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On this week's episode of the ZI Podcast, Adam and Colin are joined by Rei and Zan Alda to talk about a slew of big news this past week. There has been a huge influx of  Twilight Princess HD news and The Fine Brothers decided to do something silly... then backtrack on it. Plus you know, everyone likes money right? They go one to talk about some really weird things they have done for money...

Fun fact about me: I actively deal with depression on a daily basis. While I take steps to deal with it, it is something that I still fight with quite often. One of the things that those that struggle with this disorder would note is that they have a lack of hope. Personally, I can identify with this. While not outwardly showing this, I struggle quite often with feelings of hopelessness and even worthlessness. It’s kind of funny, because if you met me, I would make sure that you didn’t know. I am never shy about it and I never intend on hiding it from people, I just choose to not let it show.

Hope is a strange thing to discuss as it is a completely intangible. In fact, it’s rather paradoxical. You cannot see it, but at the same time, you can. You can see it in the eyes and actions of those that hold onto it. In fact, it is often through the actions of others that we receive hope or can at least catch a glimpse of it. As a kid, a depressed shut-in of a kid, hope was something that I really did not have a lot of. I was always looking for an escape. Some may view escapism as bad, and while it certainly has the potential to be, it can also be used as a coping method. We can identify with a character in a world so purely and emotionally that we can even be given courage through them.

The Legend of Zelda has always been a series about courage...

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Adam and Colin join Julia and special guest Akai Riot to talk about an Evil Link, the retro-aesthetic that isn't seen much anymore, and item crafting ideas for future Zelda games. This week they go extremely in depth into the Zelda discussion, going into some extremely fine details on both the crafting and evil Link concepts. The art above is by Akai Riot himself, giving you a great preview at some of his work. Be sure to support him further on his Patreon, linked below. We hope you enjoy this week's episode...

Welcome to a new editorial series where I examine misconceptions some people have about aspects of the  Zelda series, its development, or even its surrounding fan base and community. For some readers you will simply nod your head along with this series. The goal, however, isn't necessarily to target those that already agree with these points – rather the point is to inform and educate those that don't know any better.

As with everything of course, many misconceptions with the  Zelda series and the surrounding community don't have an exact definitive answer. This series goal isn't always to define an absolute (though there certainly can be one, depending on the topic). Rather, the goal is to provide as much evidence and support as possible as to why I firmly believe that something is being misconceived. I will also try to detail out why such misconceptions exist in the first place.

The first topic is one that comes up rather frequently over the years...

 

Zelda Inquiries has returned and is ready to rock in 2016. This week features yours truly along with Managing Editor Darrin and Zelda theorist RMFH, aka Rick Hood. We tackle your burning questions and go as in-depth into the conversation around them as we realistically can. I do want to apologize for this first episode out the gate - I accidentally uploaded the wrong the wrong edited film of this, showing me doing audio syncing at the beginning. I did use the built-in YouTube tool to edit it out - but it's been stuck in processing that edit literally all day. Rather than reupload the right version - which will take a day to do, or wait for this edit to process - which again takes awhile, we'll press onward so we can start getting out our minisodes out tomorrow...

So as Nate announced earlier this month, Zelda Informer is officially changing ownership, and as such, this is likely the last post I'll be making here. The past couple weeks I’ve been talking with Mases, unpairing Zelda Informer from Gamnesia’s code library, and personally setting up his new server that’s going to be hosting the site. He knows he can call me up for future advice and any development needs he might have, but beyond that, my time running this place is officially drawing to a close. So I'm gonna title this with the words I originally announced this with back in 2007, because it feels fitting.

Eight years on a project like this is a long time, and things are very different from when this all started. I turn 28 in a couple weeks, and simply put, would like to pursue something new. I’ve been gathering up people that I've known over the years - friends, coworkers, journalists, and hackers - and we’re putting together a new blog project for politics, culture, travel, music, and investigative journalism – Pod Six. Naturally, getting something of this caliber going properly requires quite a bit of investment of the time and money sort, so it’s been on the drawing board for a couple years now with no realistic way to get it going. Then Mases offered me up an exit plan that leaves ZI in, honestly, pretty solid hands between him and Nate.

I’m not sure how many people saw the last bit of ZI/ZD that happened last month, but the public backlash was pretty negative. So why not mend bridges? Both sites serve basically the same community in different ways, why not work together? I’ve been tempted to bail on this before, but the problem I always encountered was people in the Zelda community with the actual resources willing to take it on. Before ZI even started, I watched the site we grew out of, Zelda Universe, sell out to several people who wanted nothing to do with the Zelda community but to run the sites for ad revenue. This absentee landlordism created the worst environment, and is one of the things that got us together to start ZI. Mases has been involved in the community a good long time and has had the resources to keep an equally mammoth site online this whole time, so I consider him pretty capable of taking this on.

With the other projects I’m putting my efforts into this year, ZI isn’t going to quite get the attention it deserves from its owner if I try to hang on to this at this point. Furthermore, all the goals I personally had for ZI were accomplished a long time ago. With the latest redesign, it feels like a good high note for me to go out on and pass the torch...

It was a not-so-chilly Christmas when I received my turquoise Gameboy Color, as well as my very first Zelda game, Oracle of Ages. I was still in single digits as far as age goes, and it showed in my gaming capabilities – the intro and visuals to Ages enthralled me more than playing it did. But eventually, I got around to actually playing the game instead of restarting it over and over to gawk at the image of singing Nayru. Unfortunately, your adolescent author had no inkling of what a strategy guide was, or if I was even allowed to access anything but Neopets on the Internet. This issue reached its worst point when I would get stuck in the same room of the same temple...

Last year I released two episodes of The Boss Man that talked about what I am excited for and what I am worried about when it came to Nintendo in 2015. I wanted to revisit that idea for 2016 as we enter Zelda's 30th anniversary. Certainly there are a lot of things to be excited for this year, but it's also true that with that excitement comes some worry. This week we're focusing on on the positive side of the coin as I give you my top 5 reasons I'm excited for Nintendo in 2016.

As always, be sure to subscribe to our YouTube channel and leave any topic suggestions for future episodes in the comments below.

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On this weeks podcast Adam, Colin, Jeffrey, and Jake dive into the deep end talking about NX rumors while also exploring what they like and don't like about  Tri Force Heroes. In fact, they go on to talk about the one key thing the game truly is missing that would have made the experience so much better. They round off the discussion this week talking about some of the very best Zelda music out there...

Music has always been a very distinct and personal part of my life. I “played” piano when I was in my early years of grade school, was in choirs, and even in band. Even now, I play the Ocarina (just like a good little Zelda fan) and guitar. While this does not give me too much knowledge on the finer intricacies of music, I do have a greater appreciation for it because of my musical background.

I’m really big on understanding the “how” behind things. A sort of trail that I have been on lately is understanding and exploring the emotions in The Legend of Zelda and how they factor into the storytelling aspect of the game. I guess you could say this was all jump started by playing a fantastic little nugget of a game called Undertale. It goes beyond games, though. Using emotions as a method of storytelling is apparent in movies as well. As a matter of fact, one of the biggest vehicles to convey emotions, is music. I recently read an article by Dan Golding on Kotaku about John Williams’s music in the new Star Wars film. It discusses how the music helps fuel the emotions of the film and I couldn’t agree more.