As emotions and excitement are beginning to grow in the face of the upcoming Wii U release, more and more information on its launch titles is flooding in. The Wii U game I’m most looking forward to, ZombiU, is getting a ton of hype, and for good reason.
Over at IGN.com, a new hands-on of Ubisoft’s ZombiU has surfaced, showing off more new features of the game, including new ways the gamepad will be used, new types of zombie enemies, and more
Very similar to, but much more immersive than, Resident Evil: Revelations’ Genesis scanner, ZombiU will utilize a black light scanner which allows the player to search areas for hidden objects, secret messages, and helpful signals. The black light requires you to move your gamepad up to face the TV so that the television screen shows your character in 3rd person looking around, while your gamepad gives you a first person perspective of the room around you. The necessity to disarm yourself—even momentarily—is a huge risk in this zombie populated England, and adds to the difficulty of the already intense sounding game.
Despite the inconvenience of having to store your weapon to look around with a black light, the game will often require you to make such sacrifices in order to stock up on supplies necessary for you to survive as long as possible. Without any safe zones, health restoratives, or a large quantity of ammo at your disposal, the game will make sure that you search out every cranny you can for that one bullet that could be the difference between life and death.
Other varieties of zombies will also make their way to you as you progress further through the game, including a spitting zombie that makes not even distance a safe bet, and several zombies will be seen in riot gear, meaning that just one head shot probably won’t even be enough to slow these guys down.
ZombiU is, according to IGN, one of the only currently announced WIi U titles that really takes advantage of what the unique gamepad has to offer. The game uses the gamepad to build tension, raise stakes, add sensory experience, and clean up the user interface.