Ron Gilbert was the mind behind the now platinum-gold-stardust classic, the Monkey Island series (check ‘em out). A completely modern take on his work in the Adventure genre released today, on the Wii U eShop: The Cave.
Apparently the hardware kits Nintendo has been sending out are not instantly inspiring various developers to work wonders. It is intriguing to hear from the likes of Gilbert because last generation, close quarter companies such as Telltale Games caught on fast and beautifully to the Wii’s success. Several of their IP including Sam & Max and Tales of Monkey Island matched up wonderfully onto WiiWare, with episodic releases that seemed to complement the platform’s space-ergonomic design.
So, what seems to be the problem? Industry devs are having trouble seeing the GamePad in a completely innovative way for software, unsure how to proceed or what to do to create captivating games with it. Telltale is rumored to be working on games. Ron Gilbert says it will take them at least one year to fully harness the console’s innovations.
“What we experienced with the Wii U is probably what a lot of developers experienced with the Wii U, which is, ‘What do we do with it?.”
“It was this really neat secondary controller that has a screen and you can do different things on it. When I talked to my friends who were designing games for the Wii U, it’s like, ‘We don’t quite know what to do with it’.”
“It’ll probably be about a year before you start to see games just completely nail exactly what that controller is for.”