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Specifically, in this case, Zelda fans who work internally at development studios are very strict about what Zelda is and what the conventions are. I think, however, it is completely fair to extrapolate this to the entire fanbase. After all, for all the change we seem to demand time to time, the reality is that we seem most satisfied when a game delivers on what we feel a Zelda game is supposed to be. In many ways this is a good thing, but the hard part when dealing with this internally in trying to enact true change within the series itself...

Welcome back to our Wednesday Weekly Feature: Zelda Fan of the Week! For those unaware, we take one fan (or a group of them) each week and feature some various things. This could be comics, art, music, or even cosplay... so long as it pertains to The Legend of Zelda. This week, we take a trip into the musical realm of the fanbase with Caroline Soucy, otherwise known simply as Caro.

Caro is an experienced musician and has been a dedicated Zelda and ocarina fan since she first experienced Ocarina of Time. A creator of...

When powerful games like The Legend of Zelda come into existence, emotions are created through generations of players. Recently, Eiji Aonuma shared the story of an elementary school girl who overcame her illness with the help of The Legend of Zelda: Ocarina of Time. Click inside to find out more.

Based on a quote from Eiji Aonuma, the folks at IGN’s NVC Podcast started discussing how multiplayer in The Legend of Zelda series could be implemented in such a way that it would not detract from the game. Click through to find out what multiplayer could mean for the Zelda series.

In a recent interview with Nintendo News, Eiji Aonuma revealed the secret thing that makes the Legend of Zelda series so fun. Click through to see what he said.

In a recent Hyrule Warriors development team interview, Yosuke Hayashi discussed how the game is going to use the Wii U GamePad and its functionality as more than just a second screen for co-op. To hear what he had to say on the matter, hit the jump.

Another interview with Eiji Aonuma from E3 regarding Zelda U has cropped up. While Aonuma holds firm to his usual lack of detailed description for the upcoming game, we have learned more about just how large the world of Zelda U will be, as well as how he expects players to explore it. Head inside for the full story!

In a recent interview between Kyle Hilliard of Game Informer and the Hyrule Warriors producers, including Eiji Aonuma, the question of the game's production time arose. According to the producers at Tecmo Koei, the game has only been in production for two years. Read on to get the full details from the interview.

The post E3 interviews just keep rolling in, and with them we learn more and more about the creative process behind a lot of games. A recent interview with Eiji Aonuma, supervisor of Hyrule Warriors and producer of several other Zelda games, shows that he hopes that Hyrule Warriors can be an entry point to the series for many of those who've never played a Zelda game before. Follow the link to read the quotation from Aonuma himself!

In a recent interview with Game Informer, Eiji Aonuma discussed some of the finer points of the game—and one of those points just so happened to be the Dynasty Warriors-style cooperative gameplay and its role in the upcoming Hyrule Warriors. Could this be the start of something new for the Zelda franchise, or is he just giving us another tease? Click through the jump to read more!