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Majora's Mask 3D comes out next year (no really!), but does that mean all of us are going to enjoy the various changes made? From texture updates to potential tutorial additions, we could be seeing some major alterations to an already stellar and beloved experience. Heck, they even added fishing... because that's always the best use of a hero's time with just 3 days to save the world, right? Are these changes something you are looking forward to, or are you rather unimpressed thus far? Keep in mind we're only looking at currently known changes...

Man at Arms has previously created the Master Sword but have now decided to give into fan demand to create the Fierce Deity Sword, just in time for Majora's Mask 3D's release next year. It's a special crafted sword that required more work than most of their traditional sword designs. They even used two different metals for each part of the two sided curved blade, and it actually was one of the toughest blades to mold the edges on and create a smooth texture throughout just due to the various angles.  It's a really neat process and one that I am always interested in learning more about...

This is something that was clearly due to hardware limitations at the time (just like the slower sailing in The Wind Waker was because the GameCube couldn't load the various areas fast enough to support quicker travel), but one thing many Majora's Mask players will remember was the short load times between the different parts of Clocktown. This was generally marked by the entryways being dark and then showing a little animation of Link running through it before the screen went dark and the next area loaded. Based on some very good observations from someone at NeoGAF, it appears this may not be present in the remastered (remake, whatever you prefer to call it) version...

With the release of the fantastic The Legend of Zelda x Mario Kart DLC last week for Mario Kart 8, it's clear that Nintendo has come to terms with a feature of modern gaming that many of us love to hate. While those who have played the aforementioned pack are unlikely to say this was a mistake, this Friday will see the release of a new Nintendo experiment in North America; and it's name is amiibo...

Online retailer GAME UK has updated their site regarding the limited edition version of Majora's Mask 3D. In addition to listing all the extra bonuses that come with it, there is also a promotional video to boost the hype. The trailer shows off...

Worried that having some minor tutorials and such meant that Majora's Mask 3D was going to be easier? No worry, Eiji Aonuma has put that to bed. More importantly, Eiji Aonuma has announced that fishing will be present in the game and that because of this... two brand new ponds were added to the world. Where these ponds are or how they affect terrain are unknown. Still, here is what Eiji Aonuma had to say about these two interesting tidbits...

In a recent interview with Famitsu about the upcoming Majora's Mask 3D, Eiji Aonuma revealed some details about how the original Majora's Mask came to be. Nintendo had planned to make Ocarina of Time: Master Quest in the year after Ocarina of Time came out, but Aonuma wanted to make an entirely new game with entirely new dungeons instead of just remixing the old dungeons...

Following the announcement regarding Majora's Mask 3D's Spring 2015 release date, some fans were worried that it would be a title exclusive to the "New" 3DS, also due out in North America and Europe in Spring of next year.  Thankfully, Aonuma has put these concerns to rest, noting that the visuals are the same whether one is playing the game on the New 3DS or the original.  He did, however, in typical Aonuma fashion...

In a recent interview with Famitsu, Eiji Aonuma shared some more information on the upcoming Majora's Mask 3D. In the original game, the designers expected the player to have come from Ocarina of Time and already be familiar with some of the basic mechanics of the game. Because of this, not everything was explained clearly and players who started with Majora's Mask had a tendency to get lost. For the remake, the team wants to make sure that newer players have just as easy a time getting into it as veteran players...

In a recent interview with Famitsu, Eiji Aonuma spoke about how the controls for the upcoming remake for the 3DS were determined, mentioning past Zelda titles for the 3DS as references.  He confirmed that gyroscope controls, based on those featured in Ocarina of Time 3D for tasks such as shooting arrows and other projectiles, are returning, and we assume (at this point) that they will be rather unchanged. Referencing the other Zelda title on the 3DS, A Link Between Worlds, the implementation of touch screen controls was verified, along with information indicating that the team working on Majora's Mask 3D..