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Until the premiere of Skyward Sword, The Legend of Zelda games consistently have featured a synthesized musical soundscape to accompany Link on his adventures. Music either synthesized or generated from computer-software programs represented to some a welcomed tradition, a sort of trademark of the game. To others it was old-fashioned and not in a good way. As far as dissenters were concerned, a game of such scope and epic proportions required comparable music, e.g. acoustic or electro-acoustic instruments. Notwithstanding events like the “Symphony of the Goddess” tour, if we want to hear the music of Zelda, then we have to download midi-audio files where we can find them (if you haven’t checked out the Legend of Zelda Music and Soundtracks from, then I highly encourage you to set aside a few hours and become the figurative kid in a candy store).

Super Smash Bros. for Wii U is only two days away, and the hype is strong with this one. Perhaps the most beloved multiplayer game for Nintendo fans, Super Smash Bros. asks players to break fighting game conventions and instead of whittling away at HP, to knock their opponents off of a given stage. Here at ZI, we’ve had a good amount of time to play through the game’s plethora of modes and challenges, and let me tell you, Zelda fans will not be disappointed.

Head inside to learn more!

By now many of you may be aware that I had what I have now deemed as a “failure to launch” when it comes to Super Smash Bros. for 3DS. My initial impressions were not looking good, mostly due to having intense lag in the single player areas whenever I faced 4 CPU opponents with items on no matter what stage I was on. It wasn’t pleasant, as having my screen freeze multiple times really kicks my brain out of the experience.

Thankfully this review is not based entirely on that experience, because I was able to rectify the issue after resetting my A Link Between Worlds 3DS XL and attaching a different Nintendo Network ID to it. Basically, a blank system with nothing downloaded and no games… except for my retail version of Super Smash Bros. for 3DS. Yes, the things I make difficult for myself (recovering my digital downloads) just for the sake of a review. Somehow this eliminated my lag entirely, allowing me to give a fair review of what most of you are already are or can expect to experience should you choose to dive in at some point.

Have we considered all that Majora's Mask has to offer? Many essays and articles have been written about the N64 gem, but none of them consider its cultural roots and its connection to Japanese theatre. This article serves as an introduction to a series about the cultural background of the themes, motifs, and structure of Majora's Mask and what the game has to say about the Zelda franchise and video games in general.

As I did in my preview, I wanted to start off by making a few notes about me as a reviewer for this game. I have never played a Dynasty Warriors game before. I know of the series and have seen people play it, but I really never got into it myself. I have obviously played all of the Zelda games, so my perspective for this game is from the side of a Zelda fan heading in without any expectations for what this game is supposed to be. I also wanted to warn that yes, there will be some story spoilers time to time.

Well, I’ve done it folks. I’ve advanced as far in the game as I am allowed to talk about in the preview… and I even decided to play some Adventure mode. I bring this up because I can only talk about so much, so I figured the best way to restrict myself is to stop playing at this point to get this preview out. Why, you ask? Why not! I do warn that there may be some light spoilers in this.

There was a time when we as Zelda fans did not have a ton of variety to choose from for our handheld pleasures. There were not very many original Zelda titles that were available on the Game Boy Advance, and in the distant past of 2004 we received the bright light that is The Minish Cap. This game was the last true top down Zelda game until the recent A Link Between Worlds and that was almost a decade ago! The game is under appreciated and I think it deserves an extra little bit of love from us...

The Legend of Zelda: A Link Between Worlds has been out for a little over a week now, and in that time, we’ve seen all kinds of opinions from all corners of the internet. Our own Brian Scheid, the author of our official review, gave it a perfect score, and editor-in-chief Nathanial Rumphol-Janc went so far as to say it is arguably the best Legend of Zelda game ever created. The game has been given stellar scores by nearly every important gaming website and magazine in the world, with only one slightly mediocre rating at all. As a closing homage to what has turned out as one of the greatest and most perfect games I’ve ever played, I’d like to make one more review about everything that this game does so flawlessly, and everything that sets it over its predecessor, the almighty Legend of Zelda: A Link to the Past.

Spoiler Alert: This game has been out for several weeks now, so you can expect to see major spoilers as to the story, dungeons, bosses, and the finale, as well as small details about the game itself. Read at your own risk.

What do A Link to the Past and Ocarina of Time have in common? A Link Between Worlds is better than the both of them. You may not believe it and you may not dare to question it, but while it doesn't do much to change the franchise in a large way, A Link Between Worlds accomplishes what it sets out to do and so much more. Continue reading to find out why A Link Between Worlds is the best entry in the franchise since the original A Link to the Past!

The Legend of Zelda is one of the most famous, most successful, most influential, and frankly, most awesome franchises in video game history. The latest entries in the series, such as Twilight Princess and Skyward Sword, are truly amazing games from beginning to end, but are known notoriously for their "insulting" difficulty level. Really, ever since Aonuma took over, the games have been getting easier, both in terms of intellectual difficulty and actual combat. This isn't always a bad thing.

While it can get some of the older fans really pissed, Zelda does have to appeal to a broader audience, and the new games have been proof of that. However, as most of us know, there isn't any fun in an easy game, because if you do everything on the first try, then where's the sense of accomplishment? Where's the triumph in uniting the Triforce of Courage and killing Ganondorf if you didn't lose a single heart in the process? Past harder difficulty levels and a "boss rush mode" for the hardcore fans, which I don't think really add anything to the experience, I think that the new games in the series would benefit from some truly ridiculously difficult content to keep everybody satisfied.

Find out why after the jump!