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This is something that was clearly due to hardware limitations at the time (just like the slower sailing in The Wind Waker was because the GameCube couldn't load the various areas fast enough to support quicker travel), but one thing many Majora's Mask players will remember was the short load times between the different parts of Clocktown. This was generally marked by the entryways being dark and then showing a little animation of Link running through it before the screen went dark and the next area loaded. Based on some very good observations from someone at NeoGAF, it appears this may not be present in the remastered (remake, whatever you prefer to call it) version...

We've got some great news for those of you anxiously waiting for a reason to get back into Hyrule Warriors.  Today, Eiji Aonuma, director of Hyrule Warriors took to Miiverse to give fans an update regarding the second DLC pack for the game: The Twilight Princess Pack.  In addition to letting it drop that the much-anticipated addition will be releasing globally next Thursday, November 27th, he was kind enough to tell fans exactly which character they'll be able to play as, noting that...

Worried that having some minor tutorials and such meant that Majora's Mask 3D was going to be easier? No worry, Eiji Aonuma has put that to bed. More importantly, Eiji Aonuma has announced that fishing will be present in the game and that because of this... two brand new ponds were added to the world. Where these ponds are or how they affect terrain are unknown. Still, here is what Eiji Aonuma had to say about these two interesting tidbits...

We all fondly remember the Captain Toad side missions in Super Mario 3D World, but apparently the entire concept for these was intended to star The Legend of Zelda's hero... Link. The chief reason? He couldn't jump. Shinya Hiratake, the man behind the entire concept of Captain Toad, stated that he wanted to build these tiny platforming worlds that took away your ability to jump. Since the Mario characters are all known for jumping, his mind floated to the Zelda series, where Link cannot jump by standard means. The idea and concepts for this game eventually floated to Miyamoto, who thought initially it was an idea for a physical product (a board game perhaps?). When the game was presented...

Famitsu managed to sequeeze in a couple questions about Zelda U during it's interview this week... and Eiji Aonuma replied. Of course we are going to read between the lines on this, but here is the rough version based on a translation. Eiji Aonuma is claiming that Zelda U looks even better than it did when shown off at E3. In fact, here are some exact quotes on that: 

“Now it looks more amazing than what was shown at E3.” - Eiji Aonuma

Beyond this... 

Following the announcement regarding Majora's Mask 3D's Spring 2015 release date, some fans were worried that it would be a title exclusive to the "New" 3DS, also due out in North America and Europe in Spring of next year.  Thankfully, Aonuma has put these concerns to rest, noting that the visuals are the same whether one is playing the game on the New 3DS or the original.  He did, however, in typical Aonuma fashion...

In a recent interview with Famitsu, Eiji Aonuma spoke about how the controls for the upcoming remake for the 3DS were determined, mentioning past Zelda titles for the 3DS as references.  He confirmed that gyroscope controls, based on those featured in Ocarina of Time 3D for tasks such as shooting arrows and other projectiles, are returning, and we assume (at this point) that they will be rather unchanged. Referencing the other Zelda title on the 3DS, A Link Between Worlds, the implementation of touch screen controls was verified, along with information indicating that the team working on Majora's Mask 3D..

In what shouldn't come as a huge surprise, the Zelda related Amiibos are supporting the games that make sense for them to support. While the Link Amiibo gives us a spinner in Hyrule Warriors and a costume for our Miis in Mario Kart 8, we aren't fully aware what the other Amiibos will offer. It's rather safe to assume it will be something similar for their respective characters. Nintendo hasn't announced what the functionality will be just yet, though I think we already know what Toon Link will be doing. What do you think? Do you like that Amiibo functionality is making it into seemingly every game Nintendo releases...

Well, that didn't take long. We haven't even had the very first wave of Amiibo's hit store shelves and we're already aware of what's coming next year. It appears new Amiibo's will be arriving rather quickly, confirming Nintendo's initial warning that several of them will be available only for a limited time. The 2nd batch of Amiibo's arrives in December of this year, with the 3rd batch hitting January 22nd (in Japan) and the 4th batch arriving in February. It's safe to assume those dates will be fairly close to the release dates in other parts of the world too...

One of the biggest things hitting us this week is the new DLC pack for Mario Kart 8 (which you should really check out our Livestream this Thursday for it!). I figured now was a good time to draw some more attention by releasing 42 newer screenshots for it. We've been sitting on these since the last Nintendo Direct, but we were a bit focused on well... a game of which we shall not name. Let's stick to the Mario Kart talk, shall we? Do you hope to see Zelda expand it's role in future Mario Kart titles...