• Some Zelda games stick closer to the norm, while others try a lot harder to be different - which do you tend to prefer?
    While most of us agree that pretty much every Zelda game in existence is at least pretty awesome, there’s no denying that some games have met with more universal acceptance while others have divided the fanbase. Ocarina of Time for example is probably the most popular series fan pick of all time, while The Wind Waker doesn’t have quite so many fans, likely due at least in part to its experimental artistic direction and setting.


    Judging by your own personal perspectives, which games do you tend to prefer? Do you go more for the traditional games, set in familiar Hyrule and featuring Link, Zelda, Ganon, and the Triforce at the center? Or do you favor the oddballs and side stories, like Zelda II with its unique combat and level up system, Majora’s Mask‘s more compact, time-sensitive world, or The Wind Waker‘s ocean and cel-shaded look?


    Before you submit your answers, let it be known that I’m not exactly asking you to commit to one versus the other. I’d like your answers to reflect your personal favorites lists. If Majora’s Mask and The Wind Waker are on the top of your list, it sounds to me like you prefer the experimental types. If Ocarina of Time and A Link to the Past are your faves, you’re probably more of a traditional fan. I’m not really asking this with the intent of starting a debate about the subject (although feel free to talk this issue up as much or as little as you like); I just want to get a feel for the ZI community’s preferences.


    I won’t try any harder than I have already to define those two categories. That’s pretty much up to you. I’ve definitely said enough about what I consider to be the core of Zelda that I won’t waste your time attempting to repeat it.


    Why do I ask this? I believe it’s an important issue to consider when it comes to the future of the series. If after they’ve taken time to carefully consider their preferences the fans inevitably like a more traditional approach, perhaps the next game should follow that path. But if the fans really are sick of the same-old and want more experimental stuff, that’s important to note, too. Do fans really know what they like and what they want? Sometimes I’m not sure, but I’m willing to give you guys the benefit of the doubt for the purposes of discussion.

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