• Remember when I was defending the Wii U’s supposed hardware specs? Well, a well known hacker called Hector Martin finally worked his way into the Wii U to find out exactly what is under the hood in terms of what it can handle, and frankly, many people are going to be a bit upset to see the results. But why hear them from me? Here is what was said about the Wii U’s hardware, directly from the source:

    That seems awfully slow, and would appear to confirm all the complaints about the CPU. It’s apparently not that easy, however, to just say “the CPU is worse than the current generation”. Again, you won’t have to take my word on that.

    Espresso, for those wondering, is the exact code name for the Wii U’s CPU. Xenon and Cell are the current generation’s processors. Of course, he doesn’t stop there:

    A lot of technical mumbo jumbo up there, but he’s pretty much pointing out that the Wii U’s CPU architecture is actually a lot more user friendly than the Xbox 360’s or the PS3’s. In addition it means the clock speeds are not directly comparable. He specifically pointed out that higher performance is actually garnered from the lower clock speeds than the higher ones, but the exact comparison isn’t possible to quantify right now. He does note a weak SMID is able to possibly be overcome by the GPU itself, which is confirmed now to be more powerful than what the other consoles have.

    There you have it folks. The CPU has a significantly lower clock speed, but a superior architecture that could potential mean equal—if not better—performance. It isn’t technically possible to compare the direct performance to the 360 specifically. What this all means? A whole lot of “not much” until we see what developers attempt to do with new hardware, as opposed to porting already-coded content intended for other consoles.

    Sorted Under: Wii U
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