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The Adventure of Link is often considered the black sheep of the Zelda family. Despite being one of the best-selling games in the entire series, many of today’s Zelda fans still haven’t played the title, while others have likely never completed the adventure. By today’s standards, Zelda II: The Adventure of Link is an extremely difficult game and lacks the mass appeal other adventures offer.

Yet, can the black sheep actually be the best offering in the series? While the aim of this article series isn’t to convince anyone one way or the other, I will admit going in that this is my favorite game in the series. While I will try to remove some of my personal bias and stick to the facts, I wanted to be upfront about this. The Adventure of Link may be the best Zelda in the series, so let’s explore how this could be possible.

Welcome to a new article series at Zelda Informer, where I explore every game in the series to determine why some may feel that game is the best Zelda game ever made. The goal is not only to explore the positive aspects of each game, but to give an idea of the very different reasons each of us enjoy the Zelda series, which is why no one game will ever be universally accepted as the best. No right or wrong answer exists for which game you feel is the best, but maybe this series will get you to look at some games in a new light.

The Legend of Zelda for the Nintendo Entertainment System is one title most Zelda fans are at least aware of. It started the entire series and gave us at least one thing that has stayed true in every game to date: the theme song for the entire series. Despite being the first in the series, it can arguably stand as one of the greatest — maybe even the best depending on your personal tastes. Let’s explore what makes this game possibly the greatest Zelda game of them all.

Pianist and composer Sonya Belousova of PlayerPianoMusic.com demonstrates her musical skill as she hears snippets of and improvises on beloved video-game themes like, Super Mario Bros., Street Fighter, Kid Icarus, and, of course, The Legend of Zelda. Since authors here at ZeldaInformer recently have put out a fair amount of literature on Koji Kondo's favorite musical themes, projects, and so forth, this video attests to the cultural and artistic capital he has gained even in performance practices long associated with classical-music traditions.

Masks are a key motif in Majora's Mask, but what is the meaning beneath — or rather within — the masks Link wears? This is the second article in a series exploring the cultural roots of Majora's Mask, focusing on the nature of the masks and their function in the game.

I recently posted an article about an arrangement of Twilight Princess's "Hyrule Field at Night" and received some stimulating but conflicting responses about music in the The Legend of Zelda games. Naturally, discussion about Skyward Sword wasn't too far away, as it was the first of the series to feature orchestral music during gameplay. What interested me, however, was that some have argued that Skyward Sword featured only a few orchestral pieces (upwards of three), while others maintained that there were more than that. And that's the web I want to untangle. Exactly how much of Skyward Sword's music has orchestral music as opposed to digital music? Is there a clear answer? Have the composers even commented on such details? Does anyone really know?

Skyward Sword is a great game.

While watching the ending credits, I was reminded of all the fun I'd had in Skyward Sword's tremendous environments and colorful characters for 39 hours and 16 minutes. Many of the most satisfying moments of my Skyward Sword playthrough were found deep in its dungeons, or the instant I dealt a final blow to the end boss with only a lone heart and no health potions or fairies remaining. A smile was also brought to my face many times by Groose's antics, Peatrice's outrageous infatuation with Link, and the simple joy of rotating a boss key into position with the Wii Remote.

I finished my playthrough of Skyward Sword in 10 days, but this was not the first time I played the game...

Link has been rocking a Green Tunic in the Zelda series ever since the very first game came out on the Famicon in Japan during 1985, when the game was titled Hyrule Fantasy rather than The Legend of Zelda. It is classic in all the right ways and it truly signifies both in games and in marketing that this is the iconic hero from The Legend of Zelda series. Yet despite all of this, its importance to both the series lore and to making a Zelda game be… a Zelda game seems rather insignificant...

Have you ever wanted to have a Zelda themed Christmas? Well, iHasCupquake of YouTube has created a “make your own Navi ornament” tutorial. In this three minute tutorial, iHasCupquake shows a simple and cheap way to create your own little Navi tree ornament using easily accessible materials. The great thing about this tutorial is that it allows you to expand what you've learned and make many more ornaments...

Which hand does Link favor? For the longest time, Nintendo portrayed Link as a left-handed hero. This representation held steady from the first game way back in 1986 all the way to the 2006 release of Twilight Princess. While Link is right-handed in the Wii version of Twilight Princess, but it isport of the GameCube version of the same game, where the entire game world (including Link's favored hand) is inverted from left to right. Official art for Twilight Princess also shows Link as a left-handed hero, so the Wii version bends but does not break the trend of left-handed Links.

However...

Sometimes nothing in life is worse than uncertainty. For me when I was 15, that was telling someone I liked how I felt. The fear of rejection ran rampant, but more than that, the fear not knowing how she would respond tore me apart more. I did eventually tell her and yes, it worked out… at least at the time. The point of this story however is to express that uncertainty can be a very painful experience.

Hitting closer to our home and our hearts as Nintendo fans, Nintendo has done nothing but provide uncertainty about our ability to grow our amiibo collection. For our purposes we’ll steer clear of what various retailers have been saying: We don’t doubt the validity, but their words do not come from the horse’s mouth as it were. Nintendo has released a few public statements about amiibo and their availability, but none of them offer any clarity.