Darksiders II sounds like it’ll stand in pretty well in place of the Zelda game we’re not getting for the Wii U launch. It’s got similar gameplay in terms of overworld exploration and combat, with a lot more emphasis on the latter. Today we’ve got an interview from creative manager Jeremy Grenier regarding the “Crowfather,” one of the early characters in the new game. He also talks about the length of the game’s main story as well as giving some insight into sidequest content, gameplay, and story elements.
We’ve got a video of the interview as well as a breakdown of all the details found within:
The interview focuses on the Crowfather’s temple level; it’s the first level of the game. Your trip through the area will introduce you to the story and the premise of the game.
Unlike the original Darksiders, you’ll have access to your horse (Despair) from the very beginning of the game.
Death calls the Crowfather the “Keeper of Secrets” and is coming to him for help finding out what happened to War.
Death is both sarcastic and arrogant, and uses a fighting style that focuses on speed and agility instead of brute force and defense and can free-run with grace; “like an assassin” says Grenier. The gameplay should feel very different from the previous game and its starring character, War.
Death is out to “right the wrongs” wrought in the original game, specifically the accusations against War for triggering the Apocalypse before its time. He hopes to prevent the Apocalypse from actually happening.
The Crowfather will be the game’s first major battle.
Between every chapter we’ll see 2D cutscenes that display the history of the world and tie the stories of the two games together, told by the Crowfather. It’s a narration style that sounds similar to what we’ve seen in Zelda games when legends are told, and is designed so that anyone can play the sequel without having tried the original game.
Death’s story takes place during the 100 year period when War was imprisoned in the first game.
The world consists of four main “zones”: the Maker’s Realm, Dead Plains, Angel Realm, and Demon Realm. Each zone introduces a new unique ability and a handful of dungeons, and they combine to form a vast overworld.
The game is designed to be played in both a linear style or a side content heavy style.
Main story content takes “easily 25+ hours” with “a ton of side content” (emphasis his).
It’s supposedly a bigger-scale game than Darksiders I, not only in terms of the world and visuals but in terms of sidequests.