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In a recent interview with Famitsu about the upcoming Majora's Mask 3D, Eiji Aonuma revealed some details about how the original Majora's Mask came to be. Nintendo had planned to make Ocarina of Time: Master Quest in the year after Ocarina of Time came out, but Aonuma wanted to make an entirely new game with entirely new dungeons instead of just remixing the old dungeons...

Following the announcement regarding Majora's Mask 3D's Spring 2015 release date, some fans were worried that it would be a title exclusive to the "New" 3DS, also due out in North America and Europe in Spring of next year.  Thankfully, Aonuma has put these concerns to rest, noting that the visuals are the same whether one is playing the game on the New 3DS or the original.  He did, however, in typical Aonuma fashion...

In a recent interview with Famitsu, Eiji Aonuma shared some more information on the upcoming Majora's Mask 3D. In the original game, the designers expected the player to have come from Ocarina of Time and already be familiar with some of the basic mechanics of the game. Because of this, not everything was explained clearly and players who started with Majora's Mask had a tendency to get lost. For the remake, the team wants to make sure that newer players have just as easy a time getting into it as veteran players...

In a recent interview with Famitsu, Eiji Aonuma spoke about how the controls for the upcoming remake for the 3DS were determined, mentioning past Zelda titles for the 3DS as references.  He confirmed that gyroscope controls, based on those featured in Ocarina of Time 3D for tasks such as shooting arrows and other projectiles, are returning, and we assume (at this point) that they will be rather unchanged. Referencing the other Zelda title on the 3DS, A Link Between Worlds, the implementation of touch screen controls was verified, along with information indicating that the team working on Majora's Mask 3D..

As part of our ongoing effort here at Zelda Informer to connect more strongly with out fanbase and the amazing musicians, artists, authors, and the like within, we are beginning a brand new feature: Kickstarter Corner.  These articles, exclusive to our site, will feature interviews with folks behind intriguing kickstarter campaigns with connections to The Legend of Zelda. We hope this will create a new avenue for talented and passionate individuals to explain their projects to fans clearly and garner support for their campaigns. Kicking off this endeavor is an interview with an indie author by the name of...

Specifically, in this case, Zelda fans who work internally at development studios are very strict about what Zelda is and what the conventions are. I think, however, it is completely fair to extrapolate this to the entire fanbase. After all, for all the change we seem to demand time to time, the reality is that we seem most satisfied when a game delivers on what we feel a Zelda game is supposed to be. In many ways this is a good thing, but the hard part when dealing with this internally in trying to enact true change within the series itself...

Welcome back to our Wednesday Weekly Feature: Zelda Fan of the Week! For those unaware, we take one fan (or a group of them) each week and feature some various things. This could be comics, art, music, or even cosplay... so long as it pertains to The Legend of Zelda. This week, we take a trip into the musical realm of the fanbase with Caroline Soucy, otherwise known simply as Caro.

Caro is an experienced musician and has been a dedicated Zelda and ocarina fan since she first experienced Ocarina of Time. A creator of...

When powerful games like The Legend of Zelda come into existence, emotions are created through generations of players. Recently, Eiji Aonuma shared the story of an elementary school girl who overcame her illness with the help of The Legend of Zelda: Ocarina of Time. Click inside to find out more.

Based on a quote from Eiji Aonuma, the folks at IGN’s NVC Podcast started discussing how multiplayer in The Legend of Zelda series could be implemented in such a way that it would not detract from the game. Click through to find out what multiplayer could mean for the Zelda series.

In a recent interview with Nintendo News, Eiji Aonuma revealed the secret thing that makes the Legend of Zelda series so fun. Click through to see what he said.