Yesterday, my friend and co-worker Alfred Tabaks wrote a very well thought-out editorial regarding Nintendo's supposed "faulty" reasoning behind removing GamePad features in Breath of the Wild. Today, our Editor-in-Cheif and friend Nathanial Janc wrote a somewhat longer counterpoint on why Nintendo's decision is "justified." Here we have one calling the removal of GamePad features faulty, and one calling them justified. I was tossing around the idea of writing a "counter counter point..."

If you have been enjoying the Majora's Mask 3D remake in your spare time, take a quick break and check this out. Today we get to share with you another amazing piece of merchandise hand made with love and Zelda. Etsy Shop CelestialMerchant has made a pendant of Majora's Mask that you can wear as a necklace. This pendant is double sided, for both convenience and extra coolness—and you have the option of purchasing the pendant on a leather cord or a simple chain, measurements varying  for each... 

One of the two canon Zelda games on the Nintendo DS, Phantom Hourglass, has been on the Virtual Console in North America and Europe for a while now. You can pick up this great handheld adventure for 10 bucks, and I personally feel it's worth the price. Regardless, Japan is following suit, and will be adding Phantom Hourglass to the Virtual Console library on the Japanese Wii U eShop for ‎¥960 yen.

Along with Phantom Hourglass, another DS game is joining the Virtual Console ranks...

YouTube channel Commonwealth Realm recently uploaded a video on Breath of the Wild. They revisited some of the things that were said during E3 by expanding on those elements of the game that were hinted at during interviews. One such aspect that Commonwealth Realm theorizes on is the function NPCs will serve within the vast universe of Breath of the Wild’s setting. The other aspect that the YouTube group focuses on is the actual size of Hyrule itself, since a potentially more correct size has come into play. This new size is dependent on Link’s height, which is said to be around 5’5”, or the same height as the Hero of Time...

Yesterday, my esteemed colleague and fellow Zelda Informer Podcast Host, Alfred, talked at length about howNintendo used faulty logic to eliminate GamePad features from Breath of the Wild. He goes on to note how useful even the basic inventory and map features can be and how the real reason was likely for harmony with Nintendo’s upcoming system, NX.

Needless to say, I disagree, though it’s important that when showing the other side of the coin I first understand the initial claims that were made. The meat of his argument stems from a solitary quote where Eiji Aonuma talks about the GamePad features being eliminated. Here is the quote and some of what Alfred had to say on the matter...

This morning Eurogamer, one of the most reputable news outlets for video games in the world, has a breaking report about the NX from several unnamed sources, though the exact detailed nature of this report suggest it's definitely sources who have gone hands on with the NX. According to Eurogamer and their sources, the NX is a portable console with detachable controllers. Having a hard time picturing it? Here is a mockup Eurogamer presented of the idea...

Salutations, Zelda Informer fans! Let's get the week started on the right foot with entry in our weekly Caption Contest. If you joined us for last week's exciting contest, you may remember that we offered up an image of Toon Link and his newly-acquired Tingle statue. Now, something about Toon Link makes him perfect captioning. I've somehow collected several Toon Link photos for use in later contests, but I figured I'd give the poor boy a rest by offering up something a little different this week. Don't worry, you'll see a lot of Toon Link in the weeks to come...

Today I was made aware that some fans are upset that Nintendo is breaking conventions with Breath of the Wild. This isn't that surprising given how adverse some people are to change. However, I don't know that breaking that sides point down to not wanting change is necessarily fair. Breath of the Wild uses the foundation that Zelda is and throws a lot of conventions out the window for new and fresh ideas. Many, including myself, feel this is a breath of fresh air, but some aren't buying it...

A great part about the Zelda series is how engaging most of the landscapes are. Whether it's journeying across Hyrule Field, scaling Death Mountain, or sailing around the Great Sea, the environments in the Zelda series always find a way to have you appreciate the world you're playing in. A more common (and iconic) area in the franchise is the forest that surrounds, and in a way protects, the Master Sword. One such artist has just recently helped bring that forest to life once again...

During Breath of the Wild’s E3 release spectacular, we learned a lot about the game. We finally got to see it in action as Nintendo's Treehouse explored the vast over-world and a few shrines. We were given quite a bit of information about the game. In fact, we had so much that our site was inoperable for quite some time due to traffic. However, there is one feature that is lacking from the game.

On June 15th, we learned that Nintendo would not be utilizing the GamePad screen as a map. In fact, we aren’t sure if there are any GamePad features available aside from using the screen to minimize the game, should you choose to play it that way. In an interview, Aonuma stated...