Hello everyone, and welcome to a new series of editorials where I will be talking about level design in Zelda games! Here’s how this series will work:
Each week (roughly, there’s not a set schedule for these), I will highlight a single dungeon in any given Zelda game and talk about its level design. The title of the series should clue you in that I’m focusing on “brilliant” level design. I’m looking for unique ideas, great ways of teaching the player without spelling it out, character progression, clever item usage, mind-bending puzzles, and memorable boss fights.
Today I’ll be focusing on one of my favorite dungeons from one of my favorite Zelda games: A Link Between Worlds’ Dark Palace.