I remember the mark left on me by The Wind Waker when I played it for the first time as a teenager. Not because of the exploration, although I did love straying from my path in order to discover new little islands; not because of the gameplay, although I spent hours on end doing silly things that had no impact on the story whatsoever, such as invading watchtowers and fighting with Orca for hours on end just for the heck of it; not even because of the amazing soundtrack, which I still believe is one of the best in the saga. From the very beginning, it was the narrative that caught me, and I was not released from its spell until the very end.
This is, arguably, the Zelda game that reflects the most upon the saga as a continuous entity. At the beginning we can see the legend of how Hyrule was flooded in order to be protected from Ganondorf, at the middle we find the submerged Hyrule Kingdom, complete with a glass depiction of Ocarina of Time’s sages, and at the end we have Ganondorf explaining why he invaded the kingdom, as he tried to lead his people away from the harsh conditions of the Gerudo desert. These connections between games, and the great insights it provided on the characters, is what has made me regard this as one of the finest installments of the saga.
But let’s go back a little. Remember that first part of the intro, where we are told about how Ganon crept back from his prison and enslaved Hyrule once again? That is how every Zelda game begins, right? Ganon comes back to life, Link does as well, they battle and the good triumphs over evil. But not this time.
It's no secret by now how much I really enjoyed A Link Between Worlds. It's already in a hot topic debate in my mind between one other Zelda title for being the best Zelda game I've ever played. So it should really come as no surprise that I have some takeaways from the game that I feel should be, and possibly will be, included in Zelda U. Previously I've talked about what Zelda U should take from Ocarina of Time, and it's actually interesting how some of my opinions on this matter have now changed thanks to A Link Between Worlds. In fact, you are likely about to find a distinct contradiction between that article and this one because of that thought process change.
That being said, head inside to see 5 things I feel Zelda U should borrow from A Link Between Worlds.
Do you like The Legend of Zelda? Do you like Zelda Informer? Of course you do!
(How cheeky and enjoyable of him to say that; I should keep reading!)
As you probably guessed from the title, it's that time of year again! We at Zelda Informer are always trying to improve both the breadth and the quality of content we provide, and as such, we're always looking for new faces to join the ZI team. If you love writing about The Legend of Zelda, you should consider giving ZI a try. We provide opportunities for writers of many creeds to lend a hand, whether you prefer writing news stories, providing deep analyses of games, or even if you're a huge walkthrough fanatic! We're currently hiring for the following positions:
News Editors will be tasked with finding and writing news stories, be they comments from Aonuma, news about upcoming Zelda games, or even goings-on in the fan world! If someone's done something involving Zelda, we want to spread the word.
Columnists will write weekly articles exploring many aspects of The Legend of Zelda. Zelda Informer is home to brilliant work such as "Destined to Fade" and "It's Your Legend," but we've also had several fun articles over the years, including speculation pieces, analyses, theories, and more. If you're interested in thinking about any corners of the Zelda world, this is the position for you.
Walkthrough Editors will write... well... walkthroughs! If you've got experience with Zelda and want to help guide others through the Water Temple, we'd love to have you lend a hand.
And the best part? There's no experience required! Only a skill for writing and a passion for Zelda.
**Please note that writing for Zelda Informer is a serious commitment, and
we expect applicants to be dedicated to helping the site and its future.**
If you're interested in applying for these positions or more, you can find more precise information about their requirements, as well as information on how to apply, by visiting the complete guide for applying to Zelda Informer. After giving the application guide a solid read, please don't hesitate to send us an email with any questions you may still have. Good luck, and we hope to see you on board soon!
The Legend of Zelda is one of the most famous, most successful, most influential, and frankly, most awesome franchises in video game history. The latest entries in the series, such as Twilight Princess and Skyward Sword, are truly amazing games from beginning to end, but are known notoriously for their "insulting" difficulty level. Really, ever since Aonuma took over, the games have been getting easier, both in terms of intellectual difficulty and actual combat. This isn't always a bad thing.
While it can get some of the older fans really pissed, Zelda does have to appeal to a broader audience, and the new games have been proof of that. However, as most of us know, there isn't any fun in an easy game, because if you do everything on the first try, then where's the sense of accomplishment? Where's the triumph in uniting the Triforce of Courage and killing Ganondorf if you didn't lose a single heart in the process? Past harder difficulty levels and a "boss rush mode" for the hardcore fans, which I don't think really add anything to the experience, I think that the new games in the series would benefit from some truly ridiculously difficult content to keep everybody satisfied.
Find out why after the jump!
Some more official art has come in for the upcoming The Legend of Zelda: A Link Between Worlds for Nintendo 3DS, and it is absolutely stunning. Above you can see a brief snip of the picture, which shows Link exploring one of the game's many dungeons. You can see the full image after the jump.
If you ask me, I'm extremely glad that Nintendo is releasing so much brilliant artwork for A Link Between Worlds. Classic Zelda titles always got these beautiful pieces of art accompanying them, and it's nice to see Nintendo giving these throwbacks tot he old days. Here's to hoping it continues in the future!
Hylian Dan is perhaps the most famous name in the Zelda fan community. Having written timeless pieces such as Immortal Childhood and, of course, The Message of Majora’s Mask, one could say Hylian Dan almost singlehandedly popularized the art of close-reading Zelda titles.
The Legend of Zelda: The Wind Waker was released over ten years ago, and the success of its Wii U remake serves as a testament to the game’s lasting appeal. But behind the game’s gorgeous aesthetic and brilliant world is an equally powerful message that inspires readers to this day. Whether you’ve read it before, you’re reading it for the first time, or you’re bookmarking it to read next week, The Philosophy of The Wind Waker is a wonderful piece of writing that will most assuredly remind you why The Legend of Zelda is one of the best game franchises of all time.
Head past the jump to read The Philosophy of The Wind Waker.
A Link Between Worlds is less than a month away, and now couldn't be a more exciting time to be a Zelda fan. Here at Zelda Informer, we've been getting pretty excited ourselves. Earlier today, we learned that an item called "The Sand Rod" would play some role in the game, and now we've just stumbled upon a slew of new details for the game. Head past the jump to see a ton of new information about A Link Between Worlds, be be warned—these are considered to be SPOILERS!
Continue reading at your own discretion.
"You've met with a terrible fate, haven't you?"
I first heard these words thirteen years ago when the strange sequel to Ocarina of Time found its way into my living room on Christmas Day. I unwrapped it, along with the Expansion Pak required to play it, and played it that same day. Nine-year-old me wasn't sure what to expect, but it certainly wasn't what was awaiting me on my television screen. I thought we'd get another adventure like Ocarina of Time, but instead the game begins with Link getting bested by the Skull Kid, losing his beloved horse, and transforming into this odd creature that can't wield a sword. On top of this, he becomes trapped in Clock Town and enlisted by the Happy Mask Salesman to track down a stolen mask within three days. It was all so different, and a lot to take in upon first experiencing the game. I have to be honest; when I first picked up Majora's Mask, I wasn't so into it.
That quickly changed, however. My best friend and I shared the game and played through it together. Back before there was a strong online community for games like this, we had to figure out many of the secrets on our own. We spent hours exploring the land of Termina, acquiring every mask and succeeding at every side quest. We spent those cold months of 2001 fighting our way through swamps and mountains and oceans and canyons. We reunited Kafei and Anju, healed Pamela's father so they could be a family once again, and saved a young girl and her cows from being abducted by aliens. At the end of it all, after becoming acquainted with all of these people and becoming an important part of all of their lives, we were able to summon the Four Giants and defeat Majora. The evil spirit was finally defeated and the moon was returned to the sky. We saved Termina...
Or did we? Read more after the jump!
*Update* GameStop has confirmed the ad is real, meaning the ALBW 3DS bundle will come stateside, but Nintendo still says they have nothing to announce at this moment.
Well folks, it is now time to open your checkbooks if you live in the United States, because the Limited Edition A Link Between Worlds 3DS XL is making its way here. Of course, leave it to Nintendo to not say a damn word about it, but thankfully GameStop is doing all the talking for them. In a recent advertisement for November Black Friday sales at GameStop, the bundle is being sold for a whopping $219.99. Well worth it considering you get the limited edition 3DS XL and A Link Between Worlds (digital version). Getting this console personally would also round out my current generation Zelda collectors items - as I also have special edition GamePad to boot. That and this design is way slicker than the original Zelda special edition 3DS that was sold with Ocarina of Time 3D.
Still don't believe this is true? Well then, head inside because we have the ad on full display for you.
We finally reach the end of our translation of a very interesting interview by 4Gamer of the one and only Eiji Aonuma. We've talked about so much, with parts 1 and 2 focusing in on The Wind Waker HD and A Link Between Worlds, we finally get to sit down and chat about the future of the series. We learn just a bit about Zelda U and that possibly remakes are going to be put on hold for awhile. Maybe. Per usual, nothing is set in stone. Head inside to find out what Eiji Aonuma had to say!