With the enormous success of Nintendo's NFC toy-to-life figures, amiibo, it seems that these highly-coveted statuettes of video game characters are being integrated in to more and more Wii U and 3DS games. However, given their undeniable popularity, Tri Force Heroesdeveloper, Hiromasa Shikata, has denied the support of amiibo in the game. You can read his statement...

Ocarina of Time has found its way unto the Wii U eShop today, following up the same move made to Europe last week. As part of the Virtual Console lineup, you can now retire booting into your Wii mode on the console to play the old virtual console version from last generation's Wii. That is if you're willing to pay the price, which is $9.99 for the latest release on Wii U. While the price may feel a tad steep, playing on your GamePad may be worth the price of entry...

We're back with another episode of The Boss Man, an opinion show that talks Nintendo and Zelda exclusively here at Zelda Informer. Today we dive deep into the NX and my desires for what this system should be and how a big fundamental change could literally shake up and change the home console market forever. Strap on your seat belts folks as I prepare my flame repellent shield, because this may be a tough one to swallow. I also go over the scant details we do know about the NX which really isn't much at all. This is also the last time I will be talking about the NX...

One complaint many fans have voiced is that  Tri Force Heroes doesn't have a competitive mode. Coliseum mode was announced during E3 but it appears many fans still are unaware it exists. Coliseum mode is a pvp mode where you battle it out against your friends just like what was possible in the original Four Swords game. The arenas change dynamically throughout the fight and the crafting materials you earn can be used to make gear specific to this pvp environment. The idea is to cause as much damage to your opponents as possible before the timer runs out...

Fashion is a huge part of Tri Force Heroes - the entire game revolves around it. While this may feel like a crazy idea and concept for a Zelda game, there was a lot of though put into it. Shikata in an interview with IGN shared a bunch of details about the fashion elements of the game, including how wearing certain clothes is a way of showing off to other players, letting them know just how much you've achieved in the game...

Quite a few outfits have already been announced for Tri Force Heroes, and several have been hinted at as well. While it may seem like we've seen a lot of the in-game costumes already, there are many more unannounced outfits to be included. In a recent interview with IGN, director Hiromasa Shikata explained that there are "so many" costumes planned for the game that players may need about three months of gameplay to unlock every single one...

Fans have been a bit concerned with how they will find teammates in Tri Force Heroes. While we've already heard that the game will include both local and online play, we still weren't completely clear on the details. Director Hiromasa Shikata recently cleared up some of the confusion in an interview with IGN. In the interview, he explained how Tri Force Heroes will feature local, regional, and world online play, and he explained how flexible the match-making will be when filling out your team...

The Keaton Mask appears as a wearable item in Ocarina of Time and Majora’s Mask. Regardless of it holding any real powers or special abilities, other than disguising its wearer as a Keaton, it quickly became a fan favorite of the series. Which, to no surprise, became The Wolf of Bees Workshop’s latest creation...

The origins of Tri Force Heroes are rather interesting. While the Zelda team has wanted to revisit multiplayer Zelda for some time, serious consideration to do so didn't begin until A Link Between Worlds was in development. Even more interesting is how Eiji Aonuma's desire to experiment with more multiplayer like experiences is linked back to his work on a SNES game called Marvelous: Another Treasure Island - a game that only released in Japan. Also, while Mr. Miyamoto initially shot down the first concept attempt at A Link Between Worlds, he instantly approved the very first concept...

HORI is releasing another Zelda related Nintendo accessory for the Wii U. This time around it's a Battlepad featuring 3 turbo settings and the iconic Hylian Crest. The design mimics a GameCube controller and works with all Classic Controller and Classic Controller Pro compatible games including Super Mario 3D World, Super Smash Bros. for Wii U, Mario Kart 8, and most virtual console titles. It definitely looks slick...