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Skyward Sword Walkthrough Chapter 8: The Lanayru Mining Facility

Chapter VIII
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Chapter 8: The Lanayru Mining Facility


Skyward Sword Walkthrough

Skyward Sword Story Guides:

Skyward Sword Secrets Guides:



Objectives:

  1. Head deep into the facility and activate the machines.
  2. Claim the Gust Bellows from the storage room.
  3. Use the Gust Bellows to manipulate the machinery in order to advance.
  4. Recover the Dungeon Map so you can spot the path through the sinksand.
  5. Follow the minecarts to open new passages.
  6. Claim the Ancient Circuit and enter the heart of the temple.
  7. Defeat Moldarach.

Important Obtainables:

New Enemies:

1 - Head deep into the facility and activate the machines.

Small scorpion enemies called Aracha swarm this area. Slash through them with your sword and take out the Spumes with some Bombs, then use the Hook Beetle to transport the Bomb Flower atop the pillar flanking the walkway to the first door up ahead and drop it into the basket statue off to the left. Cross the sinksand using the statue and pull the lever against the wall to unbar the door.

Aracha
ArachaAracha are the tiny spawn of the colossal scorpion demon Moldarach. They scuttle about the Lanayru Mining Facility looking for fresh prey so they can grow big and strong like their matriarch. They get easily blown around by the Gust Bellows.

Find out more at Zeldapedia: Aracha.

This next room is precarious, with narrow walkways right when you enter and Staldra approaching from either side. You've dealt with their kind before. Defeat them and, ignoring the two doors on either side for now since both are locked, push one of the blocks against the ledge up ahead to get a leg up and enter the next room. Hang a right and toss a Bomb at the crates on the platform in front of you to blow them out of the way. Then hop across and climb the ladder, fight your way past the Thunder Keese lying in wait, and grab a Small Key from the chest here.

Thunder Keese
These lightning-charged Keese are dangerous if you try to go against them with metallic weapons. Fortunately, they're not charged all the time, so while they're cooling off between attacks go in for the kill!

Find out more at Zeldapedia: Thunder Keese.

Return to the previous room and use the key to unlock the door on the left. Hang a left once you pass through the door and blast the Froak out of your way with the Slingshot, then walk across the disabled conveyor belt. You'll see a ladder off to the right, but a set of crates prevents you from climbing for now. Your Hook Beetle can grab a Bomb Flower off of a nearby pillar to blast them apart, at which point you're free to ascend it. A pressure switch here will open up the barriers surrounding the setting for a Timeshift Stone attached to the ceiling, which you can shoot with your Beetle to reactivate the machines in this room.

Froak
FroakThe Froak inflates itself and flies around inside the Lanayru Mining Facility's ancient unused depths. Hitting it with a strong blast from the Gust Bellows will knock it out of the air, and if it comes in contact with something with enough force the immense pressure will cause it to explode.

Find out more at Zeldapedia: Froak.

2 - Claim the Gust Bellows from the storage room.

Unfortunately, it also reactivates the mechanical guardians of the facility, including the menacing Beamos. Carve down their towers with sword slashes and stab them in the eyes to destroy them. Sprint along the conveyor below, dealing with the Beamos when you get near enough, and keep going (grab Stamina Fruit to recharge!) around to the right and across another belt. Watch out for the spike traps that roll by along with the fruits to avoid all kinds of damage.

Beamos
BeamosBeamos are stationary sentry turrets that scan the rooms they're installed in with their single eye. Once they spot movement, they'll fire a powerful beam at whatever has wandered into their sights. You can send this beam right back at them with a Shield Bash from your Hylian Shield, which will temporarily stun it. That's your cue to run in close and slice it along the glowing seams of energy that hold it together. Once you've eliminated all but the primary segment, attack its eye to defeat it.

Find out more at Zeldapedia: Beamos.

Kill the Beamos at the end of the conveyor and then pull the nearby lever to release the locks on the nearby door. Make your way over to it as quickly as you can before the machines can get to you first. This room is the storage room. Hop across the storage bins and make your way around to the right-hand side. At the far end of the room is a ladder leading to an alcove where you'll find a chest containing the Gust Bellows, this dungeon's unique tool.

Gust Bellows
Gust BellowsThe Gust Bellows contains the swirling winds, and if you unleash them you can blow enemies and certain environmental features away! Use this to uncover certain secrets in the dungeons...

Find out more at Zeldapedia: Gust Bellows.

3 - Use the Gust Bellows to manipulate the machinery in order to advance.

Gust Bellows in hand, hop along the crates to the right and blow the sand out of the way of the door at the end of the hallway to open the passage forward. You'll emerge in the room where you found your first Small Key. Push the block out of the way to create a shortcut, then hop down and proceed back to the room where you fought the Staldra. Clear the sand away from the block to the left and you can move it onto the nearby switch (also covered by sand) to open the second locked door.

You know the drill by this point. Sprint across the sinksand until you reach the southeast corner of the room, where you'll find a massive pile of sand hiding a Timeshift Stone. Blow it away with your Bellows and strike the stone to revitalize the room. In place of the sinksand is a pit and one of the decrepit old platforms springs to life. Magnet-shaped prongs on top of its central structure can be blasted with air from your Gust Bellows to guide the platform along its track. Hop onto the platform and blast the red sides of the prongs to move across the gap.

4 - Recover the Dungeon Map so you can spot the path through the sinksand.

Point your Bellows up at the fan above the gate and blast it with a solid gust of air until the gate raises, then proceed through and slash apart the Beamos. Drop down off the ledge at the end of the corridor and fight off the Sentrobe that assaults you at the bottom. Point your Bellows at the movable platform nearby. You can't quite jump on it just yet, but if you keep your nozzle pointed at it and sidle to the right you can move with it until it reaches a point where you can leap to it, then blast it back in the opposite direction to reach the other end of the room. Climb the ladder here, and make sure the Beamos doesn't beam you back down when you reach the top.

Sentrobe
SentrobeSentrobes are small flying drones that unleash a barrage of homing missiles your way as soon as they spot you. They'll also send smaller drones your way that you can cut down along their seams. Repel their attacks with your shield for best results.

Find out more at Zeldapedia: Sentrobe.

Another fan here will open the adjacent gate. Inside you'll fight off two Staldra, and when they're out of the way you can move a large block towards one of the platforms lining the outer edge of the room. Atop the platforms, you can point your Gust Bellows at a pile of sand beyond the sealed gate to reveal a Timeshift Stone that you can hit with your Slingshot. This will reactivate the room but also restore the Armos here. Defeat the Armos to unseal the gate and nab the Dungeon Map from the chest.

Armos
This ancient mech has lain dormant in the Lanayru Mining Facility for ages. Its weak point is inside its mouth, but you'll need to open it up by aiming your Gust Bellows at its head to stun it before you can strike.

Find out more at Zeldapedia: Armos.

In the next room, you'll see a long stretch of sinksand off to the left. You probably remember this room - it's the one where you got your first Small Key. You can open up one of the gates that barred your passage earlier by tugging on the lever directly ahead of you to create a shortcut back. With your trusty Dungeon Map, you can spot some hidden walkways - they look similar to the ones revealed by the Ancient Map you got from the robot back in the desert.

There are a couple piles of sand stacked against the west wall behind which are crawlspaces. The first of these leads to a rare Treasure but the second brings you to a hidden room. Follow the "maze" as follows: left at the first fork, then straight, and finally a right at the third. You'll emerge in a sandy room. Carefully make your way across, blasting sand and Froaks and Aracha alike out of the way. You'll need to clear the sand in order to spot the spike traps scattered about the room as well as to uncover the pressure switch, hidden under the tallest pile of dust. Hit the switch, wind your way through the maze of spikes, and proceed through the newly-opened door.

5 - Follow the minecarts to open new passages.

You'll see a sand-covered minecart just ahead. Blow the sand away and strike the Timeshift Stone resting in its bed to start it going. As it chugs along the track, it'll reveal hidden platforms that have faded away with time. Follow it closely so as not to get left behind. As the cart approaches the first gate, it'll revive a Sentrobe as well as reveal a fan that you'll need to blast with air to open the gate.

As the minecart proceeds beyond the door, watch out for the Beamos that spring up. Stand on the opposite side of the cart from them as you pass and you can avoid getting blasted by laser beams. The middle Beamos blocks the track, so cut it down so the cart can continue. At the far end of the track you'll find a lever you can use to call the cart to this end of its trip at any time, as well as a fan that'll open the final shortcut gate in this room.

Head down the path to your left and use your Bellows to uncover another minecart and activate it via the Timeshift Stone inside. This time the track's not as intensive - all you really need to do is cut down the Beamos and blast the fan to the right as the minecart passes. This fan will open the door just off the track.

6 - Claim the Ancient Circuit and enter the heart of the temple.

Inside this next room you'll find more dead conveyor belts. Watch out for the broken air pressure pipes and make your way across to the "vines" on the far wall. Blast away the Aracha before you start climbing for best results. More pressure valves will periodically release air, so time your climb carefully (and make sure you don't run out of stamina!).

At the top of the ledge, hang a right and toss some Bombs in the basket statues to create some stepping stones to cross a nearby gap to a pile of dust beneath which is another Timeshift Stone that will reactivate this chamber. Make an about-face, cut through the Beamos, cross the now-moving conveyor, and pull on the lever to move the pronged platform over to you. Blasting the red side of the prongs will propel it forward.

You'll see another pronged platform to your right that faces both a set of basket statues and a set of crystal switches on the opposite wall. The basket statues hide indicators for the order in which you have to hit the crystal switches. If you've played Ocarina of Time, you'll remember this order: 2, 3, 1, or in other words, hit the leftmost switch first, then the rightmost, and the middle one last. You can use the pronged platform here to navigate between them.

Hitting the switches in the proper order opens up a gate at the north end of the room. Shove the orange block to the side to unblock the ladder shortcut, the pass through and defeat the two Armos to unlock the way to the big chest containing the Ancient Circuit. It's this dungeon's boss key!

Drop down to the lower level, the spot accessible from the shortcut you just opened, and head through the west door. Hang a right, avoiding the blasts of air from the broken pipes, and strike the Timeshift Stone in the minecart ahead. You can't follow it as easily as the last one, but you can use the pronged platform to move roughly in tandem with it. Don't get too far ahead of or fall too far behind it, however, otherwise the gusts of air will blast you into the bottomless pit below. You want to keep the cart positioned between you and the northern wall so that it fills in the holes and provides safe passage.

At the other end of the track, slide the Ancient Circuit into the lock to open it.

7 - Defeat Moldarach.

Thousand Year Arachnid Moldarach
Moldarach

Moldarach is a giant scorpion, a fully-matured Aracha that has dwelt in this facility for a thousand years. Its weak points are the "eyes" inside of its claws, which it guards carefully but will reveal as it's preparing to attack.

Find out more at Zeldapedia: Moldarach.

Moldarach is the giant scorpion boss we first saw at E3 2010. It hasn't changed much since its early incarnation. Its weak points are still the eyeball-like strips of flesh inside its giant claws. You'll need to slash them in the proper direction to deal damage. When the eyes flash red, that means it's about to attack. Dodge it or strike it before it can grab you, otherwise it will try to crush you and you'll have to struggle a bit to break free.

A few hits on each claw and its arms will fall right off, leaving its central eye vulnerable to attack. As it sustains more damage, it may decide to burrow beneath the sand. You can use the Gust Bellow to uncover it - just look for the shifting sand to track its position. Its eye can only be pierced by a jab attack. Be careful if the eye glows red, as that means it's about to charge - an attack that shaves off two of your hearts.

A few more stabs and Moldarach will perish, revealing the way to a secret passage connected to the Temple of Time. Activate the Timeshift Stone, hop in the minecart, and go onward - Zelda awaits.