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I have been looking forward to Hyrule Warriors since it was announced. The Legend of Zelda series has had many war stories told in its time...just, you know, it was always via backstory for whatever current conflict Link found himself wrapped up in. We have never gotten a Zelda game set in the middle of a war, with thousands of enemies coming at Link and his companions, and so the very concept of Hyrule Warriors appealed to me from day one. And I'm sure I'm not the only person like that.

Yet as time has passed, I've felt a bit of concern growing in the back of my mind. There's this constant worry that I've experienced every time we make a Hyrule Warriors post, or every time I read the comments, or even as I talk to the rest of the ZI Staff about it. It took me a while to put my finger on what exactly was causing this anxiety, but now that I've got it, I think we all need to step back and remind ourselves of one thing—something so simple, but which could drastically alter the way we receive the upcoming game:

Hyrule Warriors is NOT a Zelda game.

It's been many years since we last compiled a staff list of all 17 main line games being ranked. The question today is where the games collectively rank from our staff in 2014! Later we'll run a poll to help determine where our fans rank games, but more on that later. These sort of lists are ever changing each year as everyone shuffles games around over time. As of today, this year, in 2014... this is what the staff have determined to be our full list. This list is based on individual listings by staff members behind the scenes.

Never fear—this isn't a post that is going to be spoiling anything. Instead I am here to talk about the real enjoyment that can be had by spoiling a game. Not in the sense of us "ruining" the game for folks, but in the real logical sense why there are so many that want to have the game spoiled for them. You all know who you are, and when it comes to Zelda I am right along with you. The goal of this is to have an open discussion on the benefits of enjoying spoilers to give those who don't insight into a side they may never fully agree with.

Who is Tetra? I mean, we know who she is, but… who is she? A reincarnation of Zelda, obviously, but before we knew that, she was a pirate. A little kid who, I can only imagine, usurped power in whatever shanty town she hails from, somehow...

Development has concluded, a Nintendo Direct has been aired, and now Hyrule Warriors is finally ready for its upcoming release in Japan on August 14th. With the game so close to arriving, there is still a surprising amount of unknown pieces of the title, namely, the roster. The developers at Koei Tecmo and Nintendo have done their best to pack as much Zelda into this Zelda game as possible. Little nods to the series are featured in each character’s fighting style, with signature moves like Link’s spin attack to Zelda’s ability to use the Wind Waker.

Yet, I still think there is room for improvement. There has yet to be an announcement that the current Hyrule Warriors roster is final. New fighters could be announced any day now; there is even a possibility of DLC in the future. I think the developers are missing a few key characters that are necessary to create a true love letter to The Legend of Zelda.

Will all my demands be met? Probably not. I would at least like to see a few. Head inside to see my thoughts and share yours.

There was a time when we as Zelda fans did not have a ton of variety to choose from for our handheld pleasures. There were not very many original Zelda titles that were available on the Game Boy Advance, and in the distant past of 2004 we received the bright light that is The Minish Cap. This game was the last true top down Zelda game until the recent A Link Between Worlds and that was almost a decade ago! The game is under appreciated and I think it deserves an extra little bit of love from us...

I am probably one of the few who hold Link’s Awakening as their favorite Zelda title. It was the one that introduced me to the world of adventure and the one that, to this day, has had the most impact on my love of the series. I still get a little teary-eyed when I hear the Ballad of the Wind Fish. Unsurprisingly, it is the one that I have replayed the most as well. As I’ve gotten older and studied more in the world of literature, I've found something that makes me love the game even more: The Legend of Zelda: Link’s Awakening takes inspiration from medieval English literature.

Late last night Nintendo decided to release a rather hefty update to the Wii U firmware. The update allowed for system transfers exactly like the 3DS, but more interestingly it made the eShop usable with a Pro Controller and Wiimote. This means the only thing currently not able to be done on the Wii U without a GamePad is changing system settings – an update that should be rather simple to implement whenever Nintendo feels like it. This simple change got my mind racing – could Nintendo release a bundle without the GamePad? It seemed like a rather simple concept, but it spurned a completely unintended debate.

Through this debate it made me realize something – yes, Nintendo can release a bundle without it. More importantly, they should release a bundle without this holiday season. The time is right for it, or as right as it can be right now, and it would actually benefit all Wii U owners. How is that possible? Wouldn’t current GamePad users be left in the dust?

The Legend of Zelda: Twilight Princess was a fantastic game, filled with epic battles, an enormous world, and a...horribly flawed storyline. Over the past few months, we've reviewed numerous issues with the story and proposed methods through which they could have been resolved – all while trying to maintain the same basic story as in the game we got. It's one thing to provide a solution; it's another challenge entirely to do so in ways that the development team could have feasibly implemented. Sure, not every idea was that simple...but then, I made no promises that they would be.

All the work we've done has been segmented: we've dealt with one issue at a time, rewriting it as best we could. Even so, it should be clear by now that I've been writing these articles with an overarching perspective – after all, we've often taken aspects of previous articles to use later in the series. So today, since we've gone through all the major issues that I noticed, I figured it was a good time for a general recap.

Herein lies the entire reworked tale of Twilight Princess, replete with all of the changes that I've put forward over the course of this series. It's my hope that, by viewing all these changes in one place, you can see the vision that I've had for the game.

We know what Zelda U looks like. We know it is based on an open world concept. Beyond that we know very little, and that is what leads into today's wishlist. We all love various aspects of Zelda, but what do we really want out of the game? That's for you to decide for yourself, but inside I present my 10 ideas and concepts I want to see implemented into Zelda U.