Posted on December 02 2015 by Kristen G. Rosario
IGN is back once again with another episode of their retrospective series, History of Awesome, that tackles the next major Zelda title after Majora’s Mask, The Legend of Zelda: The Wind Waker. This game was another instance where they were once again trying something different with the Zelda formula. With this new episode of History of Awesome, IGN looks back at how The Wind Waker went from the early hate it received, to the praise it now gets over 10 years later.
The main thing they talk about is how the hate that originally came to The Wind Waker was derived from the Zelda GameCube tech demo that came prior. The tech demo footage showed a fully 3D rendered fight between Link and Ganondorf that wet a lot of fans appetites. It was some time later when they debuted the footage to The Wind Waker that a lot of fans were ticked off. Despite the fan backlash, this title not only introduced us to a new version of Link, but also gave us a new exploration mechanic which you can now see in newer games like Assassin’s Creed IV: Black Flag. IGN even brings up how this version of Link is used in a bunch of other games in the Zelda series like Phantom Hourglass and Tri Force Heroes.
True Story: When I was 15, the one game that I really wanted the most was The Legend of Zelda: The Wind Waker. I had played Ocarina of Time before and enjoyed it, even tried out Majora’s Mask a couple of times, but there was just something about The Wind Waker that just drew me in. I don’t know if it was the fact that a majority of Zelda fans at the time despised the new look of the game and I was in the minority, or if I enjoyed Nintendo actually trying something different with one of their flagship series. Regardless, I eventually did get the game on my 16th birthday and enjoyed every moment I had with it (the game was even the first Zelda title I ever owned).
What do you think of The Wind Waker? Do you remember the first time you played the game? Let us know in the comments below!