• Have you ever wondered what it's like to work for a gaming site? Do you keep up with gaming news every day, or come to the internet to read lengthy reviews, or articles about the past, present, and future of our favorite medium? Do you wish you could be one of the content creators, rather than a reader? Well, you've stumbled upon the right place.

    Gamnesia and Zelda Informer are constantly looking for bright minds with a passion for gaming to further enhance our team of editors from around the world, and with E3 just around the corner, this is the most exciting time of the year to be welcomed into the world of game journalism, and we need as many helping hands as we can get.

    You may have noticed we're doing a lot of refining lately in our efforts to push this place to the high standards we hope to achieve. A few weeks ago, we rolled out the beta version of our new user system, which is currently only live for staff members, but will soon be available to all readers. Just a few days ago, we spruced up and snazzed out our staff page, providing a coherent list of all current staff members for your convenience. In addition, we've made several changes behind the scenes that may not be immediately visible, but go a long way in upholding our efficiency and reliability as a valid, valuable resource for gaming.

    The latest development in this string of advancements is the addition of a brand-new hiring page, which explains in detail the hierarchy of the site and the simple process by which avid readers like you can apply to join our team of writers. So whether you've always loved our site and want to lend a hand, or you've always hated it and want to help us change the place for the better, feel free to join the ranks!

    Now, we're not expecting you to be perfect. We don't expect you to come in knowing all about the posting process or how to tell a relative clause from a complement clause. Everyone makes mistakes, and that's perfectly okay. So long as you have a passion for gaming, the motivation to work hard, and of course a decent level of professionalism, we're elated to have you on board.

    If you'd like to apply for position as one of the staff here at Gamnesia and Zelda Informer, please read over the application page and follow the instructions. If you have any questions, concerns, inquiries or would like to just say hello, please don't hesitate email your friendly neighborhood Colin with any inquiries you may have, and I'll respond as quickly and as fully as I can. Best of luck to all of you, and we look forward to seeing some of your eager new faces — er... screen names — among our staff soon.

  • Pols Voice is one of the quirkiest enemies in all of Zelda. Originally some sort of "ghost" like creature with a weak spot, they have evolved over the years. However, one staple remains: Loud Noises are indeed their biggest weakness. Originally not possible in NES version of The Legend of Zelda, back in Japan players could speak loudly or blow into a microphone on the second controller to cause Pols Voice to instantly explode. This was possible because of the second controller on the Famicon featured a microphone, something the western world's NES lacked and thus was converted into another killing method - the bow and arrow. Of course, this has now extended into some continuity beyond the original Famicon version of the game. Head inside and prepare to be educated on Pols Voice.

  • Nintendo needs to get their act together. You read that first sentence correctly. Nintendo is having a lot of trouble right now, what with a rough Wii U launch and other competitors announcing shiny new consoles. The Big N is in financial danger, and that fact simply cannot be ignored.

    However, that problem is miniscule to the issue concerning the interaction the publisher has with its loyal consumers. We fans give Nintendo our all. We purchase their brand new games. We support them when the going gets rough. We create new things to show our appreciation and love for the company! Nintendo fans love Nintendo.

    Unfortunately, it seems like Nintendo doesn't love us back. They constantly push us around, instigating fear in our hearts, then treat their harassment similarly to a joke, expecting us consumers to buy their new software and hardware. The same goddamn routine has been repeated for decades now.

    However, there's a fine, fine line. The negative realizations have been swimming around my brain for the past few months, and the true epiphany has just hit me. We give everything to Nintendo. In return, they scare us and expect us to make up like a couple of first grade girls.

    One recent event has sparked this fury in me, and it's an abomination to the industry as a whole. Wonder why the population generally frowns upon video games? Here is your reason. The following video reveals the Satanic and downright evil business tactics of Nintendo, painting their loyal followers in shame and embarrassment.

    I invite you all to hit the jump right now and enlighten yourself on the issue. You can be part of the revolution.

  • The Wind Waker HD will make it's trailer and likely demo debut next month, but until then it's time we ramp up some fan coverage of the game. Today we're bringing you a recent animation by JamesertonNG. It pokes fun a bit at what HD had done for certain TV folk, where you can now see their zits, the obvious makeup, and other various blemishes that were previously not noticeable. That being said, it's still a funny joke even if it's a bit tired and old. Head inside to see the animation in action.

  • Nintendo is taking a different E3 approach this year; rather than holding an E3 conference, they will hold several Nintendo Directs, including one focusing on the Wii U and one focusing on 3DS.

    Nintendo's first Direct will take place on June 11th at 7 AM PT (9 AM CT), which is pretty early for a Nintendo Direct. It will focus on upcoming Wii U games; hopefully we'll get a few new announcements!

    You can watch the conference on Nintendo's website, and we'll hopefully have it embedded here on Gamnesia for your viewing pleasure!

    What are you hoping to see at the conference? Smash Bros.? Mario? Zelda? Sound off in the comments! 

  • Dorkly recently made a list of the greatest Legend of Zelda games of all time. It's an interesting list; I would rank the games differently, but I'm sure every fan would do the same. Everyone has their own favorites after all. 

    • 10. The Legend of Zelda: The Minish Cap
    • 9. The Legend of Zelda: The Four Swords
    • 8. The Legend of Zelda
    • 7. The Legend of Zelda: Link's Awakening
    • 6. The Legend of Zelda: Skyward Sword
    • 5. The Legend of Zelda: Twilight Princess
    • 4. The Legend of Zelda: Wind Waker
    • 3. The Legend of Zelda: Majora's Mask
    • 2. The Legend of Zelda: A Link to the Past
    • 1. The Legend of Zelda: Ocarina of Time

    I would have put Skyward Sword and Twilight Princess a bit higher on the list. Ocarina of Time of course changed the industry greatly, but should have been lower on the list. Perhaps number five. Twilight Princess built upon what Ocarina of Time did and became a greater game, except for that awful Shadow Insect quest. 

  • This is a guest article written by Skia1717 of the Zelda Informer Forums. If you'd like to write your own guest article, we encourage you to send us your work here.

    Throughout the ages, music has influenced people all over the world in so many different ways. We've heard so many different kinds of music in so many different places that we've begun to associate different sounds with different stories, places, even emotions.

    The same applies to the music of Zelda. You hear the simple guitar chords overlapped by a flute and violin, and you immediately think of the bright cel-shaded colors of Wind Waker's title screen. You hear the low, sad hum and the delicate piano on top, and you remember the lament of the people laced within the famous "Song of Healing." You hear the castanets bouncing across the dry air as guitars and trumpets tell you of the shimmering sand and the fiery sun in Gerudo Valley. You all remember these songs and these places. Koji Kondo has magically made it impossible to separate the two, a fact much under-appreciated. So today, let us appreciate this magic and explore what makes some of the music of Zelda so fitting.

    Head past the jump to listen to some of Zelda's finest music 

  • We are all familiar with the classic SEGA/Nintendo rivalry: NES vs Master System, SNES vs Genesis, N64 vs Saturn, GameCube vs Dreamcast, etc. Regardless of what you know either company from, it has always been blatantly obvious that neither is particularly fond of each other. …Or are they?

    A new alliance seems to be forming between Nintendo and SEGA, with a partnership revealed at the latest Nintendo Direct. This relationship has been characterized by the release of two of three Sonic games Nintendo consoles will accept: Mario & Sonic at the Sochi Winter Olympics 2014 and Sonic Lost Worlds.

    Head past the jump to read more about this turn of events!



  • 3D Printers are really impressive machines capable it seems of creating anything. While they got a bit of pub for being able to create actual working parts to a gun, what's much more interesting for us gamers is the application to create in-game items in real life. Enter Hyrule Foundary, a blog dedicated to showing off recreations of Zelda items with a 3D printer. Now, these aren't life size items (more like the size of something you could see on a necklace or a charm bracelet), but they are still none-the-less impressive - enough that I really want the entire collection sitting on display on my desk right now. To the left is one of the items, but inside we have a video showing them off as well as some additional images to enjoy. Unfortunately, these are not available to purchase... yet.

  • Link's Blacklist was a project to collect art for the enemies and bosses in the entire Legend of Zelda series over at Game Art HQ. It is a massive undertaking and it has now compiled it's second batch of offerings. The end goal is to eventually have one piece of fan art for every enemy and boss in every single game, but they feel that it will take years to pull that together. That being said, inside we have all of the available art they have posted thus far from over 50 different artists. It is one impressive collection. This is one project we are going to keep our eyes on.

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