Man, talk about dropping a bomb. Okay, so this isn't exactly what many of you may be hoping. No, Skull Kid is not playable in Smash Bros.—sorry folks. However, he will be available as an Assist Trophy, as we just found out from the screenshot of the day. Here's the direct quotation in regards to the above image:
"Pic of the day. Here's a new Assist Trophy--the Skull Kid! I repeat, it's an Assist Trophy, not a new fighter. The characters announced on the website are the fighters!"
The fact clarification needed to be made about the Assist Trophy is all you probably need to know about the demand for a playable character donning Majora's Mask. Plus there is that whole Operation Moonfall thing, where folks are trying to get Majora's Mask made in 3D. Hey, lots of hints in A Link Between Worlds, Skull Kid in Smash... signs are looking good!
During an interview with Siliconera, Nintendo of America President Reggie Fils-Aime let slip some potentially interesting syntax in one of his answers. When asked what he would do differently given the chance with the Wii U, Reggie started his answer with:
"When we launched the Wii U, we were pointing to Pikmin, we were pointing to Wii Fit U, and we were pointing to Zelda and Mario—so all of these great games that are coming out now? We wanted them to come out by the end of March last year." — Reggie Fils-Aime
The interesting part is the Zelda title that is "coming out now." He could very well be referring to The Wind Waker HD, but Wii Fit U is not slated to release until January. Could this be a telling slip? It is not terribly likely, but keep your eyes peeled for more news.
Well folks, it appears we may have a massive showing on our hands come this weekend. The internet is about to be all in a tizzy over a 3 hour awards show that will be live streamed, known as VGX. Most of the buzz isn't about the awards, but rather about the fact that most of the show will be about new announcements and all new game trailers. Essentially, it's like a massive 3 hour E3 press conference without all the bullshit, just awards and video game announcements. Sounds good no? You know what sounds better? Reggie giving us the world premier for Zelda U
We know Reggie is going to show off something. First he teased it, then it was confirmed via the VGX website. I am here to tell the world that I am firmly predicting Zelda U will be the game shown off. Sounds crazy, right? Eiji Aonuma even said himself he would talk about it at E3 2014. Oh folks, there is some clear teasing going on that we are certainly missing out on. More inside.
Prima's giant, expensive limited edition set of Zelda guides was released recently, and enclosed within is a short message from the current Legend of Zelda producer himself, Eiji Aonuma. Most of it is a communication of gratitude from Aonuma to his fans, but by the end he manages to slip in a little vague quote regarding the "next installment" in the Zelda series, Zelda U, presumably.
The quote is pretty much exactly what you'd expect from something like this, and more specifically it's Aonuma expressing his "desire to create a unique experience that is beyond your expectations." You can head past the jump to check it out if you so desire.
While many of us are plugging away, adventuring through Hyrule and Lorule in A Link Between Worlds (Don't forget to use our Spoiler-Free A Link Between Worlds Walkthrough if you get stumped folks), Super Mario 3D World is arguably the single biggest game launched today out of Nintendo. That's no disrespect to Zelda of course, but the Wii U is the platform most in need of quality games such as this. Mario and Link really don't have much in common, though Mario taking a few things out the Zelda realm hasn't been unheard of in the past (hello, Mario 3D Land). This time around however, the reference is extremely obvious.
Want to see what it is? Head inside!
At various intervals throughout the past year or so, Nintendo—primarily Aonuma—has been dropping little tidbits of news regarding the still very shrouded Zelda U. The updates have been pretty minor, but when put together they begin to paint the picture of a game just on the brink of a full reveal, sort of, at least. You could always scroll through our big archive of Zelda U news—and let's be honest, we will not complain if you decide to go that route—but if you're looking for a much more convenient round-up, YouTube user YongYea's got you covered.
He's put together a full, nine-minute video chronicling all the bits and pieces of Zelda U news we've heard since January: "everything you need to know in one video," as he puts it.
Head past the jump if you want to see the full Zelda U "story" thus far.
If you are particular about doing things ahead of schedule and live near the Nintendo World Store, you are in luck. According to a post on its Twitter page, from 8:00 PM to midnight on November 21, the New York based Nintendo store will be selling Mario Party, Super Mario 3D World, and A Link Between Worlds a bit earlier than everyone else. I would imagine supplies will be limited, so if you do have the means of getting to the early release event, you may have to show up before 8:00.
As a game developer, the journey towards a final and finished product is filled with difficult obstacles that must be overcome. But just because there are technical difficulties, it doesn't they can't be overcome. Eiji Aonuma encountered such an instance with Skyward Sword and their efforts to give it unique gameplay.
“Although there may be technical difficulties, we rarely let that be a reason to avoid adding things to the game. In Skyward Sword, it was a technical challenge to make Link’s sword swings match the motion controls completely and I was a little worried whether the users would be happy about this innovation. Enthusiast gamers often have strong attachments to traditional controls, but I believed that in the end many users would enjoy the unique gameplay and we went ahead with it.”
Of course many fans weren't too happy with this change, instead wanting to stick to the standard, and comparatively primitive, controller. Zelda U seems to promise a return to standard controls with the GamePad and a few new features on its touchscreen, such as a map. Hopefully the title will revamp its dungeon design as well.
Are you a fan of Zelda and Call of Duty? Probably, probably not. While Call of Duty may get a lot of flack for largely being the exact same game going from one year to the next, each game has never done terribly financially. Each title manages to outsell Zelda's best selling title with each release, but that doesn't mean it doesn't recognize Zelda as one of gaming's oldest and most treasured franchises.
The recent Call of Duty: Ghosts has a nifty little Easter Egg in it as a result, paying homage to The Legend of Zelda's protagonist Link. Call of Duty awards him with a Rupee shaped green trophy for not only having cut the most bushes, but for smashing the most pots. Hop on in for a better picture to see for yourself!
Every time you make a game you're bound to have a series of leftover ideas that you can't implement, and no one knows this better than Zelda Producer Eiji Aonuma. Because of this Eiji always finds himself wishing to create a new, borderline perfect, Zelda title. As a result Eiji Aonuma aims to make each Zelda title as if it was his last.
“I always make these games with the thought that this is going to be my last. However, every time we finish work on it, I always still have regrets, wishing that we could do this or that, and end up wanting to make another Zelda game. I guess that could come to a close if I finally make a perfect game, but perhaps I would not be able to create such a thing even if I spent my whole life on it. However, I know I won’t be able to keep working as a developer forever, so I really would like to create something as close to perfection as possible not too far into the future and be able to retire with no regrets.”
We all know the quest for a perfect game is one that numerous developers aim to achieve, and the closest games to achieve this title are Ocarina of Time and Super Mario Galaxy. It's no secret that Eiji Aonuma also wants to surpass Ocarina of Time, so both goals go hand in hand. Hopefully Zelda U will finally be the title that achieves Aonuma's goal.