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From the very inception, Ganondorf has stood as the iconic villain of the Zelda franchise. Memorable as he may be, many fans appear to be in favor of new and diverse villains. Vaati, The Skull Kid, and even Girahim are loved by fans near and far. So why does Ganondorf still await us in the final dungeon of so many games...

First up on the latest Nintendo Direct is some new DLC for Super Smash Bros. for Wii U and Nintendo 3DS.

It appears as if we are getting new costumes for our Miis. In this new costume pack, we will be able to play in a Link costume as well as a Majora's Mask costume...

Warning: Video contains strong language.

Among Zelda fans, Ocarina of Time's music has an iconic feel. One of the more memorable songs in the game is the Castle Town theme (the song that plays in the market before reaching Hyrule Castle). As with everything iconic, however, fans will work their magic. Whether it is a drawing of a certain epic scene, a cosplay of a fan favorite character, or a remix of a catchy song, fans are always making creative pieces of art. That is the case in this particular instance: a rap remix of the Castle Town theme from Ocarina of Time...

If you ever wanted to know exactly how much The Legend of Zelda: Skyward Sword holds your hand, you’ve come to the right place. You will find no exaggerated opinions based on hazy recollections here. This is an objective analysis of handholding in Skyward Sword, and I now have full faith in the data collected from this game after auditing the game once more with a second playthrough.

For those new to Hey, Look, Listen, this is a series of articles that seeks to objectively analyze how much a collection of Zelda games—namely Ocarina of Time, Majora's Mask, The Wind Waker, Twilight Princess, and Skyward Sword—hold the player's hand during gameplay. Think of this is a look at backseat driving in video games, focusing on titles in the Zelda franchise...

Minecraft seems to be getting the Zelda treatment these days! Recently we've seen the entire world and programming of The Legend of Zelda recreated in Minecraft, and also a tutorial on how to play the Lost Woods Theme using note blocks. Today, we would like to show you a brand new Minecraft parody brought to you by MinuteMinecraftParodies, who does, well... minute Minecraft parodies!

Done in a comical style, MinuteMinecraftParodies has created an animated short...

It appears the past week or so has been Speedrun heaven, as we've seen our 3rd record breaking Speedrun of a Zelda game, but this time for a game other than Ocarina of Time. It's counterpart, Majora's Mask, had a new record set just today. This was a new world record for an Any% run, which meant that yes, glitches are allowed. I know the use of glitches is a point of contention for many, but it's also something a large contingency of fans enjoy. Just remember, this is one speedrun category, and there are others that don't allow...

Ever since the original Zelda title for the NES, beating the boss at the end of a dungeon has been one of the most challenging tasks in a video game ever. There is always one boss that sticks out, one boss that infuriates you almost to your breaking point. You tried again and again, but over and over you get brutally bashed and beaten. The question is simple: what is your most hated boss in...

Skyloft is probably one of the best hub towns I’ve ever visited in any game. It’s a happy yet bustling community nestled atop a handful of boulders floating over the clouds, where players are free to mingle with the locals and explore the island’s countless secrets.

In many ways Skyloft is a beautifully crafted environment, but it is also home to abusive relationships, mishandled portrayals of human interactions, and some negative messages for players. There’s a lot of ground to cover here, but let’s get the most obvious bad signal Skyward Sword sends players out of the way first…

UPDATE: The data gathered and analyzed for this particular playthrough of Skyward Sword will not be included in my final evaluation of Handholding in 3D Zelda Games on Home Consoles because it was not held to the same standard as my audits of Twilight Princess, Ocarina of Time, and The Wind Waker. As a result, my verdict in the Hey, Look, Listen series has been delayed and a new article that reanalyzes handholding in Skyward Sword will be released once I can complete another playthrough of the game and write an analysis.

This decision has less to do with the fact that my first analysis of Skyward Sword excluded certain elements from consideration (listed in the Other Handholding Factors part of this article) and more to do with the fact that I did not judge Skyward Sword by the same criteria as I judged later games in this series. As a result, I am strongly considering a second playthrough of Majora’s Mask for the same reasons...

Hello everyone! For those who don’t know, this article is a continuation of a series about level design in Zelda games. Today we’ll be looking at a frequently lauded dungeon from Skyward Sword: the Ancient Cistern. This dungeon constantly finds its way onto top ten dungeons lists, but all I ever hear this dungeon praised for are two things:

  1. The theming (Heaven and Hell, Buddhist symbolism, etc.)
  2. The boss fight (Koloktos)

After that, I hear nearly nothing about the actual design of the level itself. So I won’t be talking much – well, at all, really – about the spiritual themes and whatnot present in the Ancient Cistern. Because, quite honestly, this dungeon would be a fantastic example of exquisite level design without any of that symbolism. Let’s dive in, shall we?