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We're back, talking about Breath of the Wild and Nintendo's future. Wait, is it déjà vu? There is honestly no surprise in this week's given topics as fans continue to berate us with questions about the future of Nintendo and the upcoming Zelda release next year. This week I have returned to full hosting duties while the co-host, Alfred, holds onto those editing reigns for at least another week (and probably one additional week) while I still trying to fund a brand new computer build. That being said, this week's special guest is the one and only Rozen who is one of our favorite musical masterminds...

We have featured music from the talented musician Pedro from the YouTube channel Music by Pedro before, and we just have to share his newest cover with you. Pedro has taken the Deku Palace theme from Majora's Mask,and has covered it using both a tenor saxophone and a flute. Obviously, he didn't actually play both instruments at the same time. Pedro records each part of the song separately and combines them for an end result that sounds fantastic...

Hello! And when welcome to yet another entry of Zelda Informer's weekly Photoshop Contest. The Zelda series is home to some of the most standout villains in video game history. From the series' mainstay Ganon to the ever-popular Skull Kid, Zelda baddies always rank up as some of the most iconic and the most sinister. We all have strong impressions of these Zelda villains, but have you ever considered what these antagonists would look like of they turned good? We want to answer that question in this week's contest. Share you creations, and check out the winners of last week's contest: Toon Zelda Possession...

Jayhan uploaded her cover to Twilight Princess’s opening theme onto YouTube. She exchanges the horns in the original version for an ocarina. She also preforms the vocal parts of the song on her own, though after the instrumental beginning of the song, instead of throughout the song, like in the original. These changes make Jayhan’s cover more soothing and gives the listener a chance to appreciate the instrumental part of the opening more. Also, since she separated the instrumental and vocal parts of the song, listeners can more clearly understand what’s being sung...

HyperBoyGames uploaded a video on YouTube that carefully dissected five popular theories about Breath of the Wild. Most of these theories have to do with the timeline placement of the game, though one or two of the theories center around how Calamity Ganon appeared around Hyrule Castle, as well as who Breath of the Wild’s Link is...

One of my favorite songs from Ocarina of Time has to be the Lost Woods theme (AKA Saria's Song). It is one of the more upbeat songs of the game and you can clearly see why this tune is what makes Darunia shake his groove thing when he first hears Link play it off his ocarina. The cover we have today is something that while Darunia wouldn't dance to it sporadically, he would instead be headbanging to it...

Console wars may not be escaping Nintendo after all. Ubisoft's CEO (who just got reelected for another year) came out during a shareholder meeting and briefly stated that Nintendo is going to be back in the race with the NX. His exact words were:

"Nintendo will be back in the race with the NX" Yves Guillemot, CEO of Ubisoft

That's a pretty bold statement...

Coming straight from the official Facebook page of Nintendo, new Breath of the Wild screenshots have been released to whet our appetites for the game even further. Each image (viewable in the gallery) shows off something Link has picked up while gathering supplies, as the Facebook gallery where these are found is named "The Legend of Zelda: Breath of the Wild - Gathering." Ranging from butterflies to bird meat, it looks like Link will have a more wide variety of items to collect this time around...

A popular thought and theory these days for Breath of the Wild is that it could possibly re-converge all of the branching paths of the timeline back into a single timeline, something that makes future games feel less convoluted for placement. This notion is possible, just like infinite splitting is also possible. Nintendo can do anything they want with placement and reasoning just because they feel like it. Still, this theory seems to consistently get brought up across several different sites, so I figured now is a great time to hold a full on discussion on it...

Speedrunners, you may want to turn away from your screens. Things are about to slow down.

When I’m playing or replaying any The Legend of Zelda adventure, my personal style is to let things draw out and drag on for as long as possible.

I could be on the doorstep of Ganon’s castle. But wait, I’m still missing a heart container… turn around and come back later. My completionist philosophy might take me to the same caves half a dozen times throughout a game. It may cause me to walk in circles, talking to the same damn people over and over again. I may forget where I’ve already been or what I’ve already done. No matter, I wouldn’t have it any other way...