Two Games That Revolutionized Gaming

By Dathen Boccabella on January 29, 2010 6:00 PM | Permalink | 10 Comments
Super Mario 64

Ocarina of Time is now almost 12 years old. It took the already popular Zelda franchise into the third dimension, which wasn't entirely as common practice in those days as it is today. The dimension transition wasn't only successful, it revolutionized gaming, just like the original Legend of Zelda did. Today, few top-games of all time lists exclude this classic. Two years before there was Super Mario 64. It took the established Mario series to the third dimension just like Ocarina of Time did for Zelda. It is likewise considered one of today's all time greats. Calling this transition a success is also an understatement, because Super Mario 64 revolutionized gaming as well. Not only that, but it revolutionized Ocarina of Time: the game said to have revolutionized gaming.

The Mario and Zelda franchises are two of the longest existing video game series there is, both being older than 20 years and still going strong. They have seen many main titles, numerous spin-offs, fan creations - the whole works. Mario was created in 1981, by Shigeru Miyamoto. Zelda in 1986, also by Miyamoto. For decades the franchises have had games pumped out from Nintendo. In many ways the staff and developers working on the two franchises have always been similar. Not in traits, but actually in people. The two series have gone many different ways, some of the same ways, but all along, no doubt the idea bank between the two franchises has been the same. Similar ideas are in both, here and there, but  from the original Mario, to Mario Party, from the original Legend of Zelda to Link's Crossbow Training, there has never been two games from the franchises that match more than Super Mario 64 and Ocarina of Time.

It was December last year. The holidays had just started, and so, it was time for some serious gaming - virtual console style. I had never owned Super Mario 64, borrowed and beaten yes, but owned, no. But there it was, after a tiny download time and a few points, there was one of my personal favourite games, there and ready to play. So I begun. The memories came back, the feel was awesome, so familiar and comforting, yet again, it was too familiar. It felt like being deprived of all knowledge of Ocarina of Time for a decade, except for the one fact that it is awesome, and then being able to replay it, in a way that was almost as enjoyable as the first playthrough. Although Super Mario 64 is entirely different to Ocarina of Time, in a way too strong to ignore, it was the same.

No, I don't mean the same in the literal sense of course. People are obviously now going to be thinking 'but Mario 64 didn't have items like Ocarina, it didn't have a continuous story like Ocarina, you just collected stars, and Ocarina surely didn't have voice acting. Ocarina was way more advanced overall too.' Yes, the list goes on of this and that of differences, but it is not that I refer to. Maybe you would simply call it borrowed concepts here and there in subtle ways, or the overall 'feel' that makes the games similar. Whichever, it is a strong presence.

Getting the Ocarina of Time

Super Mario 64 is known as the game that set the control stick as the default for controlling playable characters, instead of the directional pad, being that it was one of the Nintendo 64's launch games. There was the camera centred behind Mario's back, or loose with Lakito vision. It moved on from the side scrolling view obviously, but also from the top down view of games like A Link to the Past. It was an experience because you started to feel like the character more. You felt, amongst the action. The A button was jump, B was attack. Change A for jumping to rolling and there's Zelda for you. Of course, not all of these conccepts were new and unique in these two games, but Mario 64, and even Ocarina of Time, made them what they are today. We may take such basics for granted these days, but they weren't so set in concrete back then.

There was the whole world, the progression. The dungeon to field, dungeon to field approach was made a reality in the original Legend of Zelda, but not in 3D until Mario 64, and then it was mastered for Ocarina of Time. Super Mario 64 may be the first real three-dimensional open video game world. It wasn't linear, you explored, found new and secret places. Yes, they weren't entirely new concepts, but they were defined.

To finally get down to it, there are just some aspects that when you see them in Mario 64, there's no denying Ocarina of Time took the idea. Take for example the Merry-Go Round in the level, Big Boo's Haunt. It is a dead match for the Kakariko Windmill. Both have a circular room, a pillar in the middle, a rotating floor, and, oh yeah, are all wooden structures. But wait, there's more: the music. The Song of Storms plays in Zelda, and in Mario, the beta version Song of Storms, circus style? It doesn't take musical skill to notice the similar tracks. Yes, they are discernibly different, but all so similar, just like the games themselves. Both scores were composed by Koji Kondo, so given an identical location, why not redo the theme? The soundtracks overall are similar, core themes for locations, fanfares for things like getting a star or an item, music for doing the correct solution.


Super Mario 64 - Merry-Go Round


Ocarina of Time - Kakariko Windmill Hut

I could go on about how the bookshelves from Big Boo's Haunt seem to be the same ones used in places like the house in Kakariko Village, with slight alterations, amongst many other things, but there's no need. Maybe the feeling of similarity and inspiration is something I can't tell you about, you need to find it out. Super Mario 64 and Ocarina of Time are both available on the virtual console in all regions. One way or another, Mario shaped Zelda, Zelda has shaped Mario, together they have shaped gaming. Mario 64 inspired a lot of the same staff to take their work, better it, elaborate on it, and stick it in Ocarina of Time. Not in a bad way, rather, a great way. I am thankful. Both games are without a doubt classics and deserve their renown. Which is better, I'm not going to try and judge, although this is a Zelda site afterall. All I'm judging is that here we have two games, one clearly influencing the other, and both revolutionizing gaming. If you haven't played either one you're missing a big part of what gaming is today and how it got there.

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10 Comments

I salute you sir. :)

Just A Girl | January 29, 2010 8:06 PM

Well, Ocarina used Mario 64's engine, so yeah.
There is definitely no denying that Mario 64 revolutionized gaming and Ocarina most likely wouldn't have been as good without using that game as a start. However, you can say that about 2D games. They were used to shape all 3D games. Sure the dimensions were a huge change, but many game mechanics stayed the same.

Basically, I feel that Ocarina was more revolutionary. While Mario DID set the bar for 3D gaming, Ocarina took that even further and was the first game I feel to truly feel like an immersive experience, with the on-going story, cutscenes, and overall cinematic feel. It felt like MORE than just a game, which is something that nearly all games sense strive for. Video games have evolved to be more of an interactive movie nowadays.

But yeah, I agree, definitely huge props to Mario. But in my opinion, Ocarina was ultimately the most revolutionary of the two. It was the ULTIMATE gaming experience.Or even more accurately, the ultimate experience, period.

Obviously it must take some musical skill to notice that the two tracks are very different... The only thing that's really similar is that they're played on accordions and feature the lightly syncopated rhythm that's prominent in circus music. The notes, however, are very different, which easily indicates that it isn't just a remake. If it was just a remake, it would be the melody that stayed similar because it's easily the most attention-grabbing part of a song. Completely changing the melody, however, says that Koji obviously liked the circus-style he used in Super Mario but wanted to put an edgy and dark side to contrast the gaiety found in most circus music so used that instead. Perfectly fits with the windmill, and he did great.

Oh but yeah, I definitely agree with the rest of the article. The music part just bothered me :P

Yeah, I agree with this article. I find it funny that people say Super Mario 64 and Ocarina of time are overrated these days, but its easy to say that about games that're 12 years or more old. Back in the day, those two games were the shitz, and still are, honestly.

I find it even funnier when people who didn't grow up with it play it and say "I don't see whats so special about it", because then its even more obvious. Most people wouldn't like a lot of old games released way back then. I still play through Ocarina once a while these days, and I can still see what was so great about it back then, and even today, compared to the more recent titles in the series.

talonmalon333 | January 29, 2010 10:31 PM

I always thought the Merry-Go Round song sounds a lot like the music box from Ikana Canyon.

Link's Uncle | January 30, 2010 12:34 AM

Oh isn't Nintendo so lovely proud of their 64. They wish so bad that they had thought up 3-D gaming. Those game were great, but not revolutionary. Any game going 3-D would naturally lead in those same directions.

Both masterful games. However Ocarina of time is much more revolutionary. It is beautiful looking, and the music is top notch. A masterpiece if I have ever seen one.

Actually, the Music Box house in Majora's Mask is way more similar to the track in Mario64 than Song of Storms.

Funny, I'm currently playing the original Zelda and keep thinking to myself "Wow, this is great even by todays standards." Yes the bosses aren't too cinematic and the graphics are "sooo 80's!" but the gameplay and level of freedom and the power it has to augment your mind are insane!!

I disagree with the above guest. You can obviously hear the influence and unique characteristics between the two songs without getting super technical. I too study music.

biggergoron | February 8, 2010 6:58 PM

As far as oot piggybacking mario 64 into the 3-d world, it was more than just using the same engine, the Oot developers learned a huge amount from the small but often aggravating flaws in M64 such as fixing the camera and somewhat gltichy world. Without M64, Oot would've had all those problems, and would have still been great, but not as great as it was able to become.

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