Category: Editorials

It’s finally here! It’s with great pleasure and pride that we at Zelda Informer welcome all you Zelda fans to Zelda Informer’s Best Zelda Ever: 2017 Edition! It’s been awhile since the last time Zelda Informer put together a list like this, and in that time, a lot has happened. The Legend of Zelda: Breath of the Wild was finally released; longtime editors left, while new editors joined; opinions changed, games aged for better and for worse; and even Zelda…

Back almost a year ago in one of my debut editorial here at Zelda Informer, I penned a piece outlining the five things that The Legend of Zelda: Breath of the Wild could learn from Skyrim. The Elder Scrolls V was, and in many ways still is, considered the benchmark open world game. Every new open world game will inevitably draw a comparison to Skyrim at some point. Take a second to read that article to get an idea of…

The Legend of Zelda: Twilight Princess is currently my favorite Zelda game of all time. It had great dungeons such as Arbiter’s Grounds and Lakebed Temple, great items such as the Clawshots and Spinner, and great characters, ranging from Midna to the Ordon Children to Zant. However, one of the strangest characters in Twilight Princess is the Hero’s Shade, a famed swordsman of Hyrule who was revealed in the Hyrule Historia to be the same Link from Ocarina of Time and…

The dark fantasy trappings of Twilight Princess depict my favorite version of Hyrule, verdant yet gritty, filled with all manner of gnarled beast and geist. Zelda games inherently lean on the supernatural side of things, but I’d argue Twilight Princess is Link’s most paranormal outing to date, helped and hindered by all manner of revenant throughout. For a game world so authentic and alive despite a murky pallet and context, it brushes over so much undead lore that could’ve easily…

ReDeads are one of the creepier creatures in the Zelda series. They, as their name suggests, might be the closest thing that the Zelda universe has to a zombie. However, this explanation may be slightly too simple. Sure, the ReDeads are clearly reanimated corpses that generally give off a soul-piercing scream, freezing Link into place so that they can hold their prey down and begin biting him to death. But, unlike with the zombies we see so often in popular culture, Link is never…

The settings of the Zelda series are rich in culture and rich in history. Every location that Link may visit can be seen as the culmination of years of progress and development. Sometimes this history has resulted in a sprawling city or certain technological achievements, but more often than not, the years can cause a settlement to fall to ruin. A person can find plenty of abandoned villages or ancient ruins while exploring the worlds of Zelda; some of these…

The bosses of Zelda are some of the biggest features of their respective games and in many ways have influenced boss designs in the industry as a whole. From the introductory minions like Queen Gohma to the epic final confrontations with foes like Demon King Demise, a boss can be the thing we anticipate most in Zelda dungeons. But what makes a good battle? What makes these encounters so tense or symbolic? Let’s explore these questions while we design our own boss! Feel…

The Earth Temple scarred me as a child. There just isn’t a better way to put it. This miserable mausoleum was leaps and miles and worlds away from what I’d encountered throughout the rest of my journey across the open sea. I began with a furtive crawl, more so than in any other dungeon that I would be eager to sprint through and marvel at with glee. Here the dynamic colors and life I’d seen throughout The Wind Waker were stripped…

When I think of Zelda dungeons and what they mean to me, I often think of the Ancient Cistern from Skyward Sword. In my eyes, it’s the epitome of the franchise’s level design. I had to think very hard on why I love it so much, and I concluded that it’s not simply the theme or the mechanics of the dungeon that draw me to to this dungeon, but how those elements come together to tell a story. The Ancient…

The Zelda series is known for a lot of things, though three in particular stand out to me: its characters, its items, and its dungeons. There are plenty of memorable dungeons throughout the series, though the reason why they’re memorable varies from dungeon to dungeon. (I’m looking at you right now, Water Temple). However, when it comes to dungeons, I believe that Twilight Princess contains some of the best designed dungeons in the series. And of all the temples and labyrinths…