You may or may not like Nintendo's trend with Hero Mode, but for the many out there that enjoyed this mode in A Link Between Worlds, a common thought process has been why such a mode can't be available from the start. Hero Mode, at this point, is nothing other than a difficulty scale, where it makes the current game harder by allowing enemies to hit you a lot harder. Having difficulty settings in games is nothing new, but traditionally most games allow you to choose your difficulty setting before playing, such as the way it works in The Wind Waker HD.
Eiji Aonuma didn't do that with A Link Between Worlds, and the reasoning, while understandable, may not exactly please those that want the option right away. Head inside to see what he had to say.