Have you ever wondered what Twilight Princess would look like with Skyward Sword textures? Yeah, I didn't think so. (read more)
Over the years I have heard several touching stories of how Zelda helped people escape hardships in their own lives and learn how to overcome obstacles and be brave in the face of oppression. That doesn't mean people don't get that feeling from others games - I myself use to escape in Secret of Mana... and I admit that Goldeneye 007 helped me escape some in-fighting in my house when I was younger. Still, for some reason Zelda seems to resonate with people even louder. It's not generally considered a very challenging series (it's definitely no Dark Souls), nor is it considered to necessarily have the greatest story telling (it's no Skyrim or BioShock Infinite). Yet the sense of adventure combined with the pure unadultured joy of the simplistic journey impacts people on several emotional levels.
Zelda itself was there for me through all the big changes in my life. Hit puberty? Perfect timing for Ocarina of Time, where you see a mere child thrust into a very adult situation. Teenage years with the study Girlfriend? Wind Waker helped us enjoy each other even more on those never ending weekend flings. The hardships of dropping out of college and forging my own path? Enter Twilight Princess, where Link feels abandoned and lost everyone, except this strange little imp named Midna. Then, Skyward Sword came along, signaling a new beginning for the Zelda series - which also lined up with the time I would meet my future Wife.
Zelda became special to me because without realizing it, when I needed its message most it was there helping guide me. What about this series makes it so special to you?
I love video games. I also happen to love television and film — particularly television and film with good scripts. I write a lot of my own stuff, so I tend to be that guy who says things like "huh, that was well structured" while a dude's getting hit in the balls. Naturally, I love it when my areas of interest overlap; like the Zelda documentary being made, or the Redwall video game currently being developed.
Unfortunately, there are times when the overlaps aren't pleasant to sit through. Usually, the overlap happens in one particular area; when a film or television program discusses video games, they do so with almost no integrity whatsoever. It's an incredibly frustrating issue to me, and one that I've ranted on a handful of times to various friends.
Jump inside for examples and complaints; your favorite!
Rumors have been meandering around the internet on a new type being introduced into the Pokémon franchise, with Sylveon being the face of the change. Although there has been little to no actual information on the speculation, Pokémon Smash, a TV show in Japan, may have confirmed a modification to the well-known battle system that is sure to make thousands of competitive players flip their respective tables.
During the episode of Pokémon Smash, many of the show's hosts cosplayed as evolutions of Eevee. One of them was dressed as Sylveon, the latest introduction into the Eevee family. The event focused around discovering Sylveon's type. The shenanigans began when the Sylveon armed herself with a pair of nunchucks. Shoko Nakagawa (the one dressed as Sylveon) was abruptly tackled by a very brawny man, hinting that Sylveon's type is not Fighting. Following that, Shoko chopped a block of ice into pieces, giving us the impression Sylveon was strong against Ice.
Believe it or not, this happens almost every week on Pokémon Smash. Now, back to business...
Being weak against Fighting but strong against Ice led the cast to believe Sylveon was a Steel type. They tested their hypothesis by making Shoko inhale vile odors, representing the Poison type. Steel types are immune to Poison attacks in the Pokémon games. Shoko reacted rather strongly to the stench, so this could either mean Poison is super-effective or simply effective on Sylveon.
I swear, this is the last time I'm relating the events of Japanese TV shows.
Way back when we launched Gamnesia we talked about a feature that seemed to us like it was 5 years in the making: User Accounts. More than simply having the ability to register and log into the site, you would have a fully robust user profile, the ability to send Private Messages to any registered user, a better way to track the comments you have made and who replied to them, and topping it all off with a wiki/personal blog.
Of course all of this was merely the tip of the iceberg. With a fully integrated user system we could allow user reviews, ratings, proper polling of the community, and so much more. Some of you may have noticed yesterday, but we have now made our first step towards this goal. At the very top of the site there is a link that says “beta login." Unfortunately, most of you will not be able to log in at this time, as the beta system is only open to staff and selected invitees from the community, but it’s a sign that we're getting ready to roll some new toys out the door. Head inside for more.
Warren Spector is one of gaming's biggest figure heads. He's worked as a lead designer on both Deus Ex and Epic Mickey, and is a known critic of the narratives and storytelling methods present in the video games of today. It's his belief that games should be really trying to put their players in the character's shoes, rather than conveying narrative through film-esque methods. Due to such a belief in the value of player projection, it should come as no surprise when I tell you Warren Spector loves The Legend of Zelda.
Just recently, Warren Spector gave a talk based on this question: "Can we level up game stories without compromising gameplay?" And during that talk, Spector put forth a list of things that make game stories unique to other mediums of storytelling: They "transport people to other worlds... immerse the player in those worlds... respond to user input... and feature repetition at their core." While giving examples of specific games that take advantage of their unique storytelling capabilities, Spector dropped this legendary quote:
"I've personally saved Hyrule many, many times." -- Warren Spector
right there with you Warren; I love getting transported to Hyrule every
couple of years. And maybe I'm just being sentimental, but it's great
to hear from one of my favorite game designers that one of my all time
favorite game series is loved and played by even gaming's best and
The new issue of the popular CoroCoro magazine has just been released in Japan, and alongside four new Pokémon, it has revealed tons of exciting information about the upcoming Pokémon X and Y Versions for Nintendo 3DS. Whether or not this is the information that was planned to be unveiled on May 19th is unsure, but we do know that there are plenty of new interesting details about the two upcoming titles.
The first of these details is that the game will take place in the Karos region, which, as many expected, is based on the real-world country of France. The player will begin his or her journey in a place called Miare City, which suggests that, much like Pokémon Black and White 2, the traditionally quaint and nostalgic hometown will be set aside for a larger and more energetic city.
But of course, that doesn't even touch the newly-announced Pokémon or the new features CoroCoro has introduced. Head past the jump to read all about it!
I was unaware this was a prevailing thought with anyone, but apparently Nintendo should have bought the Ouya... or any number of the cheap android consoles that are heading our way this year. Oh, and even though Sony ushered in Blu-ray as a mainstay and has now outsold the 360 worldwide.... They are on their way to becoming Sega. Meanwhile, Microsoft is set to have a permanent place in the industry thanks to Kinect and Xbox Live subscriptions. Seem like rather out there claims? Well, if not, then apparently you and VentureBeat writer Dean Takahashi see eye to eye.
There have been a lot of musical twists and turns within the Zelda series. You have famous Ocarinas that can bend time and space, alter weather patterns, and call upon your trust steed. There are mystical flutes, joyous a joyous "Harp" (I know it's a Lyre, but the game calls it a Harp!), and even a nice Baton that performs some magic of it's own in producing sounds that can control the winds on the open sea. The one I like the most is the one I simply had the most fun with: The Pan Flute from Spirit Tracks.
I know what many are thinking... that instrument hardly worked! Indeed, if you were on the train, bus, in a car... really anywhere that had noise (say, a TV in the background), it could really affect any accuracy you were going for and thus create a lot of failed plays. Yet, I played it mostly on my own in a quiet room and as such things seemed to work out swell. Besides, it helped produce one of my favorite musical combinations:
What's your favorite?
The other day we announced a create-a-monster contest in conjunction with folks behind the Zelda documentary "It's Dangerous to Go Alone... The Movie". They are trying to raise the necessary funds to complete the project via kickstarter, but one of the neater aspects is that the official website itself contains a custom made game based upon The Legend of Zelda. This contest isn't just some promotional mumbo jumbo - the enemies and bosses you design are going to be added to the game in all new levels as enemies that are standing in the way of the Movie's creation. The best part is, you'll be able to play it yourself for free!
That means you will actually see your creation get included in a game you can play right in your web browser. Pretty neat, huh? If you want to submit a creation, simply ship off your idea, drawing, or other remarks to Info@theZeldaMovie.com. If you want to learn more information, be sure to check out our initial contest post here.
It seems that hackers have not given up hope when it comes to hacking Nintendo’s latest console, the Wii U. WiiKey, a Nintendo console hacking/modding group, had announced a few weeks back that they had successfully hacked the Wii U Operating System. And just recently the first Wii U title, The Avengers: Battle for Earth, has been dumped successfully and uploaded on the internet…at 23 GBs. Yes, pirates are going to have to pay quite a bit of hard drive space if they want to steal these babies.
Nintendo has stated that they are willing to take necessary legal action if this continues. What are your thoughts on this endeavor? Leave your thoughts and opinions in the comments below!