Assassin’s Creed III creative director Alex Hutchinson has talked a lot about the upcoming game lately, but today’s details come from a conversation with Kotaku. We posted some tidbits from their demo of the game earlier, but these details are apparently the meat of it.
According to Mr. Hutchinson, this game’s stressing treading new ground so that it doesn’t feel like a repeat of previous Assassin’s Creed entries. At the same time, they’re bucking the recent trend away from stealth elements as seen in Revelations and making Connor feel more like an assassin. Sound like a paradox? Maybe it is - but at the same time it’s the central “problem” of running series. How do you make newer games stand out without alienating fans?
The features are dangerous to repeat, but, actually, why you do a feature and what you get for doing it are even more dangerous. That’s where the secret fatigue is: ‘I did this to get that to unlock this other thing.’ When those are identical, you start to be like,: ‘[groans]’ There’s no magic in it anymore.
We’re much more ACII than the games that followed. We don’t like things that are historically inaccurate. We don’t like things that are too fantasy. We don’t like things that are too over the top. I feel like one of the driving forces in AC is this earnestness and this rich history behind it. Every time you go closer to other games, you lose some magic. So, for sure we’re not going there.
A bit of a messy explanation, but it’s one that could apply to any series: Zelda, Mario, Kid Icarus, and pretty much anything else. You’ve got to keep the magic going, but you can’t achieve it just by doing the same thing over again.
Source: Kotaku via GoNintendo