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We know that many stages in Super Smash Bros. 4 are going to feature Final Destination style alternatives for more competitive play. Count the Gerudo Valley staged from the 3DS version among the included alterations. These stages always seemed a bit uninspired to me (the FD versions), but I know many fans will be happy about this. Head inside to see a much larger image.

This is a huge direct comparison of every main-line Zelda game released and how it performed critically, sales wise, and in term of average completion time when playing. The list was compiled by a site called ScoreGods. It's very interesting to take all opinionated viewpoints out and just look at statistical evidence. It's neat seeing what games seem to have performed the best over long periods of time. Head inside.

While most of the major Zelda related Smash news has been covered by us already, there are two tidbits we mentioned but never actually took a good look at. We change that today, as we introduce the Zelda down special attack that involves the Phantom (presumably from Spirit Tracks) and Stalfos, enemies from Ocarina of Time. Head inside.

Since joining Zelda Informer, my lust for a daily dose of video gaming has somewhat intensified, and that’s saying something. It’s very difficult to satisfy these cravings when one doesn’t have the funds to get the current titles that everyone’s raving about — alas, I do mean A Link Between Worlds.

But I am now somewhat grateful for that. It’s given me a chance to revisit some old classics and rediscover what it was that made them so good in the first place, and whether they’ve stood the test of time. For the most part, they have. I picked up The Minish Cap because, regrettably, it’s the Zelda title I tend to forget about the most. Which isn’t at all fair, but it’s because it stands alone — no other Zelda game reminds me of it.

It doesn’t take long to be at ease in the world of Hyrule again. The use of Ocarina of Time’s end credit music in the opening of The Minish Cap is a lovely addition that is both settling and anticipatory. It doesn’t take long before we’re swept through Hyrule Field, flown through the Minish Woods, and dropped onto Mount Crenel. There’s a lot of charm in the art style that fine-tunes The Wind Waker’s “toon” concept and renders it beautifully in 2D.

The Zelda series is getting a lot of love in Smash Bros. 4, and part of that love includes three confirmed Zelda themed stages. The only one we know about on the Wii U version so far is Skyloft, with Gerudo Valley and Spirit Train appearing as stages for the 3DS version. We've seen all three stages before, but now we get a bit of a closer look with all new screenshots. Head inside to take a look!

Of all the assist trophies (of which there are many), by far Skull Kid and Midna are among many of our favorites. While some may be upset because this means they aren't playable, that doesn't mean they won't have an impact. After all, assist trophies do attack and act as characters in battle when activated. That means that both Midna and Skull Kid have at least one attack, if not several. We know about two of the attacks, so head inside to get a closer view.

Yesterday's Nintendo Direct revealed a surprising amount of information for the new Smash games, with no shortage of news for the Zelda fans; we've gotten a ton of new information on the items, the reveal of Midna as an assist trophy, and a clip of Skull Kid in action. Amidst all the excitement, we also got the entirely unexpected news that Bombchus—featured most prominently in Ocarina of Time and Majora's Mask—will be a new item in the game. We already mentioned that yesterday, but it's time to delve into some more details.

Follow after the jump for more information and a video!

Everyone's favorite disguised princess is back for another iteration of Smash Bros, and she (please guys, let's not argue about the gender stuff here) comes with a few new tricks up her sleeve!

To begin, Zelda does not transform into Sheik anymore, and vice versa—they are now their own distinct characters. For those who were fond of the transformation, though, perhaps you can take solace in the new additions to their movesets. Zelda's brand new Down Special unleashes one of the Phantoms of Phantom Hourglass and Spirit Tracks fame for a swift attack that can also block enemy attacks. Sakurai was quick to warn, however, that the Phantom can be reflected by moves like Mario's cape, in which case the Phantom's strike will hit Zelda instead.

Sheik has two brand new attacks. Her Side Special is now the "Burst Grenade," an explosive projectile connected to Sheik's chain; by pulling out the pin with her cord, it detonates. Her new Down Special is the "Bouncing Fish," an acrobatic kicking attack which looks to launch her upwards when on the ground. Seems to pack a pretty good punch!

Hop inside to see some images from the Direct and website!

Awhile back we reported that Zelda Monopoly was going to be an actual thing at some point this year, but now we have our first tangible evidence of progress on this initiative. In addition, another Zelda related item was discovered that might be a bit more limited. That would be an Ocarina of Time Collectors Edition puzzle, of which we have pictures of these items inside.

We've been hard at work over the last several months preparing a full video guide for A Link Between Worlds. I am proud to announce that it has finally launched! You can find it within our A Link Between Worlds Walkthrough page, or you can simply go to the video guide page directly! The full guide is also available on our YouTube Channel. Head inside to see one of twenty-five chapters we crafted for the game.