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We at Zelda Informer recently shared an interview with Jason Michael Paul, producer of The Legend of Zelda: Symphony of the Goddesses. Conducted by German gaming channel 10doTV, the interview offered some interesting insights on the symphony's production behind-the-scenes. If you were hoping to hear more, the channel also took the time to speak with Zelda Symphony conductor Amy Anderson, who shared a bit about the challenges and satisfactions of conducting and performing Zelda music live on stage...

If you're a fan of quality video game music and aren't familiar with the name "Eimear Noone",  you should be.  Whether you've listened to the soundtrack of World of Warcraft (for which she composed) or the Zelda Symphony 25th Anniversary CD, seen her conduct for Symphony of the Goddesses, Video Games Live, or even in The Dublin International Game Music Festival (iDIG Music Fest) she created, you've been exposed to her incredible musical skill and passion for video game music. 

Despite the wide breadth of her musical involvements, Noone has returned yet again to The Legend of Zelda in order to unite her passions for the iconic video game franchise and her Irish heritage which she holds closely to her heart - a winning combination, according to the hundreds of backers supporting her latest endeavor: "Songs of Zelda: A Link to the Celts"...

With the enormous success of Nintendo's NFC toy-to-life figures, amiibo, it seems that these highly-coveted statuettes of video game characters are being integrated in to more and more Wii U and 3DS games. However, given their undeniable popularity, Tri Force Heroesdeveloper, Hiromasa Shikata, has denied the support of amiibo in the game. You can read his statement...

One complaint many fans have voiced is that  Tri Force Heroes doesn't have a competitive mode. Coliseum mode was announced during E3 but it appears many fans still are unaware it exists. Coliseum mode is a pvp mode where you battle it out against your friends just like what was possible in the original Four Swords game. The arenas change dynamically throughout the fight and the crafting materials you earn can be used to make gear specific to this pvp environment. The idea is to cause as much damage to your opponents as possible before the timer runs out...

Fashion is a huge part of Tri Force Heroes - the entire game revolves around it. While this may feel like a crazy idea and concept for a Zelda game, there was a lot of though put into it. Shikata in an interview with IGN shared a bunch of details about the fashion elements of the game, including how wearing certain clothes is a way of showing off to other players, letting them know just how much you've achieved in the game...

Quite a few outfits have already been announced for Tri Force Heroes, and several have been hinted at as well. While it may seem like we've seen a lot of the in-game costumes already, there are many more unannounced outfits to be included. In a recent interview with IGN, director Hiromasa Shikata explained that there are "so many" costumes planned for the game that players may need about three months of gameplay to unlock every single one...

Fans have been a bit concerned with how they will find teammates in Tri Force Heroes. While we've already heard that the game will include both local and online play, we still weren't completely clear on the details. Director Hiromasa Shikata recently cleared up some of the confusion in an interview with IGN. In the interview, he explained how Tri Force Heroes will feature local, regional, and world online play, and he explained how flexible the match-making will be when filling out your team...

The origins of Tri Force Heroes are rather interesting. While the Zelda team has wanted to revisit multiplayer Zelda for some time, serious consideration to do so didn't begin until A Link Between Worlds was in development. Even more interesting is how Eiji Aonuma's desire to experiment with more multiplayer like experiences is linked back to his work on a SNES game called Marvelous: Another Treasure Island - a game that only released in Japan. Also, while Mr. Miyamoto initially shot down the first concept attempt at A Link Between Worlds, he instantly approved the very first concept...

In a recent interview with IGN, Tri Force Heroes' developer Hiromasa Shikata attempted to explain why there will be no playable female character in the game. The following is an excerpt that only includes Shikata's comments, but you can view IGN's questions and responses in the full interview here...

In a recent interview with Warren Spector conducted by NintendoLife, Spector reveals that he discusses Nintendo and Shigeru Miyamoto in his beta 1.0 class of the Denius-Sams Gaming Academy. Spector shares that the program has a unique focus on leadership and management - not how you make a game...