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Edge magazine's most recent release contained a fairly in depth interview with Zelda series producer, Eiji Aonuma. We've already shared some key information from that issue, such as the real reason Breath of the Wild was delayed and how Aonuma has been tasked with making a new IP. More specific to the overall look of Breath of the Wild, he also talked about how the series has stayed fresh due to uniqueness and also how and why this particular title took the direction it did...

Last week, we reported on a quote attributed to Nintendo president Tatsumi Kimishima that came out of the company's annual shareholder's meeting. The quote at the time seemed to indicate that Nintendo is currently in talks with an external partner with which to produce films, but a full translation recently provided by Nintendo has since refuted such film plans. According to official statements made by Kimishima and Shigeru Miyamoto, Nintendo has no solid plans to make a feature film at this time, even though the company is currently considering ways to utilize its IP in video content...

Update: Official translations of the shareholders meeting has refuted this report. Kimishima's statements merely revealed that Nintendo is open to discussions with with potential external partners that might be interested in film projects.

A few months back, Nintendo president Tatsumi Kimishima shared that the company was considering a venture in the film industry. While he did not announce anything official, he did admit that he hoped Nintendo would have its...

In an interview conducted by IGN with Mr. Eiji Aonuma, he went over several different aspects of the brand new Zelda game, Breath of the Wild. One of those aspects had to do with medicine and/or potions... or as he calls it this time around, elixirs. It is know you can craft several different types of these exilirs, though we don't know the full extent of their capabilities. Here is what he had to say about them...

Because Breath of the Wild is a truly open world game, there will surely be a lot of places to explore. However, will there be multiple quests to complete outside of the main storyline? Insight is provided on how the Zelda series creator Mr. Shigeru Miyamoto views Nintendo games. He and Mr. Bill Trinen provide insight on the question of side missions in Breath of the Wild during an interview with IGN...

In a recent interview with IGN, Aonuma clarified some aspects in Breath of the Wild that were mentioned during E3. One of these aspects, among villages, story elements, and clothing, is the upgrading system in the upcoming game. While much is unknown about the system, we do know that it exists, as confirmed by Mr. Aonuma. Aonuma tried to shed some light on upgrading without giving too much away. He also humored the IGN interviewer by answering his question on where upgrading would take place...

While we have yet to see a village or town in Breath of the Wild, such locations have been confirmed in the game. In an interview with IGN, Eiji Aonuma discusses a little about towns in the upcoming Zelda title. While he does not say too much more than what we have already heard initially, Mr. Aonuma does perhaps provide a hint of what towns might be like in Breath of the Wild. Also, since IGN disclosed that the team has been replaying Majora's Mask, it is revealed that the town of Termina took about a year to develop...

Shigeru Miyamoto interviewed with "Gamekult" earlier this week. Within the interview, the Zelda creator discussed a wide range of topics that involved Breath of the Wild. One such topic gave us more information on Miyamoto's thoughts of the technology present in this upcoming title...

There were a lot of rumors surrounding Breath of the Wild, some of which included rumors of a possible female protagonist. It is no surprise that some of the aspects of the Zelda series needs clarification. Gamerkult interviewed Shigeru Miyamoto and asked if he had ever considered allowing Princess to take up the role of the hero. They reasoned that there had been a lot of clamor...

After playing the demo of Breath of the Wild, Game Informer sat down with the Zelda series producer, Eiji Aonuma, for an interview. They discussed about numerous topics that mostly concerned the inspiration for the game. One of the things Aonuma explained is why weapons and items break. According to Aonuma, the fact that the weapons break increases the intent of the battles...