Urban poet Jim Sterling is back once more to share his thoughts on the video game zeitgeist. As we come closer and closer to the next generation of consoles, the advancement of technology in games is at the forefront of people’s minds. Today, he has chosen to discuss photorealism in gaming, and how some developers equate it to emotional depth. Developers have been so focused on their race to show off the best tech that they have forgotten the other aspects that make a game memorable. That is to say, you are more likely to find that games which do not focus on having a higher production value than their competitors will be more engaging both in terms of gameplay and story.
Jim Sterling presents indie games and animated films as examples of this, which are very true. Of course, as Nintendo fans, each of us has probably used some variant of this argument at one point or another to defend our favorite games. This is somewhat similar to Sterling’s argument about color in games, but he brings a few new points to the podium. While I think developers have a point that it is important to evolve the medium, I also agree with Jim in that the technology behind games has already come so far, and it is important to master what we already have rather than putting all our effort into the unknown.
Source: The Escapist