Subscribe to the latest updates from the PlayStation 3 category

PlayStation 3 Archives

My name is Paul Grzelak and I love video games.

I also play Zelda.

Alright, that's a bit of an understatement. I grew up with Zelda, namely Ocarina of Time, and I know that's how a lot of other people got introduced to Zelda as well, but that just so happens to be my story too. I was also bedridden with cancer for a year and a half when I was seven years old and grew up in a neighborhood with few other kids to play with, so maybe that has something to do with why I'm so fond of video games. . .

While Legend of Zelda fans find themselves rallying for a Majora’s Mask remake on the Nintendo 3DS, Final Fantasy fans have spent the last several months enjoying the Final Fantasy X | X-2 remake on PlayStation 3.

At first glance there seems to be little mutual ground between the 2003 Japanese-role-playing-game Final Fantasy X-2 and the 2000 Legend of Zelda action-adventure title, Majora’s Mask, but the two are fundamentally two peas from the same pod.

This is a huge direct comparison of every main-line Zelda game released and how it performed critically, sales wise, and in term of average completion time when playing. The list was compiled by a site called ScoreGods. It's very interesting to take all opinionated viewpoints out and just look at statistical evidence. It's neat seeing what games seem to have performed the best over long periods of time. Head inside.

As we are all aware, one of the most interesting takes on pirate adventures in video gaming is from The Legend of Zelda: The Wind Waker. However, something that you may not know as that the most recent large, swashbuckling adventure, Assassin's Creed IV: Black Flag, was heavily influenced by it. In fact, Ubisoft designer Jean Guesdon said in a recent interview with EDGE that it was a inspiration that told them games like this could be successful.

Wind Waker is probably closer to our game than Pirates!, but the opportunity to use fantasy elements that pop up in front of the player was something we couldn’t use. Those games were inspirational in terms of knowing a good pirate game was feasible and [they] helped us identify the areas where we needed to focus. —Jean Guesdon

To see the full quotation, hit the jump!

Name a game and it’s most likely been influenced by The Legend of Zelda in some way, shape or form. From the expansive overworld with a scattering of smaller dungeons layout seen in various RPGs, lock-on targeting most notably seen in the Metroid Prime series, and even many shooters have been influenced by Ocarina of Time’s perspective-shifting aiming mechanics! It’s undeniable that without The Legend of Zelda, gaming today would be vastly different.

Today I’m going to be looking back at a game that not only highlights this importance, but also parodies it absolutely perfectly. That game is — as the title says — 3D Dot Game Heroes for the PlayStation 3.

Read on to find out the brilliance of this easily overlooked game and how it illustrates the significance of our favourite series!

Are you a fan of Zelda and Call of Duty? Probably, probably not. While Call of Duty may get a lot of flack for largely being the exact same game going from one year to the next, each game has never done terribly financially. Each title manages to outsell Zelda's best selling title with each release, but that doesn't mean it doesn't recognize Zelda as one of gaming's oldest and most treasured franchises.

The recent Call of Duty: Ghosts has a nifty little Easter Egg in it as a result, paying homage to The Legend of Zelda's protagonist Link. Call of Duty awards him with a Rupee shaped green trophy for not only having cut the most bushes, but for smashing the most pots. Hop on in for a better picture to see for yourself!

Remember that Zelda game we know and love? Oh, right, there are about a dozen of those. Well, I'm specifically referring to The Legend of Zelda: The Wind Waker. Well, it would appear that the recently-announced Assassin's Creed IV: Black Flag, which takes place on the high seas surrounded by pirates, may have drawn a bit of inspiration from the now-decade-old classic.

In an interview with Stephen Tolito of Kotaku, two of the game's leading development roles explained that many developers on their team were inspired by Link's adventure in a flooded Hyrule, but it would appear that they themselves need to bone up on one of the most well-received titles in gaming history. Head past the jump for more.

Watch Dogs is one of the most highly anticipated titles this year, and with it releasing on all consoles it's hype should only grow the rest of the year. Today, Ubisoft sent us all of the available box art for the game and it looks rather snazzy. To the left you can see the Wii U box art, but you can check out all of the available box art inside. Are you excited for Watch Dogs?

While on an investor phone call, a representative from EA blatantly said that the Wii U is not a next-generation console. Keep in mind that this doesn’t mean EA thinks poorly of Nintendo—this is the company that, in 2011, came on stage by Reggie’s side and provided loads of content and positivity for Nintendo’s new console. The representative from EA also said not to “count Nintendo out” of the console race, so his view is far from a negative one.

Investor question: I know Nintendo came out today and was a little bit more cautious with their outlook for Wii U sales, doesn’t sound like this is a platform you guys are really pursuing aggressively on. What does this really say about the consumers’ willingness to adopt the next-gen consoles — we should have something new from Sony and Microsoft, so what does that say with Nintendo going through the early struggles on the Wii U?

Head past the jump to see EA’s answer

Grand Theft Auto has always been the strongest-selling game from Rockstar Games. Since its first release in 1997, the billion dollar franchise has spanned various different locales and time periods, but never before has a Grand Theft Auto game been set in the future. That may change some time soon, if Rockstar’s Vice President of Creativity Dan Houser is to be believed. “We will do it the very second we have an idea,” Houser says, though he warns that we won’t be seeing a future-set Grand Theft Auto just because they can make it—they first need cause. Head past the jump to read what Houser has to say about future-based Grand Theft Auto.