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Last month, the developers of Tri Force Heroes shared some costume concepts that never made it into the final game, such as an outfit that made playable characters look naked. Hearing the creative process behind the different outfits seen in the game was rather interesting, and we hoped to hear more of how certain costumes evolved throughout development. In a recent interview with Japanese publication Nintendo Dream, director Hiromasa Shikata, designer Keisuke Umeda, and producer Eiji Aonuma discussed the origins of the game's Cheer Outfit and Timeless Tunic...

Do I seem a bit snarky this morning? I apologize. When bigwigs behind the various Zelda games get interviewed I am often excited. What new development tidbits may we find out about this time? Then you have places that ask a question completely out of left field with a response that is usually fun to think about, like when Eiji Aonuma got asked about Skyrim. Today we got a question asked of Shikata, director of Tri Force Heroes, that falls into the latter category but seems all the more out of place. Essentially, did Tri Force Heroes get influenced by Destiny...

Game Informer has recently conducted an interview with Tri Force Heroes’ director Hiromasa Shikata and Zelda series producer Eiji Aonuma. They briefly discuss the bizarre choice to include a full voice for Princess Styla in one of the game's American previews. According Aonuma, it seems that Nintendo Japan actually had nothing to do with the decision. There is a distinct lack of concern on Nintendo Japan's part, so it seems that Nintendo America has free reign over how the previews for Zelda games are compiled and voiced...

Geekster got an amazing opportunity to interview Ms. Amy Anderson, the conductor of Symphony of the Goddesses, a Zelda themed orchestra. The conductor led this recent tour which was a massive hit for Zelda fans. In the interview, she talks about her emotions, experiences, and even her plans for the future in the interview. We have key excerpts...

Teamwork is a key aspect in Tri Force Heroes, as players must work together to tackle challenges and complete their quest. However, the game also gives players the chance to battle friends for glory and bragging rights in its Coliseum Mode. This competitive mode was put to the test right after Tri Force Heroes' development was finished, as Nintendo and GREZZO staff competed in a massive tournament in Kyoto, Japan. In a recent Miiverse Miiting, director Hiromasa Shikata and GREZZO's Mikiharu Oiwa discussed exactly how this tournament went down...

In the second part of the Miiting with director of Tri Force Heroes, Shikata, and co-developer from GREZZO, Mikiharu Oiwa, they explain that the development staff often used the coliseum in the game to de-stress. In fact, they would apparently get so devoted that it turned into a bit of a competition between the companies. Then GREZZO turned out to be particularly good at the coliseum game, causing a bit of stress for their Nintendo counterparts...

In the second part of the Miiting with director of Tri Force Heroes, Shikata, and co-developer from GREZZO, Mikiharu Oiwa, they explain that watching Mr Aonuma, producer and manager of The Legend of Zelda series, play the game was one of the most stressful periods during its production.

According to Shikata, the videoconferences between Nintendo and GREZZO were sometimes about "little celebrations after...

One of the standout features of Tri Force Heroes was the collection of wacky outfits that players could slip into, each with its own unique abilities. But even with over 30 costumes present in the game, the developers at GREZZO had several outfit concepts that never made it in the final game. During the recent Tri Force Heroes Miiting, the team shared about a few of the unused costume ideas that they had during development...

In a Miiting with director of Tri Force Heroes, Shikata, and co-developer from GREZZO, Mikiharu Oiwa, they state that the distance between the two companies was sometimes very stressful.

As the interviewer, MariChan, states, "GREZZO is based in Tokyo, while Nintendo operates out of Kyoto". Even to some of us in North America, a six hour drive is not something to be taken lightly. As such, the distance was more than enough to affect the work and...

Today, Nintendo released the second part to Tri Force Heroes' Miiting. In case you are not familiar with what a Miiting is, it is a series of questions and answers staged by Nintendo and published on their social network, Miiverse. These Miitings can be quite insightful as they sometimes offer information on the development process of certain titles.

One of the informational highlights found in today's Miiting were the workloads...