Among several other new features Skyward Sword introduced to the Zelda series, the Wii game is significant in its inclusion of the Stamina Meter. Whereas Links in other games could run, jump, and climb with little restrictions, the Link of Skyloft lost stamina with every strenuous action taken. This mechanic was recently carried over to Breath of the Wild, and we’ve even seen the concept repurposed in other games since Skyward Sword. But should Nintendo continue to expand upon the Stamina Meter, or do you want to see it scaled back?

The introduction of the Stamina Meter was a bit surprising in Skyward Sword, as actions like sprinting, rolling, pushing, pulling, and climbing required stamina to execute. Similar to systems seen in the Action RPG genre, the meter limited the amount of actions our hero could perform in a given time period. If stamina ran out, Link would grow sluggish or stop a certain action as he waited to catch his breath. We therefore saw that movements Link could perform over and over again without restriction in past games were now limited based on a metric of stamina.

The mechanic was recently fleshed out in Breath of the Wild, as the Stamina Meter could now be expanded with Stamina Vessels, much in the same way Heart Containers have worked for years. As well, A Link Between Worlds and Tri Force Heroes made use of a similar concept with their Energy Gauges. Item use was limited to the amount of energy in a gauge, much in the same way actions were limited to the amount of stamina in a Stamina Meter. Based on its presence in all games since Skyward Sword, it would seem that the Zelda series will continue to embrace the Stamina Meter moving forward. But is that a good idea?

Some may feel that the Stamina Meter has been a good addition to the series, as it adds depth to Link’s arsenal and abilities. In addition to health, magic, and item quantities, players must now take Link’s stamina into account. The mechanic seemed to fit well with Breath of Wild‘s open-world sensibilities, so why not continue to expand it? On the other hand, some fans may feel that the Stamina Meter has limited movement options Link can perform, especially compared to older games. Why should actions like rolling, jumping, or spin attacks be restricted in such a way? They worked just fine in past titles. The Stamina Meter may feel like an additional micromanaging concern that should be scaled back.

Where do you stand? Do you want to see the Stamina Meter continue to evolve in future Zelda games? Or do you want to see it scaled back or removed altogether? Let us know what you think in the comments below!

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  • Jebradiah Drake

    If the Stamina Vessel begins to reappear in the series, then would like to complete the trinity by having a third container that is colored blue. Maybe the magic meter could return and it’ll expand that, or maybe it’ll be an important tool to upgrading items.

  • Jebradiah Drake

    But my final input on this topic is this. It’s ok if it’s there, even if it’s an added limitation, but I want to be able to upgrade it in some way to help overcome that limitation. I didn’t dislike the introduction of Stamina in Skyward Sword, I just disliked that we could permanently enhance our Stamina in any way (without the use of potions which are temporary).

  • foxwarrior88

    It’s very simple, if you’re going to have the stamina meter in this game, don’t let it get affected by the rain when you’re climbing something. That’s the only thing that really annoyed me about it in Breath of the Wild. Other than that, it was fine to have. Having a limit to your climbing and sprinting skills made Link feel a bit more realistic in my opinion.

    • Jebradiah Drake

      I think the rain feature was incorporated to make it harder for us to reach Vah Ruta. It’s special ability as a divine beast is that it can create an endless rainfall, so we had to overcome that by folllowing the trail set out for us.

      • Rob N. Hood

        This doesn’t explain the insane amount of rain in other areas.

      • foxwarrior88

        True, but they could have easily differentiated between climbing a cliffside and climbing a gigantic mechanical (and magical) beast-sized dungeon.

        • Jebradiah Drake

          No you can’t climb Sheikah tech at all. The point was that if you could climb during rainfall, it would be easier to reach Vah Ruta.

  • Rob N. Hood

    Remove it, I hate the stamina bar.

    What’s the point of having an open-world game, which is all about exploration, and not let the player explore all of it because he doesn’t have enough stamina?

    • BMORRI

      The stamina is good for climbing, it makes it into a challenge rather than a tedium. For running, it is annoying.

    • Vados

      That doesn’t even make sense, considering how many workarounds there are in the game. Don’t have enough stamina? Search for better climbing spots, or just cook food that replenishes your stamina.

      • David García Abril

        On the contrary, it does make sense.

        Search for better climbing post and cook food ARE part of the challenge. You have to think your moves thoroughly, instead of just pressing upwards mindlessly.

        • Vados

          That’s what I’m saying. Figuring out a way to climb to higher places, even when you have very little stamina, is much more fun and satisfying than having no stamina and just climbing without any effort.

          • Rob N. Hood

            We probably just have a different view of what’s fun.

            I prefer to fight monsters, complete side-quests and travel to shrines in the overworld, and leave the thinking for shrines and dungeons.

            Also, running depletes stamina waaaaay too fast, it should be more like the paraglider.

  • Isaix

    I love the stamina meter ans I want to see it again in the next game

  • Xaragon

    Either expand on it or remove it entirely.
    Link should have a brisker walking speed by default and upgrades to the Stamina Bar should be more significant. Like have Stamina vessels be found in minidungeons and stuff, but instead of being +1/4 of a stamina wheel, it should double its limit (make them rarer than heart pieces and require work!) The combat system should also be tweaked to compensate where different moves can use different amounts of stamina and more exhausting moves deal more damage. Stamina should recharge slower, but good gameplay can instantly refill your gauge, like doing a stylish enemy finisher or parry.
    It could also be used in conjunction with items in place of a magic meter like Link Between Worlds, except not for standard uses. Stamina can be used to pilot upgraded boomerangs, lift and move heavier objects with gauntlets, use the fire rod as a flamethrower, glide, etc. Spells like Bombos, Quake, Din’s Fire, etc will deplete your entire meter but their effectiveness will vary depending on how much stamina you put into it. For swimming, it should be used as a breath meter with no limit to surface swimming.
    Instead of having a run button, replace sprinting with both a brisk walking speed and Pegasus Boots, which should act like the Speed Booster from Metroid games except uses stamina. (It should be comparable to Goron Rolling in terms of speed.)

    • BasedLink

      Makes sense

    • AnonymousGX

      Thanks to the sensitivity of nubs/joysticks over the D-Pad, Link already has casual to brisk foot paces.
      I thought BotW already had differing drains on Stamina depending on the weapon’s weight/type and how long you keep it charging.
      I do think faster recharges should be done, but only relative to how much you’ve already depleted; half your energy restores faster than 1/4, and empty takes the longest.
      Agreed about magic integration. Maybe instead have a charging period for variable spells, weaker for less charge or stronger for all your stamina.
      Surface swimming should have a dash like running.
      I agree that items or garments can improve your abilities in Stamina or their costs (like climbing gear and Zora Armor).

      • Xaragon

        There’s no issues with the analog, his maximum speed is just kinda lacking for the size of the immediate world so speeding him up would help, and I think moving through the world shouldn’t be about the stamina wheel, and nobody can really help that.
        I’m thinking have the stamina look like a magic bar, it’s long, it takes a while to empty but lots of things could make use of it like most of your items, advanced sword moves, spells, etc. It should recharge like LBW, but instead of having pick-up potions fill it, you can restore [instantly] it by finishing enemies or somehow demonstrating skill so you don’t need to constantly wait for a recharge. Potions and equipment can affect the recharge rate, too.
        Unlike Skyward and BOTW, the recharging should let you use it before it reaches maximum capacity, as long as you have enough units to do the desired action. You wouldn’t slow down either if it runs out, you’ll just be restricted to having tiny amounts until you let it charge to use enough. A full charge could take a minute or two, but it doesn’t need to fill up to be used again.

        • asmith

          I agree with you on Link’s maximum speed lacking. I found myself cooking up speed boosts all of the time since there is no daytime speed boost armor. And I seldom used a horse since they can’t get everywhere you can on foot.

    • Jebradiah Drake

      Sounds very cool. So for swimming you think they did it right in Skyward Sword?

      • Xaragon

        I was thinking Majora’s Mask 3D and Twilight Princess should be how swimming should be done in Zelda. Some sort of hybrid of those with infinite surface time and free 3D movement underwater with a boost.

        • Jebradiah Drake

          Ah that does sound great, being able to swim freely.

          Random question, did you like the Zora Armor in Twilight Princess or Breath of the Wild better? Setting aside their different effects, just based off appearance and presentation.

          • Xaragon

            Eh, I like the ninja mask and functionality of TP’s Zora armor, but the BOTW one looks nice and the color options look cool, though I keep it blue. Might lean towards TP armor in terms of design. Functionality, TP wins by a long shot, or a claw shot *Tidus laugh*.
            Though I also have a thing for OoT’s blue Kokiri suit.

          • Jebradiah Drake

            I also love the mask that appears when Link goes underwater. I like it helps that it was never intended to be split up into separate parts like the BotW armor is.

          • Xaragon

            I don’t mind it being split up into parts, but I just think TP Link looks cooler than BOTW Link. I’m not a fan of the head piece though and the cap lacks the jiggle physics seen on other caps. BOTW costumes could have looked a little slicker though. Some were just too noisy, I dunno. Mario Odyssey and Sonic Forces had nicer looking costumes you could mix and match.
            I sorta mix the Tunic of the Wild with the Guardian outfit.

  • Christian Beach

    I like the Stamina Meter, and I think they should definitely expand on it. It provides a good challenge that you always need to watch out for.

  • BMORRI

    What if you could sprint indefinitely except when near an enemy? The trigger could be when the music starts.

    • Christian Beach

      *Guardian theme starts playing*

  • David García Abril

    It’s fine as it is. The only twitch I’d do would be to have a slightly bigger starting bar and tweaking how much stamina is consumed for each move.

  • Hylian Terrier

    I wouldn’t mind having it again. But maybe make the starting meter either a little bigger or have it deplete slower.

    EDIT: Oh and please bring underwater swimming back. There were so many places where I wanted to swim underwater and explore.

  • Please scale it back, after a while, climbing the highest mountains feels like a piece of cake.

  • hii hehe

    it should be made INVISIBLE