• I felt like it hadn’t been very long since we celebrated the 25th Anniversary of “The Legend of Zelda” with you. But it has already been 1 year since then. Time sure flies, doesn’t it?

    These were the words spoken by Eiji Aonuma, before dropping an E3-level of screenshots and new Zelda details on us at this morning’s Nintendo Direct. Granted, the screenshots were for Wind Waker (the picture above is also an old tech demo picture) but that doesn’t make the insight into the direction they’re taking the next new Zelda installment any sweeter.

    Wii U launched at the end of last year, so I’d like to be able to talk soon about the new Zelda game we are preparing for you on Wii U. But since I have to wait until you can see actual game visuals to talk about it in detail, I will instead talk about the driving theme behind our development.

    Our mission in developing this new Zelda game for Wii U is quite plainly to rethink the conventions of Zelda.

    I’m referring to things such as the player is supposed to complete dungeons in a certain order. That you are supposed to play by yourself. The things that we’ve come to take for granted recently.

    We want to set aside these “conventions,” get back to basics to create a newborn Zelda so players today can enjoy the real essence of the Franchise. We actually had worked on this kind of challenge with Skyward Sword, but we weren’t able to put efforts in changing the linear structure of the game.

    This is pretty exciting; with all the complaints lobbied at the Zelda series for growing stale, it seems like Zelda U‘s going to not just buck the trend—it could start a whole new one! It honestly feels like we’re heading back to the first days of Zelda, when the world was wide open and exploration was the name of the game. Except now, maybe it’ll be co-op?

    Playing Nintendo Land, there’s no doubt that Battle Quest was one of the best attractions. However, I doubt we’ll see multiple links; unless they bring Four Swords to the Wii U, in a way we’ve never seen before. I highly doubt that, though, as it seems it could harm the single-player experience. My initial impression is that in the next game, we’re going to have a sidekick that a friend can drop in and control. Of course, Aonuma has said nothing to suggest this specifically.

    I just really want to play as Moosh.

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