I’ll admit, when I stumbled upon this story I really, really hoped that Shigeru Miyamoto and Co. had finally realized that 3D output isn’t something that most people really care about with regard to their video games and systems. I mean, the 3DS would probably be profitable right now, at its current lower price, if it weren’t for that expensive 3D screen. Development would be cheaper, I don’t think people would have walked away with the idea that it’s just a DS with a 3D screen, and I don’t think we would have had to worry so much about the 3DS’s slow start because the focus wouldn’t have been so sharply pointed at the 3D effect. We can’t change that now, but imagine if Nintendo released a cheaper model of the system without 3D output. I think people would definitely go for it.
But that’s not what Miyamoto had to say. Hop inside for the real context of why the man who helped design the 3DS doesn’t think 3D output is so special after all.
“I think when we started off, we were focusing a lot on the 3D stereoscopic display, on using that effect. And I think [for that] both users who [were] playing the software and us creating the software, [it] was a very central point. Looking back one year, now we’ve realised that 3D vision is something more commonplace, not extraordinary; we’ve come to a more natural, easier approach to 3D vision. We’ve transitioned to use it when it’s appropriate and maybe not use it when it’s not necessary. In that respect, we’ve come to a move natural way of dealing with 3D.”
He’s not talking about no one caring about 3D output - he’s talking about 3D output being something more akin to ubiquitous. Sure, most game systems are 3D capable these days, and sure, lots of movie theaters and devices have the ability to display things in 3D. But I’d argue that it’s far from “commonplace.” Aside from viewing a blockbuster on the super-large screen and in the controlled environment of the cinema, how many people really care about 3D? Not nearly enough to make the kind of assertion Miyamoto is making here.
The 3D is hardly a “central point” for most of the 3DS owners I know. In fact, I don’t know that I’ve seen any evidence to suggest that outside of people’s initial reactions to the system. And that was more a matter of being wowed that it actually worked as well as it did, not so much outcries of joy and and outpouring of desire for 3D, 3D, 3D for all! Am I off the mark here, or do you guys feel the same way? Sound off in the comments!