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In part two of this series counting just how often Link gets the girl at the end of each Zelda game, I'll pick up the editorial right where the first part left off with Wind Waker.  This article will include every other Zelda game in order of release after Wind Waker. The exception will be Hyrule Warriors because it isn't canon (feel free to rage about that in the comments below). 

Majora's Mask 3D will soon arrive in 3DS units across the globe, but there is one important factor to consider: Are these sort of remakes actually better than the original experience? In the case of Majora's Mask 3D, the closest comparison we can make right now is Ocarina of Time 3D. Released in the summer of 2011, Ocarina of Time 3D overhauled the entirety of Ocarina of Time, including an all new Master Quest version and making equipment swapping much more streamlined, thus improving the Water Temple...

Ocarina of Time holds a unique place in the world of video games. Aside from being honored as one of the greatest video games ever made, its sidekick character Navi is often regarded around the Internet as among the most annoying characters in gaming. Quantifying how annoying Navi can be or how often she held the player's hand throughout an average playthrough of Ocarina of Time was always one of my main reasons for conducting this audit of Zelda games, and I hope readers will be as satisfied with the results as I am.

For those new to Hey, Look, Listen, this is a series of articles that seeks to objectively analyze how much a collection of Zelda games — namely Ocarina of Time, Majora's Mask, Wind Waker, Twilight Princess, and Skyward Sword — hold the player's hand and excessively guides them through the experience each game offers. Basically, this is a look at backseat driving in video games, focusing on titles in the Zelda franchise...

For those of you that do not know, there is a widely accepted theory surrounded by much controversy that states Groose from Skyward Sword is the first Gerudo. Whenever I saw this theory I never bothered looking into it, thinking it was just a few fans making connections that weren't there. However, it has stayed in my subconscious ever since and has lately piqued my interest. Bear with me as I delve into the mystery surrounding our favorite pompadoured pal.

Wii U owners who wished to play original Wii titles used to have to run their systems through a specialized Wii mode. But no more! Nintendo has announced that they will release specific Wii titles for digital download purchase on the Wii U eShop. This means that Wii U owners can bypass the cumbersome Wii mode and play older Wii games directly from their Wii U dashboard...

I love Twilight Princess.

This 2006 Zelda title, released for both GameCube and Wii, has its share of flaws. Several key moments in the story are poorly explained, the motion controls on the Wii version (which I played for this audit) feel like they hinder the gameplay more than they enhance it, and the graphics are consistently murky. That said, I cannot get over how deliciously satisfying its temples and swordplay are, how packed the overworld is with things to do, and how frequently the game made me, and Link, feel like a badass. Twilight Princess is more than the game Zelda fans were hoping for before they caught their first glimpse of Wind Waker in 2001; it is one of the best Zelda games ever made....

I did not enjoy Majora's Mask.

I know this is a game close to the hearts of many, but my first entire playthrough of Majora's Mask was rarely as pleasant or rewarding as the other Zelda games I've played. My 27 hours and 29 minutes of play time were marred by an incompetent camera, clunky controls, dreary environments, side quests and main quests that felt tedious, and a lackluster central focus on masks, too many of which felt like one-trick-ponies...

It's no secret today, nearly 16 years after release, that the Fire Temple theme from Ocarina of Time was censored shortly after release, with future cartridges featuring an altered version that removed a Muslim chant, a chant which was a stock sound affect used in several games. In fact, Ocarina of Time is riddled with stock sound affects, but that's besides the point. Given how far we've come and how many years have passed, I thought today would be a good day to revisit the original music and let a new generation hear it for themselves. A YouTube channel...

I recently posted an article about an arrangement of Twilight Princess's "Hyrule Field at Night" and received some stimulating but conflicting responses about music in the The Legend of Zelda games. Naturally, discussion about Skyward Sword wasn't too far away, as it was the first of the series to feature orchestral music during gameplay. What interested me, however, was that some have argued that Skyward Sword featured only a few orchestral pieces (upwards of three), while others maintained that there were more than that. And that's the web I want to untangle. Exactly how much of Skyward Sword's music has orchestral music as opposed to digital music? Is there a clear answer? Have the composers even commented on such details? Does anyone really know?

Skyward Sword is a great game.

While watching the ending credits, I was reminded of all the fun I'd had in Skyward Sword's tremendous environments and colorful characters for 39 hours and 16 minutes. Many of the most satisfying moments of my Skyward Sword playthrough were found deep in its dungeons, or the instant I dealt a final blow to the end boss with only a lone heart and no health potions or fairies remaining. A smile was also brought to my face many times by Groose's antics, Peatrice's outrageous infatuation with Link, and the simple joy of rotating a boss key into position with the Wii Remote.

I finished my playthrough of Skyward Sword in 10 days, but this was not the first time I played the game...