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Technically 2014 hasn't ended yet, but that hasn't stopped someone from compiling the top searches on miiverse for 2014. That someone is Nintendo, who provides a neat online tool to see what the top searches are for the given year. The next update won't come until the end of December, but I don't see much changing in the list since it encompasses the entire year. Still, a year where no main line Zelda game released and Hyrule Warriors became the face of the series (in 2014), it's still pretty impressive. Next year we'll see if it can rise to the top...

Internet celebrity iJustine managed to sit down with The Legend of Zelda creator Shigeru Miyamoto, along with translator Bill Trinen, and ask them a couple of questions about upcoming games. After learning more about the size of Zelda U's world and how it'll influence the gameplay, they eventually reached the topic of amiibo support. She asked about how the amiibo would be integrated into the new Star Fox or Zelda games, to which he replied...

In a recent interview with iJustine, Shigeru Miyamoto has shared some interesting facts about the initial development plan for the world in Zelda U. He explains that, with every Zelda game, they always try to present Hyrule as this big world for the player to explore. Due to the hardware limitations of previous consoles, the only way they could achieve this was by segmenting each area and then piecing them together. Thanks to the hardware capabilities of the Wii U, they decided to try and approach this idea differently. They started off by creating a world the size of...

YouTube star iJustine recently posted an interview on her channel that she conducted with Shigeru Miyamoto and Bill Trinen from Nintendo. She talked many topics, but, of course, the new Zelda game came up eventually. Check out what Miyamoto had to say...

Well, just about everyone has assumed this by now, and we even did a report less than a month ago on a piece that seemed to confirm Grezzo's involvement in the upcoming 2015 release of Majora's Mask 3D, but until now there hasn't been official confirmation. A rating from Australia lists Grezzo as the developer of the game, finally confirming what we all suspected...

The main themes of video-game music often stick with us long after we're done playing. Who can forget the classic Super Mario theme, or the overworld theme from the original The Legend of Zelda? Koji Kondo, renowned composer of these and many more original and memorable video game themes, recently revealed in an interview conducted by Polygon where the ideas come to him...

We have 11 new pieces of official art for you today for Majora's Mask 3D, kindly provided to us by the folks over at Nintendo Everything. Some of it appears to be versions of the original official art while others are completely brand new. One thing I really loved was the particular detail put into the second render of the actual Majora's Mask. It's unlike anything I have seen before that wasn't fan made. I also really love the new version of art used for Deku Link. There is some good stuff here for those who can't get enough of this title...

The Legend of Zelda: Majora's Mask is a game memorable for it's dark themes, gameplay and the originality of the music composed by Koji Kondo. In an interview, recently conducted by GameSpot, Kondo is asked which scene he enjoyed creating the score for most in the game...

We've all fallen in love with Koji Kondo's work on the Zelda series over the years, but we won't have his handy work to look forward to in Zelda U. In a recent interview with GameSpot, he explains how he won't be composing any of the music in Zelda U but will instead be supervising, suggesting he could be the overall sound director. While he has done this role many times over the years, he's almost always had his hand in at least one piece of music in each game, but that won't be the case this time around, as he'll let all the other talent create the music. Here is what he said when asked about his work on the next Zelda title...

Were you hoping for the Majora's Mask soundtrack in Majora's Mask 3D to get overhauled? Maybe a digital re-orchestration? Koji Kondo has shed light on this and states rather plainly they didn't do anything of the sort. They cleaned up the audio, just like they did in Ocarina of Time 3D, along with some re-balancing to suit the 3DS speakers versus TV speakers. For the most part however, the game will sound exactly as it did back in 2000. Here's what Koji Kondo said when asked about the music in Majora's Mask 3D...