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UPDATE: The data gathered and analyzed for this particular playthrough of Skyward Sword will not be included in my final evaluation of Handholding in 3D Zelda Games on Home Consoles because it was not held to the same standard as my audits of Twilight Princess, Ocarina of Time, and The Wind Waker. As a result, my verdict in the Hey, Look, Listen series has been delayed and a new article that reanalyzes handholding in Skyward Sword will be released once I can complete another playthrough of the game and write an analysis.

This decision has less to do with the fact that my first analysis of Skyward Sword excluded certain elements from consideration (listed in the Other Handholding Factors part of this article) and more to do with the fact that I did not judge Skyward Sword by the same criteria as I judged later games in this series. As a result, I am strongly considering a second playthrough of Majora’s Mask for the same reasons...

Ah, Yuga. How the internet exploded when we got our first glimpse of you. Your flamboyant wardrobe and catchy theme music compliment you greatly. How I long to see you in a home console Zelda title; you would be perfect for the big screen. This being said... let's explore you a bit more in depth.

I’ve been part of the Zelda theorizing community for a long time. While I have only on rare occasion come up with my own theories, I have always enjoyed discussing others'. Most of my own personal theories surrounded the Timeline and the order of the games. Of course, my point to theorize about the timeline ended when Hyrule Historia came out. The fun of timeline speculation was that the goal was to try and create the most accurate timeline that Nintendo themselves is actually using. It was a way of truth seeking.

Of course, theorizing in the Zelda kingdom has gone well beyond the timeline, which arguably started the theorizing movement. We have Messages in Majora’s Mask and Philosophy in The Wind Waker, all the way to the debunked Link is Dead theory. There are tetraforce theories and really…far too many to count.

Theorizing is fun and interesting, and gives fans something to enjoy while we wait for the next Zelda game. Still, I feel it is important to understand the two bases on which Zelda theorizing is built. That way we stay as informed as possible as fans and don’t start accepting fiction as reality...

One of the most popular and prevailing theories in the Zelda kingdom today is the Link is Dead theory, which stems from Link dealing with purgatory and the acceptance of his death during the events in Majora’s Mask. In other words, Majora’s Mask never happened, as it was a twisted part of Link’s own mind in purgatory as he went through the five stages of grief, eventually accepting his own death. I'm here to tell you why Link is very much alive during and after Majora's Mask...

Hello everyone! For those who don’t know, this article is a continuation of a series about level design in Zelda games. Today we’ll be looking at a frequently lauded dungeon from Skyward Sword: the Ancient Cistern. This dungeon constantly finds its way onto top ten dungeons lists, but all I ever hear this dungeon praised for are two things:

  1. The theming (Heaven and Hell, Buddhist symbolism, etc.)
  2. The boss fight (Koloktos)

After that, I hear nearly nothing about the actual design of the level itself. So I won’t be talking much – well, at all, really – about the spiritual themes and whatnot present in the Ancient Cistern. Because, quite honestly, this dungeon would be a fantastic example of exquisite level design without any of that symbolism. Let’s dive in, shall we?

When one ponders the possibility of a Zelda television series or movie, the general idea that pops into one’s head is an adaptation of one of the games, likely Ocarina of Time. The story would follow the events from the game, with the viewers following Link around on his adventure and Navi as his sidekick; the show would also likely implement plenty of creative license to better flesh-out the characters and locations and enhance the dialogue from the way it appeared in the 1998 original...

Majora's Mask is a mysterious Zelda title full of many different themes and identities. The land of Termina was so surreal compared to Hyrule that it just lent itself to many interpretations and ideals. Perhaps one of the biggest themes in the recently-remade title is loneliness...

More photos have surfaced online of the Majora’s Mask version of the New Nintendo 3DS and the Skull Kid figurine that some of you will be lucky enough to have coming your way tomorrow. These pictures show the NN3DS’ box, as well as the console from multiple angles, up close and personal. We even get a shot of it opened, showing off the nice large screen and familiar controls. The Skull Kid figurine is shown from almost every side, so you can . . .

Majora's Mask 3D features numerous changes from its original version on the Nintendo 64, and it in turn offers us unique insights into how the minds behind the Zelda series have changed over time. By examining differences between the remake and the original, we can explore the possible motivations behind these changes and learn how the perspectives and opinions of Nintendo's finest may have shifted and varied over the past fifteen years. Specifically, through the study of certain magical abilities that have been altered for Majora's Mask 3D, we can reveal a fundamental shift in the mindset concerning magic power in the Zelda games.

For three days we have examined the ways in which magical abilities have been altered for this remake, and with what we've learned we can now delve into the core change that has occurred in Nintendo's perception of magic. Doing so permits us to predict how they may use and employ magic in the future of the series – and I am sorry to report that, for those of us who love magic and the many powers it has afforded us, that future does not appear very bright.

Without further ado, let's begin today's analysis.

IIf you plan on trading-in your current Nintendo 3DS for a New Nintendo 3DS from GameStop, be prepared to follow a somewhat lengthy process in order to transfer all your data to the new system.

An article by Polygon highlighted the process several GameStops reported customers will have to go through in Ohio. Calls to GameStop stores in Washington confirmed the process consumers must go through in order to trade-in their current 3DS for a New 3DS and keep their data . . .