Super Smash Bros. is well known for having its fair share of secrets and Easter Eggs. Whether it be Daisy’s creepy 3rd eye or the K.K. Slider Concert, there’s always something to look for in each game. The Official Nintendo Magazine has pulled together a list of 8 facts and secrets from each installment of the Super Smash Bros. franchise that you may or may not have known before. Surprisingly, the trick to playing as Master Hand doesn’t make the cut while well known facts such as the origins of the Dark Link costume in Brawl have been omitted.
- #1: Upon opening the character select screen in Super Smash Bros. Brawl, the roster is divided into 9 vertical columns. Each column contains a small theme that’s quickly noticeable. Column 1 contains the main cast of Mario. Column 2 features characters inside the Mario universe that have branched off into their own franchise. Column 3 contains characters from The Legend of Zelda. Column 4 contains characters that made their debut on the NES. Column 5 contains characters from the Kirby franchise followed by Olimar referencing the small height of both lead characters. Column 6 contains Star Fox characters along with Captain Falcon. Reason being that F-Zero X & GX feature a character known as James McCloud who is essentially a humanoid version of Star Fox’s James McCloud. Column 7 represents Pokemon. Column 8 contains formerly Japan-exclusive franchises. Column 9 appears to carry nothing but leftovers, Sonic & Snake are 3rd party characters however.
- #2: Both the original Smash Bros. and Melee contained an item known as the Motion-sensor bomb. But did you know it was modeled after the proximity mine in Goldeneye 007? The trophy description claims the MSB comes from “TOP SECRET” origins in a reference to the game. In the JP version of Melee the MSB contains a different model, instead being taken from Perfect Dark which was also developed by Rare for the N64. Brawl opted to create a new bomb design as opposed to the previous installments.
- #3: If you have a good eye you may have noticed Ganondorf in Melee does not use his Ocarina of Time design like Link, Zelda, & Sheik do. Ganondorf’s character model is based directly off his Spaceworld 2000 demo design and is virtually identical in its appearance.
- #4: In the Pokemon Stadium 2 stage of Brawl a photo of a cat can be seen inside of Snorunt’s hunt that appears during the stage’s ice transformation. Many believe the cat to belong to Sakurai himself.
- #5: A series of trophies were removed from the JP version of Melee for their overseas counterparts. Some of these are Topi, the yeti-like creature in Ice Climber which was a seal in Japan. Tamagon from Devil World was removed because of NoA’s policy against religious icons in games at the time of release. Two hidden trophies also appear that cannot be legitimately accessed save for special events, these trophies feature Mario on Yoshi and an unmasked Samus.
- #6: In Melee’s sound test feature a clip of the announcer can be heard calling “Giga Bowser” in the same fashion of other character’s names when chosen from the character select screen. This hints at the possibility of Giga Bowser being a playable character or that he would have been fought in Classic Mode instead of Adventure Mode.
- #7: Each character comes with a series of costumes to choose from and some even have a story behind them, some less obvious than others. Captain Falcon’s black costume was featured in the JP only F-Zero X N64DD expansion pack. Link’s lavender costume is based on when he is in possession of the Blue Ring in the original NES title. Mario’s brown costume has been stated as a reference to Foreman Spike in Wrecking Crew ‘98. Zelda’s green dress is from the original NES Zelda as well, if players complete the game without obtaining any rings she will feature green clothes. Sonic’s gold bracelets belong to Silver the Hedgehog. Jigglypuff’s green hat is the same hate Kirby wears when he copies the sleep ability. Pit’s black costume was the basis for Dark Pit/Pittoo in Kid Icarus: Uprising.
- #8: In an interview with Satoru Iwata it was revealed that Final Smashes were planned to be used in the original N64 Super Smash Bros. title even going as far as recording dialogue for each character when performing a final smash.
Source: Official Nintendo Magazine
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