Dorkly recently made a list of the greatest Legend of Zelda games of all time. It's an interesting list; I would rank the games differently, but I'm sure every fan would do the same. Everyone has their own favorites after all.
I would have put Skyward Sword and Twilight Princess a bit higher on the list. Ocarina of Time of course changed the industry greatly, but should have been lower on the list. Perhaps number five. Twilight Princess built upon what Ocarina of Time did and became a greater game, except for that awful Shadow Insect quest.
No, you're not imagining things. What you see above is an all new texture pack for Twilight Princess created by Zelda fan disbala. In many ways it's an improvement over Twilight Princess's original style. In other ways, I'm not so sure it fits (after all, the game wasn't designed for it). Still, it's an interesting mod and it's still in progress. Head inside for more screenshots
Screw Attack's top 10 Zelda Bosses of All Time video is pretty awesome. I agree with much of the list personally, and I am so glad to see the Tingle games get a little love. Tingle is such an underrated character here in North America, so thankfully he finally gets some credit where credit is due. That being said, many of you wont remember that we actually created our own staff wide top 10 video back in the day. You can check that one out inside.
To be a fan of The Legend of Zelda series is to have, at some stage, asked the very question “what exactly is ‘the Legend of Zelda’?” I came to the conclusion that “The Legend of Zelda” was the very myth that drove the entire series.
Ironically, it was Zelda II: The Adventure of Link - the only game in the series lacking the title “The Legend of Zelda - which defined the very Legend. The myth which connected all of the Zelda titles together; not in the sense of an official chronology, but in the spirit of the series.
Yes it's true, a master craftsman actually made a replica Twilight Princess Gale Boomerang. The best part? It works... and even flies right back to the person throwing it - just like in the games! Of course, anyone who has thrown a real boomerang knows how hard it really is to get it to come right back to you, let alone building your own and crafting it after a video game version. The flight path is near perfect, and he's throwing it WHILE holding a camera. Impressive work.The crafter is known as Victor Poulin, and yes he makes boomerangs as a hobby and partially for a living. He often sells his creations (though, the Gale Boomerang isn't for sale... sorry folks!). Naturally it doesn't work in all the mystical ways as it did in the game. You know the mini tornado effect; picking up items and bringing it back, or actually cutting through things and still returning (This is the real world folks, not a game!). It's also made out of wood, not magical mystical feathers. Still, all things being considered, the feat is rather notable.
Often times around these parts we are unfairly mentioned as “Zelda haters”. Now, any educated reader who actually takes the time to read our articles, our opinions, and our news reports would see Zelda praise all over the place. Even when we are being critical of the series, or it’s sales, we are still saying some very nice things about Zelda. However, one game lately seems to always bring the mallet down on us in the court of public opinion: Skyward Sword.
It’s true I have been asking Nintendo to run with the Wii U Tech Demo. It’s true Skyward Sword didn't sell as well as previous console entries. It’s true Skyward Sword came at the end of the Wii’s life (okay, so a year before the end, but who’s counting?). It’s also true through all of it, the observant readers have noticed that I have been praising Skyward Sword all along. Why is this? Why in all of my asking for consistency and for a return to Twilight Princess like visuals am I praising a game that is so split in the fan base? It’s simple really: I truly think that Skyward Sword is potentially the best Zelda game ever crafted.
Twilight Princess is one of the most critically acclaimed Zelda games in history, but is also the one that possibly created one of the most disappointed fan bases in recent memory. Everyone pretty much felt before Twilight Princess came out that this was exactly what we wanted. Unfortunately, for a great many, they were wrong. Apparently, it’s true that none of us ever know what we truly want until we get it. However, I cannot deny as I stand before you today, that Twilight Princess was indeed the best Zelda game ever. Before you decide to gather the masses and burn me at the stake for witchcraft, hear me out.
Let us first throw out all the numbers, and by numbers I am referring to sales. If one was to base this purely off that, Ocarina of Time is still the best game, with Twilight Princess coming in right behind it (it may possibly surpass OoT in sales eventually). Naturally, sales is not a good barometer for what is and is not a great game, considering plently of games never sold well and were purely amazing.
Zelda is no doubt one of your favorite series—that's why you're here, right? And a Zelda fan is bound to like Zelda music, right? Well, famous YouTuber Kyle Landry has just the treat for any of you who happen to hunger for a little taste of those sweet sweet tunes. Just this morning, Kyle Landry has uploaded a brief and stunningly impressive Zelda medley featuring "Zora's Domain" and "Gerudo Valley" from Ocarina of Time, alongside "Ballad of the Goddess" from Skyward Sword. You can watch the video above or head to his channel for more piano pieces inspired by Zelda, Mario, The Elder Scrolls, as well as dozens of non-video game sources.
Well, I'm not so sure this surprises anyone outside of the fact that Miyamoto has crafted a ton of games in his amazing career. Still, two of his beloved crown jewels, Ocarina of Time and Super Mario 64, were the ones he had the most fun crafting.
What’s the most fun you’ve ever had working on any game?
“I have a lot of fun making all the games, even surprisingly the ones that have a lot of challenges to solve or they take a lot of time to finally bring together into final form… Even those ones I have a lot of fun, and the ones where we have a lot of freedom to make the games, those are fun to make.”
“But, I guess, thinking back, probably Super Mario 64 and the original Legend of Zelda: Ocarina of Time. That era was the first time we were taking games and bringing in this new 3D technology, building the rules and the framework through which games would be depicted in 3D, I think, probably made those the most fun games to work on.”
Hop inside for more.
This is actually something I didn't notice. Probably because I was too busy totally "not" enjoying the Harp in Skyward Sword enough to strum it in various areas. That being said, I quickly turned on Skyward Sword after seeing Nintendo post this to their twitter today... and sure enough it does harmonize. In fact, it does it very well, especially in the Faron Woods as indicated.
Oh Nintendo, you go ahead and keep surprising us. Be sure to check out our Skyward Sword Walkthrough for all your game help needs.