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Hello everyone, and welcome to a new series of editorials where I will be talking about level design in Zelda games! Here’s how this series will work:

Each week (roughly, there’s not a set schedule for these), I will highlight a single dungeon in any given Zelda game and talk about its level design. The title of the series should clue you in that I’m focusing on “brilliant” level design. I’m looking for unique ideas, great ways of teaching the player without spelling it out, character progression, clever item usage, mind-bending puzzles, and memorable boss fights. 

Today I’ll be focusing on one of my favorite dungeons from one of my favorite Zelda games: A Link Between Worlds’ Dark Palace.

Earlier today, UK-based game retailer GAME announced on their official Twitter page that they will be offering an exclusive pre-order bonus for the standard edition of The Legend of Zelda: Majora's Mask 3D. The bonus comes in the form of an awesome-looking paperweight, featuring the Majora's Mask itself...

According to Lets Talk Nintendo, Jakks Pacific is releasing brand new Nintendo toys in 2015, including an entire The Wind Waker toy set, Ocarina of Time Link, and Skull Kid (the Majora's Mask version). They all look pretty fantastic and I will be looking into getting these ordered in myself. We have some image of most of the Zelda related toys, along with a few for the other sets they are also going to be releasing. The sets and figures will be released in three separate...

Ocarina of Time is arguably the most popular game in the series, but is it the best? While it doesn’t top my personal favorites list, there are several aspects it does very well – so well it could put it at the top. Like the original The Legend of Zelda and Link’s Awakening, this game marked a major point in Zelda history – but this is the best fact based analysis I can find to put the game at the top, thus those impacts don’t technically matter in this case.

Remember that the goal here isn’t for me to tell you or even convince you that any game in the series deserves the crown, but to rather point out the best aspects of each game compared to those of the rest of the series and let you decided for yourself. That being said, here is what I found to be the most profound aspects of Ocarina of Time.

Technically 2014 hasn't ended yet, but that hasn't stopped someone from compiling the top searches on miiverse for 2014. That someone is Nintendo, who provides a neat online tool to see what the top searches are for the given year. The next update won't come until the end of December, but I don't see much changing in the list since it encompasses the entire year. Still, a year where no main line Zelda game released and Hyrule Warriors became the face of the series (in 2014), it's still pretty impressive. Next year we'll see if it can rise to the top...

Well, just about everyone has assumed this by now, and we even did a report less than a month ago on a piece that seemed to confirm Grezzo's involvement in the upcoming 2015 release of Majora's Mask 3D, but until now there hasn't been official confirmation. A rating from Australia lists Grezzo as the developer of the game, finally confirming what we all suspected...

Masks are a key motif in Majora's Mask, but what is the meaning beneath — or rather within — the masks Link wears? This is the second article in a series exploring the cultural roots of Majora's Mask, focusing on the nature of the masks and their function in the game.

We have 11 new pieces of official art for you today for Majora's Mask 3D, kindly provided to us by the folks over at Nintendo Everything. Some of it appears to be versions of the original official art while others are completely brand new. One thing I really loved was the particular detail put into the second render of the actual Majora's Mask. It's unlike anything I have seen before that wasn't fan made. I also really love the new version of art used for Deku Link. There is some good stuff here for those who can't get enough of this title...

Were you hoping for the Majora's Mask soundtrack in Majora's Mask 3D to get overhauled? Maybe a digital re-orchestration? Koji Kondo has shed light on this and states rather plainly they didn't do anything of the sort. They cleaned up the audio, just like they did in Ocarina of Time 3D, along with some re-balancing to suit the 3DS speakers versus TV speakers. For the most part however, the game will sound exactly as it did back in 2000. Here's what Koji Kondo said when asked about the music in Majora's Mask 3D...

Nintendo Minute hosts Kit and Krista had the chance to interview the prolific composer of video-game music, Koji Kondo, whose list of works include several iterations from the Super Mario Bros. and The Legend of Zelda series. Kit and Krista’s subject for the interview was Kondo’s “compositional process.” Borrowed from scholarly discussions about music, the term refers to the methods and/or steps by which composers write a piece of music from conception to the finished product. In other words, it addresses the question: How do composers compose? As may be imagined...