to two new dungeons in order to obtain both of their Pendants of Virtue! But Link can't accomplish this task as he currently is. It looks like for now, he'll need to make some new friends!
In his search for the pendants of Virtue, Link finds himself at the House of Gales thanks to a fancy new set of Zora's Flippers. Link must master the ways of the Tornado Rod if he hopes to succeed. Does he have what it takes, or will be be blown away by the competition?
Having found his first two Pendants of Virtue, Link has only one place left to look in his quest to save Hyrule. He makes his way to the Tower of Hera, but one challenge lies in his way, ascending Death Mountain. The Pendant of Power won't be easy to obtain, but he won't be left to burn so easily.
The trek up Death Mountain has proven to be quite an ordeal, but it's the Tower of Hera that truly stands as Link's final challenge before he can call himself worthy of wielding the Master Sword. Does Link have what it takes to rise to the occasion, or will he fall?
Having proven himself to be worthy of the Master Sword, Link must face one last puzzle. Heading north of Kakariko Village, Link finds himself in the Lost Woods, home of the Blade of Evil's Bane, the Master Sword.
In a failed attempt to save Princess Zelda, Link now finds himself in the world of Lorule. While a few familiar faces appear, they aren't the same people. Ruined and destraught, Lorule's world isn't the friendliest of lands, but that won't stop our hero from stopping Yuga!
Making his way to the Dark Palace, Link now finds himself in a dark and mysterious forest. Infested with former followers of Hilda, will Link be able to reach the Dark Palace?
An old and familiar land is no longer what it seems. Link finds himself in the Skull Woods, the Lorule equivalent of Hyrule's Lost woods, only the stakes are higher. Link begins his quest to save the seven sages, but is ready to take on this new world?
Hyrule's Death Mountain is covered in hot flames while Lorule's is cold as snow. It's going to be a tough battle, against both the dungeon and the sheer cold. It's a slippery slope, but surely our hero can overcome the challenges that lie ahead!
A town filled with a cult, thieves, and wrecked homes, Thieves' Town is not the friendliest of villages. Link must fend for himself, but when he meets a young thief, the two discover that only way out is through teamwork!
An odd young and eccentric man, a flower that grows into a bomb, and a temple guarded by a moat. having journeyed far and wide, Link must now take his fight for Lorule and Hyrule to the water!
Separated from her children, a lone mother turtle turns to our young hero for help. Three baby turtles are in danger and our hero once again is on the case! It's sink or swim, but it's not a problem for Link!
After rescuing Osfala from the Thieve's Hideout, Ravio has restocked on the Sand Rod which had been rented out, and just in time too. With the sand on our side, the Desert Palace is now within our reach.
With the Triforce of Courage finally in our hands we can confront Lorule Castle where Yuga has been held captive by Hilda in an attempt to buy Link time. Yuga has broken free from his bindings and only Link can stop him!
With the seven sages now free and having made his way to the end of Lorule Castle after conquering its last few trials, Link now finds himself against his final adversary! It all ends here!