A sure-fire way to stir the pot in the Zelda Informer kitchen is to bring up the Nintendo DS entries in the The Legend of Zelda series. Both Phantom Hourglass and Spirit Tracks were fun, quality Zelda titles that sold well and received acclaim in their own right, but both of them also attract a lot of criticism for how they play.

On one hand, you’ll find some is us at Zelda Informer who absolutely love both titles, and swear by how the stylus controlled Link as making it easier to move and to use items. On the other hand, you’ll find some of us that have a hard time balancing the DS and using the stylus at the same time, and long for a more traditional control set up.

So Zelda fans, where do you fall in on the argument? Do you love the stylus controls of the DS games or have you stayed away from the games for that very reason? Weigh in in the comments below!

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  • TheHappyMask

    The only part I didn’t like was the fact that the stylus and my hand covered parts of the screen

    • The Triforce of Shadow

      I’ve been playing the DS games for 10 years, and I never really had problems with that. Maybe it was an issue of being left handed? Or maybe it’s just how you hold the DS.

  • Chris Jagucki

    It was good for the concept of the gameplay at the time, and one of my favorite dungeons so far is the controversial Temple of the Ocean King.

    • The Triforce of Shadow

      I like the temple of the ocean king too. It was hard, to say for sure, but it felt rewarding every time you got deeper. Unlocking more secrets, finally seeing what’s behind that door you couldn’t get through before… and then finally getting to that last door, at the deepest level. You climb run up the stairs to bellum’s lair… It was the first time I had ever really gotten to the end of a game, and it was an awesome feeling to me, finally facing the last challenge.

  • Redead Link

    meh

  • It wasn’t bad

  • Enrique

    To the point: nope

  • RavenFeathers

    Not really, no. Controlling Link by dragging the stylus around the screen really wasn’t necessary.

    • The Triforce of Shadow

      Neither was controlling his sword via the wiimote, but it was a time to try something new. I like the combat in the DS zelda games, because unlike other 2.5d titles, it lets you fight in any direction, and you can do a spin attack on a dime, rather than charging and leaving yourself vulnerable. It’s nice to have multiple control styles, and having variety is good if you want the series to keep from stagnating.

  • Hylian Terrier

    No. I know a bunch of people are always complaining, but I’ve honestly never had any trouble with them.

  • Reillyington86

    It made an already poor Zelda game even worse. Completed both DS titles once and have never played them since.

  • Theblueblur

    I only played Phantom Hourglass, and by “played” I mean sampled it, when I rented it from a Blockbuster (back when Blockbuster was still a thing). So I’m not exactly the best candidate to be answering this question.

    Nevertheless, I will say that the touch screen based controls were difficult for me to adjust to as an at-the-time first-time casual-player, so I can see that as a turn off to some. If I were to play them now, I would probably adjust to them more eaaily.

    Man, I really need to get a hold of these games. Phantom Hourglass is on the Wii U e-shop, right?

    • The Triforce of Shadow

      They’re awesome games. The first two Zelda games I played. I like the combat a lot more than games like Link between Worlds (which still does awesome things in its own right).

  • Kasparius

    Not really. It worked, but it always felt somehow wrong. Also the games were not up to the Zelda standard of excellence, despite some good ideas.

    • The Triforce of Shadow

      I think all Zelda games do pretty well. If anything, they were great because they broke Zelda conventions long before Breath of the Wild. I liked the controls. I also like button controls. The DS games were my first Zeldas, and everyone has their own fond memories of their first Zelda, thus everyone’s opinions of the series will be affected by the first game they play. The issue is, the people like me who grew up with the DS games are relentlessly mocked by the majority of fans (who did not grow up with motion-type controls) and we haven’t had a chance to grow into the mainstream yet.

      • Kasparius

        No mocking from me, if they weren’t Zelda games I would think they were really good games, but i just expect something more from Zelda games. Spirit Tracks came the closest to greatness, but the overworld and the train aspect are so extremely dull to me.

        • The Triforce of Shadow

          I thought the train was interesting, but you’re right, it could be improved on, which is why I want the true sequel to Phantom Hourglass, that deals with the discovery of new hyrule.

  • Tri

    I was fine with them. Not my favorite but they worked well for what they were trying to accomplish. I certainly had no issues controlling them.

  • pbrvs

    I didn’t like them at all. But for me the DS Zeldas had some ingenious puzzles that used all the DS’s capabilities, I wish we saw more games like that instead of, you know, butchering a wiiu game and striping it of any creative possibilities with the gamepad because of a port

  • Sentinel

    They were okay. Nothing spectacular but I was able to play the games just fine with them.

  • AJK

    I am just playing Spirit Tracks for the first time and I HATE the controls. I keep instinctively using the d-pad to try and move. I like the stylus control for certain items (such as the boomerang) and for puzzles, but the movement controls just feel really wrong. Plus using the stylus obscures the screen occasionally due to moving your hand. I’m not sure I can even be bothered playing any more of the game, which is annoying because beneath the awful controls lies a good Zelda game :/

    • The Triforce of Shadow

      We all have our opinions. I can’t stand Link to the Past. I’ve tried to play it many times, but I just can’t enjoy it. I’m not going to get mad at other people for having a different opinion though. These games are about being a hero, and it makes me sad to see that much of the Zelda fanbase doesn’t act that way.

      • AJK

        Haha. What do you mean ‘being a hero’? Me not liking the controls is ‘unheroic’?. That’s a weird way of looking at things. For example I really love the controls in Skyward Sword, but I don’t think that the many people who didn’t are ‘unheroic’ lol (I feel a bit weird even writing that).

        • The Triforce of Shadow

          I mean that a majority of the Zelda fanbase has unfairly judged these games, and has shown me that they’ve learned nothing from playing this series. I bet if you look deeper you’ll realize ways the stylus controls accomplish great things. They allow you to do spin attacks instantly, rather than leaving yourself vulnerable for charging, they allow you to fire a bow in any direction, something missing in most top down Zeldas, it allows for more interesting and complex puzzles because of the ability to draw on the map, and you can play both games using only a single hand.

          • AJK

            Like I said in my original post. I liked the stylus for certain things…several items were made interesting using the stylus: such as the boomerang. If the game had let me move Link with the d-pad and then used the stylus for some item use and for drawing on the map etc that would have been great. But the use of the stylus for standard sword use and movement felt very forced…and unlike the motion controls in Skyward Sword, this method of control didn’t add anything to the game. I liked in Skyward Sword that due to the sword controls, every fight felt like solving a puzzle almost.

            I kind of wish that the games would get a remake with optional standard controls. In the same way I kinda wish there was an option in BotW for using motion controls if you wanted to. Choice is good.

          • Xaragon

            It’s not ‘unheroic’ to critique a game, and I wouldn’t say they’ve ‘learned nothing.’ They’re talking about how a game controls. Criticism exists to make things better, it diagnoses problems and proposes ways to solve them. I think that’s more heroic than stripping options away from people.

  • Nowhere Man

    Spirit Tracks is fire. Phantom Hourglass is garbage, and the controls aren’t the problem.

    • The Triforce of Shadow

      I thought they were great. I’ve played most Zelda games, and they stand out because they have different plots, they tried out new mechanics, and had characters developed way better than in games like Ocarina of Time. I love Ocarina of Time, but the first time I played it, I was astonished at how crude the character development was. In Phantom Hourglass I was laughing at the funny dialogue, but in Ocarina of Time, I was cringing every time they messed up with they story. Nonetheless, I still think that Ocarina was an amazing game. because it had great gameplay. The DS games did their own great things. Everyone talks about breaking Zelda conventions with Breath of the Wild, but games like Spirit Tracks have done that. The problem is, Zelda fans seem to dislike change. They hated it with Windwaker, they hated it with the DS games, they hated it with Skyward Sword… I find it hard to believe that fans of the series have learned nothing about being kind and tolerant after years of playing as a selfless hero.

      • Nowhere Man

        Phantom Hourglass is a horribly designed game. The funny dialogue you mention is literally the only redeeming factor, and it’s only Linebeck. The dungeon designs were bad, Ocean King is awful, the puzzles were insultingly easy AND had visual tips next to them to make them even easier, and the music is beyond awful. That game should have never been released. Spirit Tracks, on the other had, is fantastic. It fixed all of the design and control issues of PH and has arguably the best soundtrack in the series. I like SS, love ST and WW. I don’t care about change, but PH was just bad video game.

  • Couchpotatodx

    Kept rolling into stuff in PH instead of hitting it with my sword. Ruined the game for me, even though I managed to beat it.

  • avalpsychicguy

    I just did a 100% playthrough of Phantom Hourglass recently, and I’m in the middle of Spirit Tracks right now. (I’ve played both several times before, of course.) I love the controls of both, but Spirit Tracks took what didn’t work in Phantom Hourglass and fixed it. (Case in point: Rolling. In PH, you have to scribble tiny circles at the edge of the screen, but in ST you just double tap.)
    I think, in this case, people’s preferences depend on whether or not they want variety. If you’d rather play with the same (or a similar) control scheme across all games, that’s entirely understandable. When one game does something different, you’re uncomfortable because it’s not what you’re used to. But I’m the kind of person who wants to see different things done with different games. If they were all the same, I’d get bored. Phantom Hourglass and Spirit Tracks, to me, stand out because they’re not like all the other Zelda games. Other games, like The Minish Cap, for instance, do more or less the exact same thing as every other 2D Zelda game, so it just kinda blends in, and I hardly remember anything from it despite having replayed it just a few months ago. Skyward Sword stood out to me too, because it was different from all the other 3D Zelda games.
    Going forward, I think Nintendo ought to keep in mind those who prefer traditional controls, but also leave in the option for motion controls and other control styles, for those who might like them better. And so far, they seem to be doing that, for which I’m glad. I don’t want anyone to feel excluded from an experience just because there are people like me who prefer motion controls.

    • The Triforce of Shadow

      Thanks for respecting others opinions. Too often I’m bullied because I say “I like PH and ST cause they were my first Zelda games”, and everyone hates me for it. I don’t get how a game series with such good messages in it can inspire so much hate in fans. It surprises me that people that act that way enjoy games where you play as a selfless hero that only wants to be kind to others.

  • Issus

    Well the controls aren’t the problem. The only thing i hated was the flute play in Spirit Tracks.

    • The Triforce of Shadow

      I liked the flute. It felt more engaging than playing the ocarina in Ocarina of Time and Majora’s Mask, and was more realistic. It actually felt like you had to practice to get good at it, like with a real instrument.

  • BladeOfHylia

    Both games are great, but the controls are absolute garbage. I can’t play them too long without getting a serious hand cramp. A problem with the DS games (plus Skyward Sword) is that Nintendo seemed to be wanting to show off the gimmicks of the systems in question to a point where they sacrificed comfort for it.

    • The Triforce of Shadow

      I think the controls are just better for newer gamers. I tried to get my 10 year old sister to play Windwaker, and she couldn’t stand trying to learn the controls. I let her play Phantom Hourglass though, and she loved it. For the first time, my sister was asking to play a game. Some people prefer different controls. I started my journey through this series at 10 with Phantom Hourglass, and after playing most Zelda games, I like both motion based controls and button controls. They all have their pros and cons. I loved the DS games, and I loved Skyward Swords controls. I also love the feel of the gamecube controller. We all have our preferences, and I’m glad Nintendo keeps doing new things. I just wish Zelda fans would be a bit more tolerant of other’s opinions, cause’ in the past I’ve been beaten into submission whenever I go against the current. Link is hero who wants nothing more than to do what’s right and be kind. Why can’t we better represent the series and do the same?

      • BladeOfHylia

        I’m sorry, I didn’t mean to be a negative nancy. I should have said “I don’t like the controls, it hurt my hand” rather than “the controls are garbage.” I just wanted to sound like I knew what I was talking about, and that tends to mean being ridiculously harsh. I thought people would be less likely to judge me if I was harsh on a game, even though in reality I really liked both games.

  • redjarman

    I didn’t hate it, the games were enjoyable, but I also never want to see it again

    • The Triforce of Shadow

      I think Nintendo should keep on having games with both motion and button controls. Different people like different things, and it would be disappointing to watch them stagnate. I thought they were great. We’re all going to have different opinions on the subject, cause’ video games are an experience, thus, everyone is going to experience them differently. I just wish that gamers, and especially fans in my own community were more tolerant of others gaming opinions. I got into the series through the DS games. I’m going to be a game developer when I get out of college because of those two games. I got to play the masterworks that fill the rest of the series because of those two games. Were they the huge epic games that Ocarina, Windwaker, Twilight Princess, and Link to the Past were? No, but they’re great in their own way. It hurt that after playing so many games where I play as a hero who wants to do good, I was suddenly mocked and ridiculed by the fans of the series I loved. I understand where you guys are coming from. Zelda fans all grew up with their favorite Zelda.

      People freaked out at seeing Windwaker because of their experiences with playing Ocarina of Time. People didn’t like Skyward Sword because of the motion controls and its more linear nature after playing games like Windwaker and Twilight Princess. Although Link to the Past isn’t my favorite Zelda game, and I don’t enjoy it as much as other people do, I see the same love that they have for that game that I have for Phantom Hourglass and Spirit Tracks. I myself had a humbling experience where I found out about Triforce heroes, and freaked out about it, and got mad at all my friends who had bought it. I sad the plot was stupid, the costume idea was weird, and it was a lame thing to do with Link between Worlds’ engine. As time passed, I soon realized that I was being a hypocrite. I made peace with my friends, and although I still don’t like Triforce Heroes too much, I see what the developers were trying to do, and I see why my friends enjoyed it. It had great multiplayer components. The costume idea, (while a bit flamboyant at times) foreshadowed the use outfits would play in Breath of the Wild.

      I want Zelda fans to try to follow the example of the hero they’ve been playing as all these years. If a game does something different, don’t smack it down. Study it. Look at it from the side of the developers and those who enjoy it. Perhaps you may find yourself enjoying it even more. To this day I am disappointed that I never bought Triforce heroes. Don’t judge games as quickly as I have in the past.

  • Xaragon

    The games were playable, but I would have rather had normal controls. They were often an optional feature in games like Animal Crossing Wild World and Final Fantasy III that were good if you would like a more mobile experience, but they were OPTIONS. In Zelda, you had no options, you had to get used to it.
    I just tolerated them. I didn’t like them, but I played with them. I say good riddance to them, the circle pad of the 3DS makes the [forced] stylus controls obsolete.
    As for the DS games themselves, I think they could have let you use the D-pad and face buttons to move Link while the touch screen let you use items. I know why they did it, but when it comes to Zelda, I prefer being immersed in the world rather than trying to make a wonky control scheme work.

    • The Triforce of Shadow

      I actually like the controls for the DS zelda games more than – say – Link to the Past or Link between Worlds. Those games are both great, and I respect those that love them. I get why they like them. I’ve never been able to get used to the combat though, because it has very limited direction in attacking. In the DS games, I can attack in any direction, with my sword and my bow. I can spin attack instantly, rather than charging it and exposing myself to enemy attacks. Combat feels more fluid and organic to me, because I am moving furiously. The stylus allowed us to have greater control over items like the boomerang (which I barely use in other Zelda games). It allowed us to draw on maps, which helped solve puzzles, and gave the developers new opportunities to create puzzles. These games did great things. Every game in the Zelda series does great things. We have all grown up with different Zelda games. A person that grew up with Zelda 1 and Link to the Past might not like the 3d Zeldas. A person who grew up with Ocarina and Majora’s Mask might not like Windwaker. The reason why a majority of the fanbase hates motion controls is because they are a rather recent addition to the series. People like me who grew up with the DS Zeldas haven’t had a chance to make it into the mainstream. We all have our own Zelda experience. I think it is a great thing that Nintendo has introduced so much variety into the series. They are never going to just eliminate button controls, but they also want to experiment with motion ones. The Zelda fanbase should try to act more like the heroes they’ve been playing all these years, and rather than mock people for having different ideas about the series, instead try to be more tolerant, and more accepting of their fellow Zelda fans.

      • Xaragon

        “I actually like the controls” Good for you, I don’t care for them.
        The combat felt the same to me, in the 2D games from LttP on, he would always swing his sword and cover a decent amount of ground in front of him.
        “The reason why a majority of the fanbase hates motion controls is because they are a rather recent addition to the series.” Uh, no? I think the reason why is because it sacrifices some of the precision buttons had. I felt it improved things like the bow, but flying with the loftwings just felt bad for my wrists after a while.
        “They are never going to just eliminate button controls” They did for PH and ST, and I think they’ve learned. As of LBW, forcing touch controls would be obsolete thanks to the circlepad’s functionality.

        “The Zelda fanbase should try to act more like the heroes they’ve been playing all these years, and rather than mock people for having different ideas about the series, instead try to be more tolerant, and more accepting of their fellow Zelda fans.” You’ve copied and pasted this sentence a few times now. While I agree with the statement, I have learned to accept that some people are going to be jerks. I don’t know why you’re telling me this, because I did not show any signs of disrespect or ad-hominem.
        With that said, I think ZeldaInformer is a good place to take a critical look at games we love. I can go through every single game and find strengths and flaws with all of them.

        • The Triforce of Shadow

          I’m sorry that I’ve kind of copy and pasted some stuff, but I’m trying to get Zelda fans to see some of the good in other people’s favorite games. The other times I’ve talked about my Zelda and gaming opinions in general, I have been attacked by both people online and my own friends. I’m glad though that not all people are like that. I’m sorry if I made it appear that I was treating you like one of those kinds of people. It is good to respect everyone’s gaming opinions, but it’s also good to make sure to see the times that good games fell short. Ocarina of Time had a weak story at best. Majora’s Mask had some dungeons that may have been a bit difficult. Some dungeons in Windwaker were too easy. Skyward Sword’s motion controls were a bit awkward at times. Phantom Hourglass at times didn’t seem to understand what times were appropriate to use the DS’s features, shouting “HEY THERE!” at the top of your lungs not being one of them. With every Zelda though, developers and gamers progress. The series’ story has gotten way better since Ocarina. The dungeons difficulty has been well regulated since Majora’s Mask and Windwaker. Spirit Tracks polished a lot of things that went wrong in Phantom Hourglass. It’s wrong to dismiss motion controls from Skyward Sword and try to get Nintendo to not have another game with them. We need to trust them, and give them another chance to improve. Who knows, maybe in the future, we’ll be able to have an amazing VR Zelda experience with controls reminiscent of Skyward Sword. I personally can’t wait for what the future holds after Breath of the Wild, and every moment I keep on urging Nintendo to keep on trying to improve and try new things.

          • Xaragon

            [Addressing your above comment] There’s a difference between the Wii U Kirby game and the DS Zelda games; the Kirby game was based around having touch controls while the DS Zelda games were based on 2D Zelda games that used standard controls, not having them felt like an omission where a game like say Wario Ware Touched never seemed to have demanded them to be present so having all touch controls feels completely natural in that game.

            No offense taken. I can appreciate people having different tastes, unless it’s Playstation Allstars Battle Royal, I friggen hate that game. (I’m KIDDING!) I think it’s important as a community to articulate what works and what doesn’t work in each game and have meaningful discussions when we disagree on points.
            I would disagree on Zelda trying to push motion controls though. I value an immersive world and good game design over using funky controllers. It wasn’t motion controls that sold me, it was the world building and the game mechanics of the N64 titles that sold it to me; the SNES and Gamecube games upheld those same promises while the Wii version of Twilight Princess got severely shafted. Do I think Zelda can use motion controls? Very much so. I just don’t think they should take top priority over the things people actually come to play Zelda for.

          • The Triforce of Shadow

            Stagnation hasn’t been a problem in the series because every game they tried something new, like changing the art style, or introducing drastically new mechanics, like the 3 day cycle in Majora’s Mask. I can’t speak too much on the value of motion controls, because I was only able to play skward sword for a few hours once. I really had fun though. It felt cool being able to swing the sword. I’ve come to realize that you enjoy game’s a lot more when you look at the developers perspective, something that also applies to motion controls. Take the example of the art style in Windwaker, something hated by many fans for years. The developers didn’t want to make the game childish. I’ve read this story dozens of times. An employee at Nintendo drew some concept art of Link in a cartoon style. All the developers looked at it and realized they could use the exaggerated style to animate more interesting emotions in the character. Their creativity ran wild. I think a similar thing happened with motion controls. I bet the developers were sitting around doing pre-production for skward sword, and they could’ve gone for the controls that Twilight Princess had. Yet, they realized they could try something new, and they worked hard to implement it.

          • Xaragon

            On Skyward’s motion controls, they work. They were several steps above Twilight Princess’s because that game just mapped a digital input to a waggle function, making the control less precise. Skyward made it an analog control so it actually works with the Wii Remote. The Wii Motion + removes the sensor bar and instead uses a blind gyro control, which I thought worked rather well. Though everything Skyward did with the controls, other games were able to do with buttons, mice, analog sticks or gyro controls. (Ocarina of Time, Metal Gear Rising, every FPS game on the PC, Splatoon, etc.)
            I think what’s important to consider is practicality. I’ve noticed that more practical innovations are praised more than impractical ones. Touch controls and waggle controls seem to be impractical while gyro controls have been proven to be as practical as playing a first-person-shooter with a mouse+keyboard setup. (That means it’s pretty accurate and ten times better than using an analog stick!) If there’s a motion control that only improves things, I would say keep it. If it’s too laggy, uncomfortable, or just all around impractical, ditch it.

  • The Triforce of Shadow

    I enjoyed the games. They were the first Zelda games I ever played and got me into the series. I hold them at the same level as Ocarina of Time, in the way that it can appeal to first time players. I loved the controls, and found them easy to use. I liked the stories, and thought they continued to keep the interesting characters from Windwaker. That’s all I say. If you don’t like a Zelda game, you shouldn’t bully someone who does. I get a lot of hate because I like these games, and I find it sad that a series about a selfless hero inspires so much hate in people.

    • Xaragon

      The thing is: no game is immune to a healthy critique. Games like Phantom Hourglass and Spirit Tracks did through veteran Zelda players for a loop by ‘fixing’ something that wasn’t broken, so it should be expected to hear some critique of it even if it isn’t outright terrible. I enjoyed Skyward Sword’s controls despite knowing what shortcomings they have.
      As for people hating you because of your opinion, well, they’re probably edgelords or children and you shouldn’t take what they say to heart. Many Zelda fans aren’t old enough to articulate their thoughts towards people who hold conflicting opinions.

      • The Triforce of Shadow

        The DS games weren’t trying to fix anything. They were trying to do something new, and they should be applauded for it. They brought more fluid combat, they brought new types of puzzles, and it was just something different. I’ll admit, I’m having a hard time getting through Minish cap, because although I like some things about it, like the art and the music, after playing Zelda 1, Link to the Past, and the Oracle games, it just feels a little stale. The DS games I think brought some nice variety into the handheld titles, while still keeping core Zelda mechanics.

        • Xaragon

          They removed the button controls, the only way to restore them is to patch the game and load it through a flashcart or an emulator.
          More fluid combat is debatable, you have more sword moves and the jump slash and instant-spin are nice additions, but I wouldn’t call it more fluid.
          I’m not even trashing the DS games, I’m just talking about the touch controls.

          • The Triforce of Shadow

            Oh, when you say remove, you mean for the game, not for the future of the series. My bad. I don’t think we should give up stylus controls though. Nintendo is still trying out the stylus controls and improving them. A recent WiiU Kirby game was controlled with the stylus, and from what I’ve heard most people liked it.

  • David García Abril

    The controls were fine. Honestly, I just can’t see how anyone would have problems controlling either of them, other than clinging to muscle memory from previous games.

    Well, maybe rolling in “Phantom Hourglass”, which was somewhat imprecise, but they fixed that in “Spirit Tracks”.

    Other than that, once you accept it’s a different control scheme, it’s responsive and precise. And the touch screen made for some really neat puzzles and use of items that were only possible in a touch screen, so the experiment was overall successful.

    And no, controlling with the D-Pad and leaving the item use to the stylus would not be a good idea. Heck, it would be a TERRIBLE idea! Seriously, do you want to be constantly going back and forth between the buttons and the stylus in dungeons and combat, let alone boss fights?

    So it is as good as to substitute classic controls? No. But definitely good enough to be a viable alternative to handheld Zelda titles every once in a while.

    • Xaragon

      Why would you be going back and forth using buttons if the items were controlled with the touch screen? The buttons would act as a D-pad for lefties in a situation like that, there are other DS games that do this.

  • Peace Boy

    Yeah, there’s nothing wrong with them.

  • Clay Allison

    It was WAY more comfortable to play these two DS Zelda games than when trying to play Kid Icarus: Uprising.
    I mean, the developers had to include a stand for when the game is played because the controls are so uncomfortable.
    I guess you weren’t having fun unless your hand cramped up.

  • Zelda_N64

    I did.
    I enjoyed being able to draw on my map and on doors and the like, as well as write myself notes and reminders unlike in other Zelda games.
    I was able to become truly efficient using the buttons on my DS for the menus and the like, and using the stylus for everything else.