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Hey everyone, and welcome to our first weekly podcast. This isn't our first ever attempt at a podcast (we've had a few you can see on our YouTube channel and a couple sparing attempts in the past), but this is the first time we've had a dedicated team with a set schedule. Essentially, we are looking to launch our podcast every single Saturday, while we record our episodes on Thursday. This may mean we are a day behind any huge news, but generally this works better for editing purposes...

The guys over at IGN have released another episode of their podcast, Nintendo Voice Chat. While this particular podcast always covers a wide variety of Nintendo games and topics, the most recent entry had hosts Jose Otero, Brian Altano, and Peer Schneider sharing their thoughts on where Zelda is headed next. Head inside to check it out!

Way back in ye dayes of olde, when Zelda Informer was named "ZeldaInformer," we had a serial podcast for you fine fans. Unfortunately, we're not running that production any more, but as a part of our effort to clean up our YouTube channel and improve your viewing experience, we've unearthed these relics and made them more accessible than ever. If you'd like to see what we're doing over on YouTube, you can check out all our content old and new, organized and sorted into beautiful playlists, and all that other fancy-schmancy stuff to help you further enjoy the content we have to offer!

Not long ago, we shared with you our podcast about 2D versus 3D in Zelda games, a similar one about a whole slew of Zelda subjects, and one about Spirit Tracks and Skyward Sword. In this one, originally released just over a year ago, our crew discusses the then-upcoming Wii U! Give the video a watch and share your thoughts here in the comments! This is sadly the last podcast we have in our backlogs, but be sure to stay tuned here at ZI or subscribe to our YouTube channel as we continue to bring you more great content!

Way back in ye dayes of olde, when Zelda Informer was named "ZeldaInformer," we had a serial podcast for you fine fans. Unfortunately, we're not running that production any more, but as a part of our effort to clean up our YouTube channel and improve your viewing experience, we've unearthed these relics and made them more accessible than ever. If you'd like to see what we're doing over on YouTube, you can check out all our content old and new, organized and sorted into beautiful playlists, and all that other fancy-schmancy stuff to help you further enjoy the content we have to offer!

Not long ago, we shared with you our podcast about 2D versus 3D in Zelda games and a similar one about a whole slew of Zelda subjects. In this one, a few members of the old ZI crew discuss Spirit Tracks and the then-upcoming Skyward Sword! Give the video a watch and share your thoughts here in the comments! Be sure to stay tuned here at ZI or subscribe to our YouTube channel as we re-upload the rest of our long-lost content!


Way back in ye dayes of olde, when Zelda Informer was named "ZeldaInformer," we had a serial podcast for you fine fans. Unfortunately, we're not running that production any more, but as a part of our effort to clean up our YouTube channel and improve your viewing experience, we've unearthed these relics and made them more accessible than ever. If you'd like to see what we're doing over on YouTube, you can check out all our content old and new, organized and sorted into beautiful playlists, and all that other fancy-schmancy stuff to help you further enjoy the content we have to offer!

Not long ago, we shared with you our podcast about 2D versus 3D in Zelda games. In this one, a few members of the old ZI crew discuss various elements of Zelda games, including music, boss fights, difficulty, and more! Give the video a watch and share your thoughts here in the comments! Be sure to stay tuned here at ZI or subscribe to our YouTube channel as we re-upload the rest of our long-lost content!


Way back in ye dayes of olde, when Zelda Informer was named "ZeldaInformer," we had a serial podcast for you fine fans. Unfortunately, we're not running that production any more, but as a part of our effort to clean up our YouTube channel and improve your viewing experience, we've unearthed these relics and made them more accessible than ever. If you'd like to see what we're doing over on YouTube, you can check out all our content old and new, organized and sorted into beautiful playlists, and all that other fancy-schmancy stuff to help you further enjoy the content we have to offer!

In this podcast, the old ZI team (with a few friendly guests) discuss the merits of, and differences between, Zelda games from a top-down perspective and those in 3D worlds. Give the video a watch and share your thoughts here in the comments! Be sure to stay tuned here at ZI or subscribe to our YouTube channel as we re-upload the rest of our long-lost content!

Dan Amrich of One of Swords TV just so happens to be the Community Manager for Activision. In the latest episode of One of Swords TV, Amrich answers a viewer question about the purposes and causes of region locking. Amrich explains that region locking is a decision made both by software and hardware developers upon release of a video game, but of course, why it exists is a much more interesting question.

In short, Amrich explains that region locking is practiced mainly because rights to various properties may be owned by different companies in different regions. In other words, a company may not have the right to release a game in all territories, and thus cannot do it. Region locking also exists to keep pricing competitive, so gamers in Australia, for example, are less compelled to buy games form other countries for half their Australian price. Region locking also exists, Amrich says, because of content restrictions between different countries. While one country may allow video games to portray copious amounts of dismemberment, others may keep stricter content restriction laws.

The Live Q&A is over! Sorry if you missed it, but we plan to have another in about a month’s time. Stay tuned, folks.

It’s a wonderful time to be a Nintendo fan. In all the commotion, us here at Zelda Informer have decided to host a live Q&A session here on the site. We’ll be talking about Pikmin, Miiverse, and of course, Zelda, recapping and discussing all the events from today’s Nintendo Direct. Stop on by and talk to us—we don’t bite!

Us gamers have gone through many hardships in our lives. Jumping over King Koopa to touch the golden axe, joining AVALANCHE to put an end to SOLDIER’s threat, collecting the Light Arrows and saving the land from the King of Thieves. But the most important challenge we as gamers face is getting everyone else to understand the art. The experience. Local governments are already trying to purge our lives of violent video games through incentive programs, and we can absolutely not let this escalate any further as the discussion is taken from both sides to Vice President Joe Biden and the US Congress, whose verdict will be made on January 15th.

As proponents of gun control blame violent media for tragic events such as the shooting in Newtown, Connecticut, their focus turns to video games mainly because they don’t understand them. These people grew up in the golden age of comic books, and they’ve seen plenty of films which portray violence, but video games were neither popular when these legislators and naysayers were growing up, nor matured as a medium. Thus, these have an unfounded notion that video games are the primary corruptor of our society.

It’s our duty as gamers not to get up in arms or to passionately argue why they’re wrong, but to persuasively discuss4 the merits of video games and to show these people that they’re missing out on a huge part of modern culture—a respectable, rising entertainment medium that today’s younger citizens understand and venerate. IGN’s Game Scoop holds a roundtable discussion on this topic, and though it is quite long, I strongly encourage you watch it. Not only will it expand your understanding of our position in society, but why video games are truly very important to us and even to those who don’t yet see their true value.


Any Zelda fan knows how truly frustrating the timeline can be for this wonderful franchise. Those of you who have been checking gaming news for a while now may remember when GameTrailers created a fully comprehensive explanation of the Zelda timeline, complete with historical context both in and outside the fictional realm of Hyrule.

If you haven’t watched that video yet, it’s certainly a must-see. If not for the thorough explanation of how the world of Hyrule fits together, the video is enjoyable for presentation alone—the sheer amount of work that went into creating the beautiful, 40-minute marvel is incredible. In the above video, the producers of this timeline have gathered together to discuss the creation of this project, discussing their roles and goals for the video. If you’re interested in how presentations like this are put together, sit back and relax—you’re going to be spending the next ninety minutes learning all about it.