We didn’t see much out of Zelda at E3 this year; sure, we saw the Battle Quest attraction for Nintendo Land, and I’m sure that will be fun for a time, but there’s nothing like a full Zelda experience.
Apparently the folks over at Entertainment Weekly agree with me, as they questioned Miyamoto-san about the status of Zelda for the Wii U among other questions about Pikmin 3 and the Wii U in general.
Want to see what Miyamoto had to say about Zelda Wii U? Of course you do!
Here is an excerpt from the interview:
We know there’s a new Mario game coming for the Wii U, New Super Mario Bros. U. Last year when the Wii U was first introduced, a standalone Zelda battle scene was created to showcase the system’s high-definition graphics. What about the Wii U intrigues you for what you could do in a Zelda game?
Obviously we stared that experiment last year and used that to sort of showcase some of the HD visuals. And obviously when you look at that, you do get a positive reaction to how simply having the HD visuals in a Zelda game can really make the game look wonderful and give it sort of a high-quality feel. But one thing that’s interesting is we’re seeing how the way that tastes are broadening in video games and you have some people who prefer more casual experiences, and you have some people who prefer sort of those more in-depth experiences. Obviously, as a company that’s been making games for a very long time, we tend to be more on the deeper, longer game side of things. But really what we continue to ask ourselves as we have over the years is, “What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?” So we have a number of different experiments going on, and [when] we decide that we’ve found the right one of those to really help bring Zelda to a very big audience, then we’ll be happy to announce it.
So you’re sort of in the R&D stage?
Yeah. With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren’t able to do that or didn’t like it as much and stopped playing partway through it. So we’re in the phase where we’re looking back at what’s worked very well and what has been missing and how can we evolve it further.
I do think of some other Zelda games where you’d play a song or something and a screen would come up and you’d have to match a certain pattern within the song to advance in the game. It seems like the touchscreen on the GamePad does sort of offer interesting ways of incorporating that element of the Zelda experience into a Wii U game.
Maybe I’ll take that idea. [Laughs]
So, there you have it! Apparently Zelda is in the R&D stage for the Wii U while Miyamoto and other developers try to decide what direction they choose to take the game. They want to appeal to as wide an audience as possible, including both hardcore and casual gamers, but they are finding it a difficult task.
So, what do you think? What would you like to see out of Zelda Wii U? How can Nintendo make the game appealing to both hardcore and casual gamers? Should they possibly develop two separate games to meet the needs of both types of gamers (personally, I think no, but what do you think)?