In today's Nintendo Direct, Iwata showed us more gameplay for the next upcoming Zelda release, The Legend of Zelda: Oracle of Ages and Oracle of Seasons, which are coming to the 3DS eShop on May 30th.
Now, Nintendo has just released brand new trailers for both of the games! They seem to be emphasizing the advantages of purchasing both games by marketing them as separate experiences.
For a limited time, both games are set to cost $4.99 each, so enjoy!
Hop inside for a look at both trailers!
Awhile back I did an interview with someone from Nintendo Force Magazine to draw some extra attention to the Operation Moonfall movement. The goal of the interview was not only to expand awareness of the movement, but to also catch Nintendo's eye a bit more. In addition, it also provided some slight insight to where the project stands currently. Eiji Aonuma has vocally acknowledged the movement's existence, which was already a major stepping stone. Now with Zelda 3DS on the horizon, you can expect us to really start pushing the movement again this winter. Head inside to see the interview in full.
The original A Link to the Past featured a Light and Dark world. Twilight Princess featured the normal Hyrule plus the Twilight Realm. According to a chat Eiji Aonuma held with CNET, A Link to the Past 2 will feature a very similar format:
But why A Link to the Past? Why not create a new world for Link to explore? Mr. Aonuma says that the 3DS has allowed for the revisiting of a top-down world and provided new ways for the player to interact with a Zelda game. It was the perfect chance to reopen A Link to the Past. And like some other Zelda games in the past, the 3DS sequel will alternate between a light and dark world.
So there you have it, there will be a Light and Dark world, just like in the game that takes place before it in the timeline. Eiji had more light to shed on Zelda 3DS, which you can see after the jump.
Screw Attack's top 10 Zelda Bosses of All Time video is pretty awesome. I agree with much of the list personally, and I am so glad to see the Tingle games get a little love. Tingle is such an underrated character here in North America, so thankfully he finally gets some credit where credit is due. That being said, many of you wont remember that we actually created our own staff wide top 10 video back in the day. You can check that one out inside.
We all know there is a very faint, highly unlikely hope, we will hear about Zelda U during E3. Either from an interview... or even a Nintendo Direct centered on Zelda (and if they plan to talk Zelda U, it is possible with three games on slate). What we also know is that Smash Bros. is getting unveiled, and as such, it is possible we see our first iteration of Link on the Wii U that isn't a remake of a previous game. Last time around they used Twilight Princess's model and it made a lot of sense. Likewise, using Skyward Sword's model seems like a natural fit, especially since Smash is probably arriving before Zelda U.
However, since Smash Bros. is more of a "once in a console generation" type game, it is possible they model it after the Link that has yet to come out. That way the models line up with each other for the entirety of the Wii U generation. It didn't make sense to use the Skyward Sword model in brawl because it hadn't even been conceptualized yet, and Twilight Princess was touted as a Wii launch title. Sure, it's a slim hope - about as slim as getting even one art piece for Zelda U this summer, but still... it is a possibility. What do you think?
Nintendo EAD is currently crafting three large scale Zelda titles right now. Considering it took both the handheld and console team to craft Skyward Sword in the later years it seems a bit fishy that they can magically craft three large games at once. Of course, the three titles I am referring too are Zelda 3DS, Zelda U, and The Wind Waker HD... the three titles Nintendo has announced this year. According to Bill Trinnen, it involves a process of shuffling the staff around:
"They kind of shuffle people in and out, so they'll sort of have their core group, but then they're bringing new people in and out, so that helps bring in fresh ideas," he said. "Each of the different games will have their main lead director, or maybe depending on the game, they may have two...Generally the way that the Zelda team operates is they may have one or two people who carry over or take the lead, but they do a lot of kind of jumping in and out in terms of moving from handheld to console, or vice-versa."
Lots and lots of moving parts to make everything possible. This comes from an interesting read over at Kotaku, which details how Zelda might be able to escape Ocarina of Time's shadow.
The Legend of Zelda: Oracle of Seasons, and The Legend of Zelda: Oracle of Ages. It feels like a millennium has passed since having last touched the two games, since having last felt the majesty of playing what is now often forgotten by some of my peers. Yet, these two games have endured for more than a decade in my mind and heart. Regardless of what I may think of either game in itself there has always been a lingering feeling in the back of my mind, that of something not quite complete.
Despite how ridiculous that may have seemed, it was nevertheless a prevailing thought whenever either game was mentioned. To the left is an image released by Did You Know Gaming illustrating how originally, Nintendo intended to make an additional game Legend of Zelda: Mystical Seed of Courage in order to complete a "Triforce Trilogy" with the prior titles.
It’s a wonderful world we live in as gamers. Games are more
popular than ever, and as Zelda fans we have two titles hitting this year.
Technically we have 4 if you count the rerelease of Oracle of Ages and Seasons.
What isn’t so wonderful of course is the rampant “bitching” and “complaining”
we see out there.
With my all new 3DS XL in hand last night (got the blue one folks!) one of the first things I did after the system update was finally check out the Zelda 3DS trailer. Sure, nothing was going to be shown that I hadn't already seen, but I really was wondering how the 3D itself affected the world. Previously, Nintendo had stated they really wanted the 3D itself to have a major impact on the next Zelda game.
The problem? It doesn't. In fact, I would argue the 3D usage in Zelda 3DS only solidifies how gimmicky 3D can be when done for the sake of simply having it. Sure, the trees have depth, the mountains have depth, Link looks like he is flying off the screen as he is sprung in the air, and it all "feels neat". But at no point did it feel essential.
GameXplain did a fantastic job of breaking down available footage combined with hands on experience to notice a ton of things in Zelda 3DS that many may have overlooked. There are also several aspects that could be hints at potential as of yet unveiled happenings in the game. You can watch the informative video above, or simply hop inside to see a breakdown of most of the notable things they found.