Chapter 6: The Quiet Village
To get up Death Mountain, you’ll have to pass through the quaint village known as Kakariko. The place seems peaceful enough, but it hides dark secrets beneath its cheery exterior…
- Travel to Kakariko Village.
- Slip into the Royal Family’s Tomb and learn the Sun’s Song.
- Show the guard Zelda’s Letter to get permission to go up Death Mountain.
Mask Trading Sequence:
If you haven’t already, take the time now to complete the Lon Lon Ranch sidequests that are now available. You can view the details for these quests in the Secrets section of the previous chapter.
Once you’re ready, however, it’s time to head to Kakariko Village. You can find it just east of Hyrule Castle Town. Cross the river using the nearby bridge and you’ll find a set of stairs leading up into the hills. Climb these out of Hyrule Field proper and you’ll reach the village entrance.
Past the village gates is a wealth of new things to explore. There are a couple of sidequests available right off the bat: the Anju’s Lost Cuccos quest that will nab you another Bottle for your collection and the House of Skulltula, where you can reap the rewards for your diligent Gold Skulltula hunting. Check those out if you wish in the Secrets guide for this chapter.
Aside from the sidequests, there’s not a whole lot of important content that you should complete at this point. One major objective that’s worth looking into is found in the Graveyard nestled at the very back of the village. To reach it, head due east from the village entrance and make a 45 degree right turn once you reach the well. You’ll run straight into the hidden passage to the cemetery.
Like Castle Town, the events available in the Graveyard vary between daytime and nighttime. If you arrive during the daytime, the only person in the whole place will be a small boy who loves stamping around and talks about how he wants to be just like Dampé the Gravekeeper. There’s not much you can do with him just yet, but he’s integral to a sidequest you can undertake later on (check the Mask Trading Sequence guide for more info).
At night (but only between the hours of 18:00 and 21:00), you’ll meet the Gravekeeper in the flesh and he’ll offer to have you participate in his Heart-Pounding Gravedigging Tour. Feel free to play if you wish - if you’re lucky, he’ll dig up Heart Piece 5. You’ll also get the opportunity to slide open the various tombs littered throughout the area by approaching the tombstones from behind and tugging back on them. Sometimes this will reveal pits leading into treasure chambers, but some just contain mean Poe spirits.
One particular grave is marked by flowers, and if you tug on it it’ll reveal a treasure chamber. Inside is a large treasure chest that contains a Hylian Shield! (If you already have a Hylian Shield from the Castle Town Bazaar, it will contain a 50 Rupee piece.) You don’t necessarily need it right away, but it will be useful when you climb Death Mountain, so go ahead and equip it if you’d like.
There’s a strange-looking wall behind this treasure chest that makes a funny sound if you strike it with your sword. This is a bombable wall, meaning that if you detonate explosives nearby it will crumble from the force of the blast. You can’t break it down with your current equipment, but make note of it, since you’ll encounter many more in the dungeons to come. Otherwise, head into the light at the entrance to the tomb to return to the surface.
At the back of the Graveyard you’ll find a rather large tomb, flanked by two smaller tombstones. If you approach either of the smaller ones, Poe-like spirits will spring forth. These are the ghosts of the Royal Composer Bros., former servants of the Royal Family who were murdered by Ganondorf. Defeat them and they’ll give you information about a mysterious project they undertook during their tenure.
As it turns out, the secret of that project is hidden underneath this very Graveyard! Step on the Triforce-shaped mark on the ground and whip out your ocarina. Then play Zelda’s Lullaby, the tune Impa taught you back at Hyrule Castle - it will magically cause the tomb to open up, revealing a hidden crypt.
It’s dark and dank inside, and Keese bats are perched on some of the walls. They can be hard to spot to the untrained eye, but if you get close enough Navi will turn yellow and flutter nearby them. That’s your cue to pull out your Slingshot or your sword to defeat them. Exterminate the Keese in this chamber and the door will unbar.
The next chamber is full of icky green stuff that saps your life, but it’s not the main concern - the weird zombies known as Redead are. They can be extremely dangerous if you don’t know how to deal with them, so attack them if you’re feeling confident, but don’t be ashamed to just sneak past them and make a break for the other side of the chamber if they freak you out. If you survive long enough to reach the other side of the room, slip through the dark passageway and you’ll reach the heart of the tomb.
There’s an inscription on the wall here that instructs you to play the melody writ by the Royal Composer Bros. - the Sun’s Song. You’ll note that the song is hastily scribbled below:
Once you’ve got the song memorized, head back out of the tomb. You can play the song as you cross the Redead-filled chamber to lock them in place - they can’t attack you or paralyze you for a limited time (or until you hurt them). This will give you the opportunity to go in for some easy kills - they take eight hits apiece with your Kokiri Sword.
Once you’ve escaped that nightmare, you’ll have all the important trinkets from Kakariko Village. Use the Sun’s Song to evoke the night if you want to grab all the Skulltula Tokens hidden throughout the village, but otherwise approach the guard at the north gate leading out of the village and show him Zelda’s Letter. You can find him by walking up the stairs just north of the tree at the center of town.
He’ll open the gate for you and offer you a discounted rate at the Castle Town Bazaar if you need a replacement Hylian Shield, as well as unlock the Happy Mask Trading Sequence sidequest (see the Mask Trading Sequence guide at the end of this chapter for more details).
Now that the way is open, you can climb Death Mountain and start the next chapter of your adventure!
Right from the get-go, you’ll probably notice that there are a few Cuccos running around town. They belong to Anju, the red-headed woman at the southeast edge of town. If you pick up all seven of them and toss them into the fenced-in area where she keeps them, she’ll reward you with an Empty Bottle! Their locations are as follows: