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Skyward Sword Walkthrough Chapter 15: The Fire Sanctuary

Chapter XV
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Chapter 15: The Fire Sanctuary


Skyward Sword Walkthrough

Skyward Sword Story Guides:

Skyward Sword Secrets Guides:



Objectives:

  1. Defeat the Magmanos and rescue the captured Mogma.
  2. Use the Mogma Mitts to travel through underground passages.
  3. Take a leap of faith into the sleeping statue's mouth and track down the artifact that opens the inner sanctum.
  4. Defeat Ghirahim a second time.

Important Obtainables:

New Enemies:

Secrets:

1 - Defeat the Magmanos and rescue the captured Mogma.

After you enter the Fire Sanctuary, hit the fruit above the lava pool to create a platform and hop over. Hit the next fruit and ride the platform to the right, killing the two Bokoblins shooting at you. Go around the left to reach a chest with a key. Drop down and enter the door. Head down the stairs and through another door.

Now head right until you reach an opening. Jump down and on top of the cooled lava slab. The giant lava hand roaming the room, known as a Magmanos, will follow you underneath it, and in an effort to attack you will inadvertently raise it so that you can hop onto the closest ledge. Kill the Bokoblin with your bow then cross the vines to reach the platform on the right. Drop down and enter the door on the left, next to the Bird Statue.

Magmanos
MagmanosMagmanos are giant magma hands that rise up out of the lava in the Fire Sanctuary. They can't be damaged by physical attacks, so weapons like your sword and bow will just pass through them. You'll need to find some way to cool them off first...

Find out more at Zeldapedia: Magmanos.

Take out the Dark Lizalfos that appears in this room and proceed ahead. On the northern wall you'll find a stone face that normally spurts lava, but is currently blocked off. Just to the left of it, along the west wall, there's an opening with a blue rupee that you can pilot your Beetle into to grab one of the Bomb Flowers behind it. Loop around the corner and ram your Beetle bomber into the stone mouth to free it up. With the blockage cleared, the lava can flow freely again. Hit the fruit above the lava nearby to create a solid slab of magma which will now float down the corridor due to the flowing stream. Ride it to the far west ledge and enter the unlocked room.

Dark Lizalfos
Dark LizalfosDark Lizalfos have heightened battle skills compared to their standard counterparts. They're still possible to beat, however, provided your own skills are up to the task. They also pack quite a punch and can take a decent beating before going down, meaning it'll take endurance in addition to skill and precision.

Find out more at Zeldapedia: Dark Lizalfos.

Ignore the captured Mogma for now and just head to the right. Use the Gust Bellows to clear away the hot magma so you can reach the chest at the end of the corridor and grab the Small Key from inside. Backtrack a bit and enter the locked door in the previous room. Stab one of the water fruits so that it sticks to your sword, then climb up to the upper lever overlooking the frog's head and swing your sword to chuck the fruit at it. When the flame barrier subsides, enter the next chamber and drop down to start a fight with two Magmanos. Use them just like you did before to raise either one of the two platforms to reach some water fruit on the upper ledges. Stick one to your sword and toss it at one of your foes. This will harden it allowing you to kill it with a Bomb blast.

After they're taken care of, go through the now-open door on your level, head down the stairs, and pull the lever to release the Mogma. He'll give you the Mogma Mitts as thanks for freeing him.

Mogma Mitts
Mogma MittsThis mechanical marvel can fly anywhere you can guide it. It can only travel for a limited time, but it's useful in snipping spiderwebs, cutting through Baba stems, and striking out-of-reach switches.

Find out more at Zeldapedia: Mogma Mitts.

2 - Use the Mogma Mitts to travel through underground passages.

Nearby you'll find three patched holes. Burrow down into the one that opens up to enter a small underground tunnel. Chip away at the small boulders with your Mitts as you make your way to the Bomb Flower. If you strike it from below, it'll roll towards the tough debris up ahead. The blast will clear it out so that you can reach the ray of light marking the point where you'll emerge to the surface again. Just to the west is another hole you can burrow down into. Go around to the red switch and hit it to open the gate above. Back out of the hole and head through the newly-accessible door.

Turn right and press the switch at the end of the corridor to create a shortcut to previously-visited areas. To go deeper into the dungeon, however, you need to move towards the east. Kill the Bokoblins up ahead with arrows and use the Clawshot to pull yourself to the right-hand pillar, then to the other side of the broken bridge. Enter the room nearby and look around near the southmost wall to find a hole you can burrow through.

Once underground, go all the way down, then hang right and hit the switch to move the gate. At this point, crawl towards the top of the screen and make your way to the very edge. Hit the switch here to make the gate move down. Head back to the entrance of the tunnel - you'll have to go around, past the first switch, since the second gate now blocked the shorter path.

You'll now be able to reach a water fruit nearby. Stick it to your sword and toss it at the frog head to open another set of fire barriers, then pull the lever in the previously blocked-off room to release the second trapped Mogma here. Get the Dungeon Map from the chest, then use it to locate a fake wall that you can blow up with Bombs. Beyond the false wall, burrow down into the hole and you'll run into a Moldorm. To defeat it, strike its tail three times. It loses some segments with each hit, making it harder to catch up to its weak spot. Try to get it to ram into the wall as it chases you to stun it so you can slip around to its backside. Once you kill it, head through the opposite exit to the tunnel.

Moldorm
Moldorms scuttle about inside tunnels dug by the Mogmas, hoping to catch an unwary snack. Their weak spots are the soft spheres at the tip of their tails, but you'll have to catch up first...

Find out more at Zeldapedia: Moldorm.

Get the Small Key from the chest and climb up the nearby vines. Drop down to where the fake wall used to be and head all the way back west a few rooms to the Bird Statue next to the locked door (your map will show you the way). Enter the locked door and drop the water fruit into the lava ahead of you to cross over. Head up the stairs and enter the west section. Follow the path around the right side and burrow into the hole at the end.

Go left and hit the switch to move the gate, then proceed forward. As you enter the upper area, the Mogma sharing the crawlspace with you will try to run away. Catching him is a tad tricky - try to catch him at an intersection or corner and quickly run into him. He'll give you a Heart Piece if you successfully catch up to him.

Once back outside the tunnel, head left and knock down a water fruit into the lava to form a solid platform. Go through the newly-opened gate to jump onto the platform and ride it down the lava flow to the east ledge. Go outside and burrow into the hole next to the bird statue. Make your way to the top of the screen and clear the three stones in the corner so you can reach the Bomb Flower you need to blast through. Doing so will cause the tunnel to flood with lava, at which point you should hurry back the way you came. Make liberal use of Stamina Fruit as you flee. Once you're outside, you'll see that the lava has shifted and is now flowing freely. Hit the switch to open the gate, creating a shortcut.

3 - Take a leap of faith into the sleeping statue's mouth and track down the artifact that opens the inner sanctum.

Go down the stairs and drop the water fruit onto the lava to create a now-drifting platform. Ride it to the central part of the room. Keep moving to the right and up the stairs and you'll reach a spot with two massive statues on either side. You'll have to jump into the mouth of the sleeping one, so look to the one on the left - its eyes are closed. Take a leap of faith and just when you think you'll hit lava, a platform materializes. Break your fall with the Sailcloth, then enter the statue's mouth and rop down to fight two Dark Lizalfos. From there, sprint up the ledges ahead and enter the door. Make your way up the tower and enter the top chamber.

You'll need to solve the puzzle of these statues to open the big chest containing the Mysterious Crystals. Dig your way down into the tunnel, then crawl towards the top of the screen to activate the first light pad. Hang a right to trigger the second one, then head down, avoiding the light pad above the Bomb Flower and roll the Bomb upwards to clear the rock, giving you access to the third pad (go around to reach it). Number four is the one next to the bomb, and number five the one at the top left section of the tunnel.

A Moldorm will crawl into the tunnel, so defeat it and burrow back out, then grab the Mysterious Crystals - this dungeon's boss key - from the check. Head west through the door to get back to the giant doors leading to the sacred flame sanctum and use the Mysterious Crystals as a key to enter.

4 - Defeat Ghirahim a second time.

Ghirahim will appear in the sanctum, explaining that he's learned about the second Gate of Time. He has no idea where to find it, however, so you're still safe...for now. He'll fight you for refusing to surrender its location, and this battle's much tougher than the last.

Demon Lord Ghirahim
Ghirahim

Ghirahim's back, and he's heightened his power to deal with your partially purified sword. He's the toughest foe you've faced by far, but if you remember all the battle strategies from before you might be able to beat him a second time...

Find out more at Zeldapedia: Ghirahim.

He'll start off in much the same way as the previous fight, tracking your movements. The best way to confuse him is to hold your sword still directly in front of you, then suddenly slash. Try not to strike the daggers he summons as protectors this time because that will alert him to your plan of attack. After he takes a few hits, he'll summon twice as many daggers, meaning you have even fewer options for directions for your attacks. Fortunately, since your sword is stronger, this part of the battle won't take quite as long.

In the next phase, he'll summon not one but two swords and renew his attack. When defending, he'll hold the swords in much the same way as a Stalfos - only if you fail to strike him, he'll unleash a counterattack almost immediately without fail. He'll also summon complicated series of daggers to send your way, such as a ring of them around you both horizontally and vertically. Spin Attacks will cut them out of the air, but they're still hard to defend against. His other dagger attacks are just a more rapid version of the direction-based moves from the first fight.

The best times to hit him are when he's defending and when he unleashes another new attack - he'll jump into the air and try to dive bomb you from above. Sprint out of the way and go in hacking at him when he lands. Try not to get too near him during the later stages of the fight, since he'll be more aggressive and less defensive. It's easiest to just wait for him to try to attack from above.

Take him out and he'll retreat again, leaving Din's Flame free for the taking. It'll power up your sword to its strongest purified level, granting you the Master Sword, the blade of evil's bane. It's not quite reached its final form, but it now has the power of the three creator Goddesses!

Master Sword
Master SwordWith the power of Din, your sword now contains the power to repel evil! It still seems incomplete, however... I wonder what's missing?

Find out more at Zeldapedia: Master Sword.