So as you see, Zelda Informer looks a bit different today. We've been hinting at it, teasing parts of it, and saying it's coming, but all the talk in the world doesn't match up to an actual reveal. So here we arrive: Welcome to the fifth incarnation of Zelda Informer, just in time for today's launch of
Tri Force Heroes. For the past five or so months, this has been kicking around on the server, and this morning it finally gets to see the light of day. So without further ado, let's get down to what's inside, before I hand this back off to Nate so he can explain what him and the rest of the team have been working on as well.
We decided to go back to our roots with this one. The
original red layout that we launched with back in 2007 is remembered fondly by some of our older community members, so we figured we'd pay tribute and bring back the red color scheme. It's just like Matthew McConaughey said in those ridiculous Lincoln commercials:
"Sometimes you gotta go back to actually move forward. I don't mean going back to reminisce or chase ghosts, I mean going back to see where you came from. Where you've been, how you got there, see where you're going. I know there are those who say you can't go back. Yes you can. Just have to look in the right place."
Usually around here I have the burden of most of the dev work being thrown on my shoulders, and if we were going back to the drawing board, well, I was gonna need help. I called up my old friend and Zelda Informer co-founder
Phil "Leminnes" Stetson to work his visual magic. We hadn't properly tag-teamed a revamp like this together since Mark III in 2009, he hadn't done a layout for us since the original Mark IV in 2012, and ZI's codebase had subsequently been overhauled two more times without him. I've been doing things like patching in rudimentary mobile support and bringing Twitter's fantastic Bootstrap framework into the fold since then, but the old visuals were just not designed with the future in mind. Plus, the last time I had really recoded the core of the site was nearly two years ago.
Phil's design skills are more on point than ever before, and I've learned a lot more as a developer in the interim as well. He's always been the Ralph Steadman to my Hunter Thompson, and it was fantastic getting to work with him again now that we're older and have some serious professional experience behind us this time around. Both design-wise and code-wise, we've finally got this beast able to adapt easier to future improvements and new web technologies, whatever those turn out to be. Parts of this were so involved they constituted minor software projects of their own that I've since tossed out on Github. With all the web projects I've worked on as a freelance dev over the years, this overhaul is probably my favorite thing in my portfolio right now, and I don't say that lightly.
So what's new? Got a detailed rundown after the jump.