We’ve been talking a lot about possibilities for Zelda Wii U over the last couple days. New contributor Alex Schmitz (cool name bro) wrote up a piece about what kind of control scheme it might have. Youngblood Elijah Holt, who just played out Metroid Prime 3, compared Metroid to Zelda and thinks Retro Studios could transition into the series pretty easily. And tonight I posted up an article of my thoughts about what series features might do well if brought over to Zelda HD.
It’s partly been an effort to keep the Zelda conversations going around here, and partly a matter of us entertaining wet dreams of a Zelda HD announcement of some sort at E3 this year. (Despite myself, I’m not really holding my breath.) All the speculation has gotten me kind of excited, though, but we have to remember: we really have no idea what the next Zelda is going to be like - and we won’t until we see it for ourselves.
Sure, we may think that “higher system power” and “better visuals” have certain implications for the series, but none of it’s a done deal. For all we know, the next Zelda will totally buck our expectations (and wishes!) and do what the series has persisted to do for the last decade: work on innovating through creative new gameplay ideas (which could be a hit… or a miss) instead of focusing on upgrading the existing formula with better development tools and more seasoned talent. Or it might go the Ocarina of Time route and bring traditional elements to a new, never-before-achieved height. It could be a massive game, or it could be more compact on the level of Skyward Sword. We simply don’t know. We can’t know.
It’s still fun to think about what we would do if we were in the developers’ shoes, though. I think every seasoned gamer has a bit of a developer’s spirit inside of him or her, an ability to recognize what worked for and what didn’t and what features or mechanics could have made the experience even a little better. It’s what draws us to the world of Internet message boards and game websites in the first place. We want to engage games on a critical level, by discussing and dissecting them. And that’s a good thing.