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Technically 2014 hasn't ended yet, but that hasn't stopped someone from compiling the top searches on miiverse for 2014. That someone is Nintendo, who provides a neat online tool to see what the top searches are for the given year. The next update won't come until the end of December, but I don't see much changing in the list since it encompasses the entire year. Still, a year where no main line Zelda game released and Hyrule Warriors became the face of the series (in 2014), it's still pretty impressive. Next year we'll see if it can rise to the top...

Well, just about everyone has assumed this by now, and we even did a report less than a month ago on a piece that seemed to confirm Grezzo's involvement in the upcoming 2015 release of Majora's Mask 3D, but until now there hasn't been official confirmation. A rating from Australia lists Grezzo as the developer of the game, finally confirming what we all suspected...

Masks are a key motif in Majora's Mask, but what is the meaning beneath — or rather within — the masks Link wears? This is the second article in a series exploring the cultural roots of Majora's Mask, focusing on the nature of the masks and their function in the game.

We have 11 new pieces of official art for you today for Majora's Mask 3D, kindly provided to us by the folks over at Nintendo Everything. Some of it appears to be versions of the original official art while others are completely brand new. One thing I really loved was the particular detail put into the second render of the actual Majora's Mask. It's unlike anything I have seen before that wasn't fan made. I also really love the new version of art used for Deku Link. There is some good stuff here for those who can't get enough of this title...

Were you hoping for the Majora's Mask soundtrack in Majora's Mask 3D to get overhauled? Maybe a digital re-orchestration? Koji Kondo has shed light on this and states rather plainly they didn't do anything of the sort. They cleaned up the audio, just like they did in Ocarina of Time 3D, along with some re-balancing to suit the 3DS speakers versus TV speakers. For the most part however, the game will sound exactly as it did back in 2000. Here's what Koji Kondo said when asked about the music in Majora's Mask 3D...

Nintendo Minute hosts Kit and Krista had the chance to interview the prolific composer of video-game music, Koji Kondo, whose list of works include several iterations from the Super Mario Bros. and The Legend of Zelda series. Kit and Krista’s subject for the interview was Kondo’s “compositional process.” Borrowed from scholarly discussions about music, the term refers to the methods and/or steps by which composers write a piece of music from conception to the finished product. In other words, it addresses the question: How do composers compose? As may be imagined...

We have seen handheld/console connectivity in Zelda games before, such as the Tingle Tuner in Wind Waker, and the GBA connectivity in Four Swords Adventures. It's been ten years since the last attempt. With Super Smash Bros. for 3DS able to connect to the Wii U version (serving to transfer custom characters, or function as a controller), what would you think about this for a Zelda game?

This week's issue of Shonen Jump has announced an upcoming update that will allow amiibo support for Bandai Namco's One Piece: Super Grand Battle! X for the 3DS. The figures will allow players to unlock special costumes based on the amiibo you scan, including a Link outfit for Roronoa Zoro. Interestingly enough, this would make it the second third-party game to receive amiibo support, the first being the Ace Combat remake, also published by Bandai Namco.

The game was released...

If there was one aspect of Ocarina of Time 3D most fans can agree was a slight let down, it was that the music itself didn't get the same "remade" treatment the game did. Some felt maybe Grezzo was being lazy or possibly that the budget didn't exist to take care of it. Whatever the case may be, folks generally wished it happened. Koji Kondo has finally spoken up on why it didn't occur, as it appears it was entirely his own decision to not do it...

Koji Kondo has been around for a long time at Nintendo, so he's composed hundreds if not thousands of different songs for various games - either as the lead sound director or simply as someone who is part of a larger team. We've come to know and love many of his works over the years, with much of them being instantly recognizable when we hear them anywhere we go. Interestingly enough, The Legend of Zelda theme is among some of his favorite compositions he has ever created. Here's what he had to say when asked in a recent interview about his favorite music...