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Two years ago we posted a touching fan short film called  "Escape", which dealt with some very difficulty moments some children go through almost every day and how The Legend of Zelda can be some true escapism from that life. This was true for many of us growing up, but a recent discussion really made me realize how Escape was not only a touching short film that featured The Legend of Zelda, but that it perfectly defined what Zelda is. This realization came in a topic over at neoGAF, where user strobogo said the following...

Koholint Island

This article originally graced Zelda Dungeon back in June, and now comes to Zelda Informer with two new bonus song associations for none other than - you guessed it - the fan-favorite Majora’s Mask!

A childhood obsession with The Legend of Zelda series is a difficult thing to put behind you as an adult. All it takes is the crow of a bird to send my mind into a spiral of nostalgia, reminiscing about the first time I gazed upon the sheer terror of Ganon’s Castle in Ocarina of Time.

The Legend of Zelda has never provided us with an ending song such as Xenoblade Chronicles’ ‘Beyond the Sky’ or The Last Story’sToberu Mono.’ Never has the series ended with a song that succinctly sums up the experience of the game through verse.

That’s why when I listen to the lyrics of some songs, I just can’t help but let my mind wonder back to those times spent with a controller in hand, Link on my screen and an adventure beckoning. The following is a look at some lyrics from songs that I have come to associate with The Legend of Zelda.

Say hello to our new weekly feature called "The Boss Man". The Boss Man is a talk/opinion show we'll be throwing up every Sunday featuring myself, the "Boss Man" of Zelda Informer. There are a few rules for this show, but you'll have to actually watch our first episode to find out what those are. This week I tackle my Top 5 Thingamajiggers in Zelda. 

Currently all video editing work is completed by myself, so if you're interested in being the editor for this show every week... feel free to speak up in the comment section. I am also currently...

This week we had more to talk about than we knew what to do with, in large part thanks to Nintendo and that sneaky good Smash Direct. Our slightly mediocre host Adam is joined by Rory (Staff member and hater of all things), Chris (The man with the squirrel story), and new to the podcast, but longtime staff member Parker (Currently on a break from taking pictures of Spiderman). We talk about the recent Smash Direct, T-Shirt Ideas, Grumpy gamers, Fan Submitted Topics, and much much more...

When someone says must have it is a fairly bold statement, but when I was deciding how best to word the title for this piece it was really all I could come up with. While this list is 100% subjective to what I feel their next home console must have, I firmly believe by the end of it a lot of you will be shaking your head in agreement. If not, I am curious as to why, and what you would do differently.

Remember, this isn’t a top 10 list, thus the order is entirely arbitrary...

The Truth of the Masks in Majora's Mask

Around here, The Legend of Zelda: Majora’s Mask is both a favorite and a game that many fans are sick of hearing about. It’s been 14 years since the game’s release and still there are new articles being published on its underlying meanings and messages. For many, the game has been thoroughly over-analyzed with articles they deem to be cringe-worthy.

A trend in many of these articles is to acknowledge that Majora’s Mask is a darker, more mature game, but to then always spin that in a positive light. While they accept the game’s premise of life’s finiteness, articles always spin this as a message to embrace living for today.

Optimistic analysis prevails, despite the source material of the game also being quite pessimistic. Take for instance the game’s central premise of wearing masks. Many take it as a message to be yourself and not hide away who you are, which is accurate, but we cannot ignore that the game also argues that sometimes wearing masks is necessary.

Nintendo has always had an interesting relationship with horror in video games. For the entirety of its lifespan, horrific and/or violent video games have not made the shelves on Nintendo’s consoles nearly as readily as fantasy or family fun titles. Mario and Co. have explored haunted mansions, Pokémon trainers have met with spectral spirits in graveyards, and even Kirby has transformed into a ghost. While all these situations have the makings of inciting fear within the player, they tend to come off too cartoonish and scripted to affect our psyches deeply. An example of a Nintendo staple that does horror a little bit differently is Zelda. There have been numerous moments playing Zelda when I have been truly afraid or disturbed, and this has never been to do with gruesome violence or cheap shots. The answer lies in something a bit more psychological.

Hit the jump to read on.

For better or worse, The Wind Waker was a game which changed a lot of things in the Zelda series. We’ve all heard every man and his Cucco’s opinion on the graphics style, and we already know what everyone thinks about those extended periods of seafaring from island to island. But what about delving into something, quite literally, under the surface? Not only was Wind Waker’s above ground world vast and varied, but the mass of secret caves which dot the islands of the Great Sea like so many jewels are worlds of their own, and gave something to Wind Waker which was unique and brilliant—and it definitely makes sense to have a game with themes of swashbuckling on the wide open ocean to be amass with holes in the ground filled with treasure.

In Wind Waker, Nintendo felt that it was necessary to include a map of the locations of these secret caves, and despite there being less than in Ocarina of Time (at 28) with Wind Waker only having 20, it is a case of quality and not quantity. The Secret Cave Chart, ironically enough attained at Overlook Island, is testament enough to the importance of the holes to the game, to the point where they are seemingly more miniature quests in their own right, rather than the distraction status they seemed to hold in the Nintendo 64 Zeldas

By now many of you may be aware that I had what I have now deemed as a “failure to launch” when it comes to Super Smash Bros. for 3DS. My initial impressions were not looking good, mostly due to having intense lag in the single player areas whenever I faced 4 CPU opponents with items on no matter what stage I was on. It wasn’t pleasant, as having my screen freeze multiple times really kicks my brain out of the experience.

Thankfully this review is not based entirely on that experience, because I was able to rectify the issue after resetting my A Link Between Worlds 3DS XL and attaching a different Nintendo Network ID to it. Basically, a blank system with nothing downloaded and no games… except for my retail version of Super Smash Bros. for 3DS. Yes, the things I make difficult for myself (recovering my digital downloads) just for the sake of a review. Somehow this eliminated my lag entirely, allowing me to give a fair review of what most of you are already are or can expect to experience should you choose to dive in at some point.

Have we considered all that Majora's Mask has to offer? Many essays and articles have been written about the N64 gem, but none of them consider its cultural roots and its connection to Japanese theatre. This article serves as an introduction to a series about the cultural background of the themes, motifs, and structure of Majora's Mask and what the game has to say about the Zelda franchise and video games in general.