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	<channel>
	<title>Zelda Informer</title>
	<link>http://www.zeldainformer.com/</link>
	<description>Latest posts on Zelda Informer</description>
	<dc:language>en</dc:language>
	<dc:creator>webmaster@zeldainformer.com</dc:creator>
	<dc:rights>Copyright 2013</dc:rights>
	<dc:date>2013-06-19T10:25:00+00:00</dc:date>
	<admin:generatorAgent rdf:resource="http://expressionengine.com/" />
	

	<item>
	  <title>Is The Wind Waker HD Worth a Purchase?</title>
	  <link>http://www.zeldainformer.com/articles/is-the-wind-waker-hd-worth-a-purchase</link>
	  <guid>http://www.zeldainformer.com/articles/is-the-wind-waker-hd-worth-a-purchase#When:10:25:00Z</guid>
	  <description><![CDATA[<p><img src="http://www.zeldainformer.com/?ACT=28&amp;f=ss5_(1)__medium.jpg&amp;fid=30&amp;d=10372" alt="" class="ci-image ci-medium" style="float: left; margin: 0px 10px 10px 0px;">At first this felt like an odd question to me. It's a remastered Zelda game in HD, of course it's worth it! However, upon further thought it is indeed a harder question to answer because there are a lot of considerations to make. If you don't own the original, nor have you played the original, and you happen to own a Wii U or plan to buy one this holiday, this a no brainer. <i>The Wind Waker</i> is a fantastic experience and is probably slightly better overall on the Wii U. However, with a small Wii U install base and most of us being avid fans, you might be hard pressed to find a massive lot of people who haven't played the original and are actually interested in the game in general.</p><p>The number one thing to consider I feel is the price tag. If Nintendo launches it at $60, they are simply crazy to think that it's acceptable to overhaul the graphics and toss in a few tweaks and expect full retail value that is higher priced then the original game on the day of release. If they go the $40 route, suddenly there starts to be some value, especially if the new HD presentation looks as fantastic for you as it does for me. There are other things to take into consideration as well. If the Tingle Tuner was a major factor for you in the first game, the fact it's not around the second time may actually be a negative for you. In the end, has Nintendo done enough to make the game worth the purchase for you at this point? Check out our <a href="http://www.zeldainformer.com/walkthrough/c/the-wind-waker" target=""><i>Wind Waker HD</i> Walkthrough</a> later this year for all your game help needs.</p>]]></description> 
	  <dc:subject>Articles, Zelda News, Wii U,</dc:subject>
	  <dc:date>2013-06-19T10:25:00+00:00</dc:date>
	</item>

	<item>
	  <title>Shigeru Miyamoto is Disappointed with One of His Games</title>
	  <link>http://www.zeldainformer.com/news/shigeru-miyamoto-is-disappointed-with-one-of-his-games</link>
	  <guid>http://www.zeldainformer.com/news/shigeru-miyamoto-is-disappointed-with-one-of-his-games#When:17:25:00Z</guid>
	  <description><![CDATA[<p><img src="http://www.zeldainformer.com/?ACT=28&amp;f=tumblr_lwas7ooywm1r8umx7o1_500__medium.jpg&amp;fid=30&amp;d=10564&amp;" alt="" class="ci-image ci-medium" style="float: left; margin: 0px 10px 10px 0px;">Shigeru Miyamoto has created some fantastic games. From <i>Super Mario Bros. 3 </i> to <i>Donkey Kong</i> to <i>Pikmin 2</i>, the designer has one of the most impressive resumes in the history of video games. Many people hold his work in high regard, oftentimes deeming it the best the industry has seen. Miyamoto-san has left an impact on the industry that will not be forgotten in any of our lifetimes.</p>

<p>Yet, despite the pantheon of classics, Shigeru Miyamoto is disappointed in one of his creations. In an <a href="http://kotaku.com/shigeru-miyamotos-bad-game-514017583" target="">interview</a> with Kotaku, the game developer revealed he believes he's made a "bad" game.</p>

<blockquote><p><b>Kotaku: Do you feel like you've ever made a bad game?</b></p>

<p>Shigeru Miyamoto: Yeah...</p></blockquote>

<p>Of course, the interviewer pressed on to know more. Here's what Shiggy had to say.</p>

<blockquote>"I wouldn't say that I've ever made a bad game, per se, but a game I think we could have done more with was..."</blockquote>

<p>Oh you want to know what it is? Well you have to come inside to find out!</p>]]></description> 
	  <dc:subject>Features, Interviews,</dc:subject>
	  <dc:date>2013-06-18T17:25:00+00:00</dc:date>
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	<item>
	  <title>A Letter to Eiji Aonuma: We Want Zelda to be a Protagonist Just Once</title>
	  <link>http://www.zeldainformer.com/articles/a-letter-to-eiji-aonuma-we-want-zelda-to-be-a-protagonist-just-once</link>
	  <guid>http://www.zeldainformer.com/articles/a-letter-to-eiji-aonuma-we-want-zelda-to-be-a-protagonist-just-once#When:12:54:00Z</guid>
	  <description><![CDATA[<center><img src="http://www.zeldainformer.com/?ACT=28&amp;f=zelda_banner2__large.jpg&amp;fid=30&amp;d=10559&amp;" alt="" class="ci-image ci-large" style=""></center><br>

<p>We as Zelda fans adore <i>The Legend of Zelda</i> series. Link is pretty much an icon to us that is bigger than the President of the United States. In 10 years, we may forget about Mr. Obama, but we’ll never forget about our favorite hero clad in green. He’s just meant a lot more to us, and arguably made a bigger difference in our lives, than anything the President has done.</p>

<p>I preface what I am about to say with this praise for Link because I do not want you to think we are dissatisfied with Link as a character and a hero. Rather, we adore him and long for the day you let him have a truly flourishing relationship with Zelda. Oh, right: this letter is about that lovely Princess we seem to always be saving from some sort of peril.</p>]]></description> 
	  <dc:subject>Articles, Zelda News,</dc:subject>
	  <dc:date>2013-06-18T12:54:00+00:00</dc:date>
	</item>

	<item>
	  <title>Eiji Aonuma: Would Consider Zelda as a Protagonist Depending on Demand</title>
	  <link>http://www.zeldainformer.com/news/eiji-aonuma-would-consider-zelda-as-a-protagonist-depending-on-demand</link>
	  <guid>http://www.zeldainformer.com/news/eiji-aonuma-would-consider-zelda-as-a-protagonist-depending-on-demand#When:00:33:00Z</guid>
	  <description><![CDATA[<p><img src="http://www.zeldainformer.com/?ACT=28&amp;f=zelda_png__medium.png&amp;fid=30&amp;d=10543&amp;" alt="" class="ci-image ci-medium" style="float: left; margin: 0px 10px 10px 0px; width: 105.773px; height: 228px;">We previously mentioned in a totally different interview that Eiji Aonuma wasn't opposed to the idea of a <a href="http://www.zeldainformer.com/news/eiji-aonuma-zelda-u-might-have-a-playable-princess-zelda-item-changes-and-m" target="">playable Princess Zelda</a>. He's gone a bit further in a new interview with <a href="http://www.nintendolife.com/news/2013/06/interview_zelda_producer_eiji_aonuma_talks_dlc_missing_dungeons_and_majoras_mask" target="_blank">Nintendo Life</a>, stating that if the fan base has strong feelings about it then it is something he'll have to seriously consider.</p>

<blockquote><p><b>NL:</b> The Zelda series tells the story of a male hero rescuing a female princess. Would you ever consider giving Zelda her own game?</p>

<p><b>Aonuma:</b> This is the second time I’ve received this question during this E3! I guess if people have strong feelings about it then it’s something to consider. I’ll keep that in mind! [laughs]</p></blockquote>

<p>Do you like the idea of a game featuring Zelda as the protagonist?</p>]]></description> 
	  <dc:subject>Interviews, Zelda News,</dc:subject>
	  <dc:date>2013-06-18T00:33:00+00:00</dc:date>
	</item>

	<item>
	  <title>What Do You Want Zelda U&#8217;s Overworld to Feature, and How Big Should it Be?</title>
	  <link>http://www.zeldainformer.com/articles/what-do-you-want-zelda-us-overworld-to-feature-and-how-big-should-it-be</link>
	  <guid>http://www.zeldainformer.com/articles/what-do-you-want-zelda-us-overworld-to-feature-and-how-big-should-it-be#When:16:39:00Z</guid>
	  <description><![CDATA[<p><img src="http://www.zeldainformer.com/?ACT=28&amp;f=zelda_wii_u_03__medium.png&amp;fid=30&amp;d=10528&amp;" alt="" class="ci-image ci-medium" style="float: left; margin: 0px 10px 10px 0px;">Oftentimes a common complaint and/or debate in the series revolves around the overworld, or the lack thereof in many regards. As an example, I personally wasn't a fan of <i>Ocarina of Time</i>'s overworld... specifically Hyrule Field, because it was empty for the most part and felt pointless. At the same time, it did add some sense of belief in terms of scale to the world you were saving. It helped make the world seem much bigger than it really was, which in turn gave greater purpose to your quest.</p><p>Now, this isn't an open-world conversation. Debates about linearity and hand-holding are for another time. Rather, this is strictly about the size of the overworld and what you feel they need to do with that overworld to make it feel whole. Personally, I don't really want it to be the size of <i>Skyrim</i>, but I wouldn't mind an overworld that was twice the size of <i>Twilight Princess</i>. However, with more size comes greater responsibility, and this is where we run into the "how to make this space interesting" aspect. Outside of placing more enemies, you could have more areas and collectibles to discover, combined with weather changes that make the world feel more alive and thus less boring to travel through.</p><p>Another aspect is obviously interesting and varied terrain, but realistic variations. Not "spring-time Hyrule Field" directly feeding into a dried up desert with a snow kingdom right next door. More believable transitions would really keep things fresh to me. I also wouldn't mind if we happened to have a boss battle that happened right there out in the open beyond the final fight. Volvagia breaks loose from Death Mountain and we catch it mid-field and try to take the dragon down. Something exciting like that, because it's unexpected and makes the wide expanse worthwhile. If you're in a fight with a giant beast in a big field while constantly moving, it really gives a sense of necessity to the space you travel in. How big do you want the overworld to be in <i>Zelda U</i>, and what would you do with that space to make it feel alive?</p>]]></description> 
	  <dc:subject>Articles, Wii U,</dc:subject>
	  <dc:date>2013-06-17T16:39:00+00:00</dc:date>
	</item>

	<item>
	  <title>A Closer Look at Link&#8217;s Smash for Wii U Model and Why it Shouldn&#8217;t be Similar to Zelda U&#8217;s Art&#45;Style</title>
	  <link>http://www.zeldainformer.com/news/a-closer-look-at-links-smash-for-wii-u-model-and-why-it-wont-be-similar-to</link>
	  <guid>http://www.zeldainformer.com/news/a-closer-look-at-links-smash-for-wii-u-model-and-why-it-wont-be-similar-to#When:13:00:00Z</guid>
	  <description><![CDATA[<center><img src="http://www.zeldainformer.com/?ACT=28&amp;f=smash1__large.png&amp;fid=30&amp;d=10521&amp;" alt="" class="ci-image ci-large" style=""></center><br>

<p>Yeah, we're still discussing Link's latest "redesign" in <i>Super Smash Bros. for Wii U</i> (Blue Fire). Not to discuss whether or not it will be similar to his appearance in <i>Zelda U</i>, but rather why it won't. But that's not all, we're going to take an even closer look at just what went into making his character model and why it's actually not that different from his <i>Twilight Princess</i> model. <b>It's sure to be an article filled with technical terms and insult-related comments, so be sure to check it out!</b></p>]]></description> 
	  <dc:subject>Articles, Zelda News, Wii U,</dc:subject>
	  <dc:date>2013-06-17T13:00:00+00:00</dc:date>
	</item>

	<item>
	  <title>New Zelda Planning To Innovate</title>
	  <link>http://www.zeldainformer.com/news/new-zelda-planning-to-innovate</link>
	  <guid>http://www.zeldainformer.com/news/new-zelda-planning-to-innovate#When:00:45:00Z</guid>
	  <description><![CDATA[<p><img src="http://www.zeldainformer.com/?ACT=28&amp;f=nintendo-direct-wii-u-01__medium.png&amp;fid=30&amp;d=10512&amp;" alt="" class="ci-image ci-medium" style="width: 345.176px; height: 163px; float: left; margin: 0px 10px 10px 0px;">Nintendo's very own Eiji Aonuma has directed several games for Nintendo, namely games in <i>The Legend of Zelda</i> franchise. <a href="http://www.engadget.com/2013/06/13/nintendo-eiji-aonuma-interview-zelda-wii-u-e3/">In an interview with Engadget</a>, Aonuma stated, "If we don't change we might die. We need to evolve. Things need to change. Things need to grow."</p>

<p><i>The Legend of Zelda</i> is a franchise many gamers hold dear and changing the core concepts of the game may sound outrageous to some and interesting to others. If we take a look at the most recent installment, <i>Skyward Sword</i>, it can be noted that some pretty cool changes were evident. The graphics were certainly different in comparison to games like <i>Twilight Princess</i>. A sprinting mechanic was also introduced in place of the iconic roll. Quite a few new concepts were found in <i>Skyward Sword</i>, so it's possible we could see even more introduced in the next installment.</p>

<p>What do you think about some new features being introduced in the next Zelda game? Share your thoughts and ideas below!</p>]]></description> 
	  <dc:subject>Zelda News, Wii U,</dc:subject>
	  <dc:date>2013-06-17T00:45:00+00:00</dc:date>
	</item>

	<item>
	  <title>The Legend of Zelda: A Link Between Worlds Impressions</title>
	  <link>http://www.zeldainformer.com/articles/the-legend-of-zelda-a-link-between-worlds-impressions</link>
	  <guid>http://www.zeldainformer.com/articles/the-legend-of-zelda-a-link-between-worlds-impressions#When:02:36:00Z</guid>
	  <description><![CDATA[<center><img src="http://www.zeldainformer.com/?ACT=28&amp;f=albwbanner__large.png&amp;fid=30&amp;d=10497&amp;" alt="" class="ci-image ci-large" style=""><br></center>

<p>Being a writer for Zelda Informer, it would be absurd to attend E3 and not get my hands on the playable demo of <i>The Legend of Zelda: A Link Between Worlds</i>. Serving as a sequel to the Super Nintendo’s <i>A Link to the Past</i>, the game takes players back into the same overworld that was once traversed by the pink-haired incarnation of our Hylian hero for an all-new adventure. The demo for <i>A Link Between Worlds</i> gave players the option of starting inside a dungeon or exploring the overworld and making their way to the dungeon later. I chose the latter.</p>

<p>Much like <i>A Link to the Past</i>, I began my journey right outside of Link’s house in the overworld of Hyrule Field. The demo starts players off with a sword and shield, a bow and arrow, the giant hammer, and of course Link’s new magical ability to become a drawing and traverse the side of cliffs and walls.</p>

<p>Head inside to read all about the experience!</p>]]></description> 
	  <dc:subject>Articles, Features, Reviews, Zelda News, 3DS,</dc:subject>
	  <dc:date>2013-06-16T02:36:00+00:00</dc:date>
	</item>

	<item>
	  <title>Zelda U Won&#8217;t be Ultra Realistic, but it Won&#8217;t Be Cartoony Either</title>
	  <link>http://www.zeldainformer.com/news/zelda-u-wont-be-ultra-realistic-but-it-wont-be-cartoony-either</link>
	  <guid>http://www.zeldainformer.com/news/zelda-u-wont-be-ultra-realistic-but-it-wont-be-cartoony-either#When:21:13:00Z</guid>
	  <description><![CDATA[<p><img src="http://www.zeldainformer.com/?ACT=28&amp;f=wii-u-zelda__medium.jpg&amp;fid=30&amp;d=9832" alt="" class="ci-image ci-medium" style="float: left; margin: 0px 10px 10px 0px;">We posted about this yesterday from the Nintendo Life <a href="http://www.nintendolife.com/news/2013/06/interview_zelda_producer_eiji_aonuma_talks_dlc_missing_dungeons_and_majoras_mask" target="_blank">interview</a>, but it got lost in the flurry of quotes and likely was overlooked by many of you. We've spent a lot of time the last year debating about what art style <i>Zelda U</i> should take. The prevailing popular choice seems to be what we see in the Wii U tech demo, but of course some people haven't been opposed to seeing a style like <i>The Wind Waker</i> return, or even a <i>Skyward Sword</i> style. Here is what Eiji Aonuma said on the matter:</p>

<blockquote><p>“The thing about Zelda is we want everything to be unique, whether it’s the graphical presentation or the gameplay,” he said. “It has to be something you can’t see anywhere else. We wouldn’t want it to be ultra-realistic because you can see that elsewhere. But I can’t say that it’s going to be cartoony-realistic, the fantastic presentation that we’ve already done in the past [with Wind Waker].</p>

<p>“It will be something new.”</p></blockquote>

<p>Of course, I don't think any of us expected it to be like what we've seen before, since that just isn't Zelda's style. Hop inside for further analysis.</p>]]></description> 
	  <dc:subject>Interviews, Zelda News, Wii U,</dc:subject>
	  <dc:date>2013-06-15T21:13:00+00:00</dc:date>
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	<item>
	  <title>The Only Zelda You Need This Week is Link&#8217;s Cover of Eminem&#8217;s Without Me</title>
	  <link>http://www.zeldainformer.com/news/the-only-zelda-you-need-this-week-is-links-cover-of-eminems-without-me</link>
	  <guid>http://www.zeldainformer.com/news/the-only-zelda-you-need-this-week-is-links-cover-of-eminems-without-me#When:22:26:00Z</guid>
	  <description><![CDATA[<p><img src="http://www.zeldainformer.com/?ACT=28&amp;f=linkrap__medium.png&amp;fid=30&amp;d=10488&amp;" alt="" class="ci-image ci-medium" style="float: left; margin: 0px 10px 10px 0px;">I will be honest with you, I'm not even sure if this remix is older than the post says it is or not; we can't seem to find it on YouTube. We just found this gem on Tumblr, but we felt the need to share it with you. While many of us here are off playing <i>Animal Crossing: New Leaf, </i>I managed to pull away from <i>Final Fantasy XIV: A Realm Reborn</i>'s beta just long enough to find this piece of art.</p>

<p>Never before did you think Link would take to the streets and learn the ways of rap, but he did -- and he's not too bad at it, as evidenced in his cover of famous Rapper Eminem's song <i>Without Me</i>.</p>

<p>We can't seem to grab a hold of the embed code for this music track, but you can <a href="http://tabbybeard.tumblr.com/post/44287480849/yeah" target="">head on over to Tumblr</a> to check it out in all its (ridiculous) glory.</p>]]></description> 
	  <dc:subject>Zelda News,</dc:subject>
	  <dc:date>2013-06-14T22:26:00+00:00</dc:date>
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