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In yet another world record, the well known Cosmo Wright has trampled the previous record speed run for The Legend of Zelda: Ocarina of Time. This incredible feat is now made possible by a newly discovered route that skips the Kokiri Sword, which is done by the making use of the swordless Mido skip. In only 18 minutes and 40 seconds, Cosmo brings us from beginning to end and provides quite an entertaining play through. It's only a matter of time before Cosmo breaks his own record again, but it's more than worth the watch to see how it was accomplished.

Check out the full video inside!

Between Twilight Symphony, Symphony of the Goddesses, and plenty of other goodies, us Zelda fans have been completely spoiled in the last few years—but there’s no such thing as too much symphonic Zelda music. The latest update for Nintendo Underdogs Reorchestrated, a fan project that promises incredible symphonic arrangements of a wide range of Nintendo tunes, features a familiar fan-favorite Zelda melody in full orchestral glory.


If you like what you hear, you can head over to the Kickstarter and lend a hand! There’s sure to be plenty more great Zelda content on the actual album, so if you want to hear more from NUREO, consider making a pledge. There are only six days left to fund the project, so if you want to see it through, act quickly!


We know that many stages in Super Smash Bros. 4 are going to feature Final Destination style alternatives for more competitive play. Count the Gerudo Valley staged from the 3DS version among the included alterations. These stages always seemed a bit uninspired to me (the FD versions), but I know many fans will be happy about this. Head inside to see a much larger image.

This is a huge direct comparison of every main-line Zelda game released and how it performed critically, sales wise, and in term of average completion time when playing. The list was compiled by a site called ScoreGods. It's very interesting to take all opinionated viewpoints out and just look at statistical evidence. It's neat seeing what games seem to have performed the best over long periods of time. Head inside.

While most of the major Zelda related Smash news has been covered by us already, there are two tidbits we mentioned but never actually took a good look at. We change that today, as we introduce the Zelda down special attack that involves the Phantom (presumably from Spirit Tracks) and Stalfos, enemies from Ocarina of Time. Head inside.

The Zelda series is getting a lot of love in Smash Bros. 4, and part of that love includes three confirmed Zelda themed stages. The only one we know about on the Wii U version so far is Skyloft, with Gerudo Valley and Spirit Train appearing as stages for the 3DS version. We've seen all three stages before, but now we get a bit of a closer look with all new screenshots. Head inside to take a look!

Of all the assist trophies (of which there are many), by far Skull Kid and Midna are among many of our favorites. While some may be upset because this means they aren't playable, that doesn't mean they won't have an impact. After all, assist trophies do attack and act as characters in battle when activated. That means that both Midna and Skull Kid have at least one attack, if not several. We know about two of the attacks, so head inside to get a closer view.

Everyone's favorite disguised princess is back for another iteration of Smash Bros, and she (please guys, let's not argue about the gender stuff here) comes with a few new tricks up her sleeve!

To begin, Zelda does not transform into Sheik anymore, and vice versa—they are now their own distinct characters. For those who were fond of the transformation, though, perhaps you can take solace in the new additions to their movesets. Zelda's brand new Down Special unleashes one of the Phantoms of Phantom Hourglass and Spirit Tracks fame for a swift attack that can also block enemy attacks. Sakurai was quick to warn, however, that the Phantom can be reflected by moves like Mario's cape, in which case the Phantom's strike will hit Zelda instead.

Sheik has two brand new attacks. Her Side Special is now the "Burst Grenade," an explosive projectile connected to Sheik's chain; by pulling out the pin with her cord, it detonates. Her new Down Special is the "Bouncing Fish," an acrobatic kicking attack which looks to launch her upwards when on the ground. Seems to pack a pretty good punch!

Hop inside to see some images from the Direct and website!

Awhile back we reported that Zelda Monopoly was going to be an actual thing at some point this year, but now we have our first tangible evidence of progress on this initiative. In addition, another Zelda related item was discovered that might be a bit more limited. That would be an Ocarina of Time Collectors Edition puzzle, of which we have pictures of these items inside.

While we don't have any new screenshots or video to show you, we do have a few more details about the game itself, specifically in terms of changes to the combat when compared to prior Dynasty Warrior games. Official Nintendo Magazine did a rather lengthy interview with the Director/Producer of the entire Dynasty Warriors series, but unfortunately he wasn't able to reveal a lot of new revelations for Hyrule Warriors. Still, we have some new details for you after the jump.