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Fan theories, hypotheticals, and speculations have become a staple in the Zelda fan community. Whether they relate to the official timeline, character relationships, or an obscure part of Hyrulian lore, theories are popular points of discussion for fans. But even with all the discussions, how much do fan theories really matter in the grand scheme of things? How much should we value fan theories...?

Link has been known as a silent protagonist since the very first game that came out. Sure, over the years he’s had his various grunts and even audibly says “come on” in The Wind Waker, but he’s been one of gaming’s poster children for a silent protagonist. But is Link actually mute? Does he truly not say anything at all?

Link actually does speak and he speaks fairly often, but how come there is a perception that Link “shouldn’t be speaking” every time a comic, fan made short, or really anything related to Zelda comes into existence? Why do fans actually think Link is a mute...

An amazing and talented crafter named Linda, also known as Eponases, recreated the iconic stained glass window from the Wind Waker in cross stitching! This beautiful piece took 8 months to create. The above video is comprised of 585 progress images that were taken during the crafting process. The stitching was done on 18 count aida, the final piece being 34cm x 22.5cm (13.5" x 8.7"), and required 37,446 stitches to complete...

Last week I discussed the terrible narrative of Majora’s Mask, and today we’re taking a look at its terrible gameplay. Majora’s Mask went to great lengths to differentiate itself from other games in the Zelda franchise when it was released in 2000, but there’s a wide gap between simply standing out and successfully innovating.

While some of Majora’s Mask’s gameplay delivered fresh and rewarding experiences, it also served up many stale slogs of repetition, unpolished game mechanics, and major features that were undercooked. Let’s start with a look at one of the worst game mechanics in Majora’s Mask: the way it handles saving game progress...

Zelda Remakes are certainly something that has slowly become a mainstay for the franchise. While it technically started all the way back when Link’s Awakening DX was released, we’ve seen a more common trend for their existence in the last handful of years. We got Ocarina of Time 3D in 2011, The Wind Waker HD in 2013, and Majora’s Mask 3D in 2015. You could argue we’ll be getting our next remake in 2017 – just in time for the launch of new hardware.

It’s obvious we enjoy remakes and even more obvious that creating them is extremely profitable for Nintendo – Majora’s Mask 3D is currently the fastest selling handheld Zelda game ever released. We don’t know if those sales will crash anytime soon, but regardless it was a smashing success. The Wind Waker HD, despite releasing on hardware with a small install base, has sold north of a million units. Ocarina of Time 3D is around 3.5 million units sold.

Still, there seems to be this resounding response within the fandom anytime a remake is brought up – enough remakes, we want new Zelda games! Sometimes a small quip is thrown in about their dislike of the current remakes – and really everyone is entitled to their own experience with them.

I lost more than four hours of progress in Majora’s Mask because I committed the cardinal sin of watching the Moon fall. This forced me to replay one of the worst dungeons in the Zelda series: the dreary and mazelike Great Bay Temple. This situation wouldn’t be so bad if the knee-jerk response from fans weren’t giddy excitement. Losing my progress, as they might claim, is what the Happy Mask Salesman was warning me about with all his talk of meeting a “terrible fate.”

It is a terrible fate. And Majora’s Mask is a terrible game, especially by Zelda standards...

No matter how far away a new Zelda game is, or how little we know about the next entry in the series, thoughts and theories are always swirling in our minds. What will the next game be like? Will it be top-down or 3D? Will it be set in Hyrule or somewhere else? How in the world can we possibly know what will come next in the series? 

Welcome to a new set of articles designed to do just that: extrapolate on past Zelda games to inform us about potential future entries. To do this, I’m taking a close look at the Zelda timeline; in particular, each of the three eras: the Era of Decline, the Child Era, and the Adult Era. Why only look at those eras, and not the Unified Timeline from Skyward Sword to Ocarina of Time? I think it’s time to move the timeline forward and explore the future of the three different eras brought about by the events of Ocarina of Time. Let’s start this off with a look at the Era of Decline.

Items are among the biggest things that makes Zelda what it is. Everyone has a favorite: the hookshot, the bow, the boomerang, there are so many to choose from. However, what about the items that have only appeared once? Items that, for whatever reason, were never put into another Zelda game after their initial appearance. Whether the item wouldn't fit in a different style of Zelda, or the item wasn't exactly as useful as it was intended to be, these items only had one chance in the sunlight...

Yesterday, Nintendo announced a brand new Super Smash Bros. ballot via a Nintendo Direct. The purpose of this ballot is to determine what new characters would be added to the game. Nintendo has given us, the fans, the power of changing Smash Bros.'s future!

What character should the fans want? What character does Smash Bros. need? Being a dedicated Zelda fan, I want more Zelda in my Smash; but what Zelda character should be added? Here are my top three choices for who it should be...

Greetings, Internet and Miiverse! I’m Reggie Fils-Aimé, president and COO of Nintendo of America and starting today, your number one source for all things Reggie!

For many years, countless fans have requested to be informed about me, and now that I have acquired a web address from a jolly fellow in Wisconsin, I have decided the Internet is ready for that request to be fulfilled.

As Editor-in-Chief of Reggie Informer, my first priority is to keep you all informed of all things Reggie. But life was not always so simple...