• A new batch of information about Dead Space 3 has been dispensed by Gameinformer, courtesy of a user on NeoGAF. This quasi-horror action series started as a hyped dark horse title in 2008, and a near-universally well-received sequel (commonly held to be far superior than the original) was released in early 2011. Can the series maintain its momentum? EA Games certainly thinks so, and they’re not pulling any stops with this next entry.

    First off, with regards to the multiplayer: there is no competitive mode. In other words, Dead Space 3 is staying true to its more reflective roots and won’t be including any raucous, fun-time multiplayer shooting. Instead, multiplayer is implemented via a new co-op mode, where two players take on the roles of Isaac and Carver. This cooperative mode is essentially the same as the main story, but with some serious integration. Both the single-player and co-op stories are the same, but the latter has a modified plot that revolves more around the Isaac/Carver dynamic (implementing additional cutscenes, changing original cutscenes, etc).

    Gameplay has seen some slight overhauls, including the addition of a cover-based shooting system (ala every single console third-person shooter since Gears of War), and there are now universal ammo pickups (as opposed to ammo specifically for certain weapons). Unitologists are now active enemies in the game - in addition to a variety of new Necromorphs (including the ominously titled “Snow Beast”).

    Will Dead Space 3 meet the standards of the series? How will this exciting-sounding new form of co-op be received? It has been rumored for a Wii U release, and the series has had a very well-received installment exclusively for the Wii (Dead Space: Extraction). Perhaps we will be able to play Dead Space on a Nintendo system once more…

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