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Late last night Nintendo decided to release a rather hefty update to the Wii U firmware. The update allowed for system transfers exactly like the 3DS, but more interestingly it made the eShop usable with a Pro Controller and Wiimote. This means the only thing currently not able to be done on the Wii U without a GamePad is changing system settings – an update that should be rather simple to implement whenever Nintendo feels like it. This simple change got my mind racing – could Nintendo release a bundle without the GamePad? It seemed like a rather simple concept, but it spurned a completely unintended debate.

Through this debate it made me realize something – yes, Nintendo can release a bundle without it. More importantly, they should release a bundle without this holiday season. The time is right for it, or as right as it can be right now, and it would actually benefit all Wii U owners. How is that possible? Wouldn’t current GamePad users be left in the dust?

The Legend of Zelda: Twilight Princess was a fantastic game, filled with epic battles, an enormous world, and a...horribly flawed storyline. Over the past few months, we've reviewed numerous issues with the story and proposed methods through which they could have been resolved – all while trying to maintain the same basic story as in the game we got. It's one thing to provide a solution; it's another challenge entirely to do so in ways that the development team could have feasibly implemented. Sure, not every idea was that simple...but then, I made no promises that they would be.

All the work we've done has been segmented: we've dealt with one issue at a time, rewriting it as best we could. Even so, it should be clear by now that I've been writing these articles with an overarching perspective – after all, we've often taken aspects of previous articles to use later in the series. So today, since we've gone through all the major issues that I noticed, I figured it was a good time for a general recap.

Herein lies the entire reworked tale of Twilight Princess, replete with all of the changes that I've put forward over the course of this series. It's my hope that, by viewing all these changes in one place, you can see the vision that I've had for the game.

We know what Zelda U looks like. We know it is based on an open world concept. Beyond that we know very little, and that is what leads into today's wishlist. We all love various aspects of Zelda, but what do we really want out of the game? That's for you to decide for yourself, but inside I present my 10 ideas and concepts I want to see implemented into Zelda U.

The Legend of Zelda: Twilight Princess was a fantastic game, filled with epic battles, an enormous world, and a...horribly flawed storyline. Each week we'll be looking at one of these flaws to determine what went wrong and why, as well as to discuss ideas of how the tale could have been rewritten to fix these problems and strengthen the story as a whole. ...Preferably without drastically departing from the original storyline of the game, but I make no promises.

Standing on the outskirts of Hyrule, Ordon Village is Link's home and, therefore, the first area you explore in the game. While this could have set it up to become a location of major importance as the story progressed, the developers decided to go an entirely different route: ignore it, forget about it, and hope that gamers do the same. I mean, it's not like anyone actually pays any attention to storylines and arcs, especially not for a location...right?

*cracks knuckles* Heh, heh, heh... Well, Nintendo, actually...

If you truly are a Zelda fan and not some shapeshifter sent to this plane of existence by a dark wizard hell-bent on tipping the balance of life in his favor, then you no doubt have some kind of relationship with Tingle. Is the relationship good? Bad? Is it… complicated? Well, my relationship with the guy is good. Sooooo good. Read on for more!

Yesterday we had some interesting revelations when examining the overall sales figures for the series over the years. It isn’t so much about what game sold what, but rather the fact that comparatively, the Zelda series has less of an impact sales wise the bigger the gaming population grows. Now, due to differing gaming tastes this is bound to happen – but as the gamer population grows you would figure that the Zelda game sales would also improve, even if it loses ground for influence. That hasn't been the case.

Zelda sales numbers seem straight-forward: They’re simple data about how much each game has sold. They’re easy to understand, and they’re easy to reference when you need to prove a point. But the attention generally stops there, when there is in fact much to be learned from sales data! Let us begin with the most important list: the sales data for each Zelda game, ranked...

I have spent years pondering and talking about what makes the Zelda games tick: why do so many people, including myself, hold them in such high regard? What is this “Zelda magic” that everyone spaks of, and what do they mean when they say it? So I decided to ask! I built a survey intended to give me a glimpse into the minds and tastes of Zelda fans, and distributed it within the online Zelda fan community. I got nearly 6000 responses, an outstanding show of interest from my fellow fans, and learned a number of interesting things.

The Legend of Zelda: Twilight Princess was a fantastic game, filled with epic battles, an enormous world, and a...horribly flawed storyline. Each week we'll be looking at one of these flaws to determine what went wrong and why, as well as to discuss ideas of how the tale could have been rewritten to fix these problems and strengthen the story as a whole. ...Preferably without drastically departing from the original storyline of the game, but I make no promises.

Despite this being our third article on issues focused around the Ordon children, I actually had very few problems with the kidnapped kids themselves. They were mostly minor characters with minor roles, who completed their character arcs early in Link's adventure and stepped out of the spotlight without vanishing or becoming stagnant: Malo took over the store, Talo manned the lookout tower, and even Beth and Colin at least had different things to say as you continued through the game. Most of them were fine as-is.

Key word: most. Not all. One of the abductees completely failed to live up to her potential, which is even more disappointing given how strong a character she was in the first half of the game. Let's dive in and take a look at the child of Ordon whose role definitely deserved some improvement: Link's dear childhood friend, Ilia.


This article was originally released exclusively here at Zelda Informer back in November 2012 before being published around the web in 2013. It goes without saying that it contains spoilers.

"The rising sun will eventually set, a newborn's life will fade." — The Sun's Song, Royal Family Tomb Inscription, Ocarina of Time

The following article is philosophically focused and therefore expresses certain views of religion, life and especially death.

Please also note that while the following article is centered on The Legend of Zelda, it also draws heavily from wider culture for further perspective. References to media other than The Legend of Zelda are made in such a way that the only prerequisite remains your passion for the Zelda series.

This article is dedicated to all of the missed opportunities: to the people in our pasts who we should have taken the time to get to know better.