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Yet another interview with Shigeru Miyamoto has surfaced this week, courtesy of The Associated Press. Much like the others, The Legend of Zelda creator spoke about a variety of different topics, including their plans for the upcoming Zelda U. This time around, however, we've learned something really interesting. During the interview, Miyamoto was asked about what his strategy was for the new Zelda title coming out on the Wii U, to which he replied...

Internet celebrity iJustine managed to sit down with The Legend of Zelda creator Shigeru Miyamoto, along with translator Bill Trinen, and ask them a couple of questions about upcoming games. After learning more about the size of Zelda U's world and how it'll influence the gameplay, they eventually reached the topic of amiibo support. She asked about how the amiibo would be integrated into the new Star Fox or Zelda games, to which he replied...

In a recent interview with iJustine, Shigeru Miyamoto has shared some interesting facts about the initial development plan for the world in Zelda U. He explains that, with every Zelda game, they always try to present Hyrule as this big world for the player to explore. Due to the hardware limitations of previous consoles, the only way they could achieve this was by segmenting each area and then piecing them together. Thanks to the hardware capabilities of the Wii U, they decided to try and approach this idea differently. They started off by creating a world the size of...

YouTube star iJustine recently posted an interview on her channel that she conducted with Shigeru Miyamoto and Bill Trinen from Nintendo. She talked many topics, but, of course, the new Zelda game came up eventually. Check out what Miyamoto had to say...

Pianist and composer Sonya Belousova of PlayerPianoMusic.com demonstrates her musical skill as she hears snippets of and improvises on beloved video-game themes like, Super Mario Bros., Street Fighter, Kid Icarus, and, of course, The Legend of Zelda. Since authors here at ZeldaInformer recently have put out a fair amount of literature on Koji Kondo's favorite musical themes, projects, and so forth, this video attests to the cultural and artistic capital he has gained even in performance practices long associated with classical-music traditions.

Not too long ago, we reported on why Koji Kondo's favorite series to work on is The Legend of Zelda. This time around, we get to find out more on yet another favorite of his. Thanks to a recent interview with Polygon, we got to find out why Koji Kondo's favorite version of the Overworld Theme is the one used in Ocarina of Time. It seems like he worked on the song with the specific goal of keeping it from becoming too repetitive for the players. He broke the song into 8-bar sections that would not only work together...

The main themes of video-game music often stick with us long after we're done playing. Who can forget the classic Super Mario theme, or the overworld theme from the original The Legend of Zelda? Koji Kondo, renowned composer of these and many more original and memorable video game themes, recently revealed in an interview conducted by Polygon where the ideas come to him...

The Legend of Zelda: Majora's Mask is a game memorable for it's dark themes, gameplay and the originality of the music composed by Koji Kondo. In an interview, recently conducted by GameSpot, Kondo is asked which scene he enjoyed creating the score for most in the game...

Ever wondered what's inside the mind of the man behind most of the music in The Legend of Zelda? In a recent interview with GameSpot, Koji Kondo was asked about a number of different topics regarding his work. The answer to one question in particular is sure to make many Zelda fans rejoice. When asked if there was any type of game in particular that he preferred creating music for, he had this to say:

We've all fallen in love with Koji Kondo's work on the Zelda series over the years, but we won't have his handy work to look forward to in Zelda U. In a recent interview with GameSpot, he explains how he won't be composing any of the music in Zelda U but will instead be supervising, suggesting he could be the overall sound director. While he has done this role many times over the years, he's almost always had his hand in at least one piece of music in each game, but that won't be the case this time around, as he'll let all the other talent create the music. Here is what he said when asked about his work on the next Zelda title...