The Legend of Zelda: Better Off Without The Three Godfathers

By Nathanial Rumphol-Janc on January 24, 2010 12:30 PM | Permalink | 31 Comments
Shigeru Miyamoto, EIji Aonuma, and Takashi TezukaThis topic is most likely going to enrage many of you. Not so much because the idea or reasoning is faulty, but because it suggests something that could be deemed insane. The future of the Zelda series would be better without Shigeru Miyamoto, EIji Aonuma, and Takashi Tezuka. How could this even be remotely possible? Miyamoto is often considered a Godfather of gaming itself, creating some of the most beloved game franchises in the history of the industry. Mario, Zelda, Donkey Kong, and Star Fox. He has his fingerprint on the Metroid Series, Wii Sports, Wii Music, and Animal Crossing. He also had a major role int he creation of the all time best selling handheld system, the Nintendo DS. Add on top of that that he had a hand in what may become the best selling console of all time in the Nintendo Wii, you really begin to see the impact he has had. How can Zelda be better without him? Even setting him aside, how can Tezuka and Aonuma also taking a seat really make the series better?

It's really a convoluted answer, with absolutely no evidence to back it up. There are a lot of reasons I can point to it, but without any concrete evidence this is a hard discussion to have. In part, Zelda has already moved past Miyamoto himself. He still keeps his hand in the series, and apparently is heavily involved in the next installment, but when it's all said and done: He's getting older, likes to create fun casual experiences, and has branched out far beyond both Mario and Zelda. I get this feeling he really wants to focus on creating new ideas, like a Wii Music, versus continuing his older material. Sure, he seemed to really enjoy New Super Mario Bros. Wii, but again, it's a fun casual experience. Yeah, I enjoyed the game, but it's not something I am going to spend countless hours playing. I'll pick it up a couple times a month for about 20 minutes to play with a friend who doesn't game. Thats about it.

This isn't to say Miyamoto has lost his touch, or that he has gone soft as he has gotten older. I think in general, he has always been a person who likes to create fun games that have a wide appeal across all age groups. It's no surprise that in the Zelda Documentary done before The Wind Waker came out that he admits Ocarina of Time is most likely the deepest game in the series. In part, he is right. It gained a big audience, but it definitely did not cross age gaps. My dad didn't play Ocarina of Time. My sister didn't. I did, and I was already someone who played games regularly. It's also no secret that the most popular game in the series wasn't truly even created by Miyamoto, but Aonuma. Who would of guessed that the series would of gotten better after A Link to the Past by having minimal involvment by the man who invented the series?

The argument that Aonuma needs to at least take a break and let others head stuff is much more simplified. I am not saying he lost his touch either, but it's clear he would rather begin a path that leads to a Miyamoto sort of role. He has said in a handful of interviews that he would love to do something other than Zelda, and it can be frustrating constantly working on the next game. Obviously, he loves Zelda, and at this point wont ever "not" be involved, but it appears he wants to branch into other areas. Maybe he is simply tired of riding Miyamoto's coattails and wants to make his own mark on gaming? It matters little what he does in the Zelda series - it will always be Miyamoto that gets most the credit. Sure, maybe not in our niche fanbase crowd, but across the whole of people who play the games this will always be the case.

Eiji Aonuma
I wasn't at all surprised when I discovered Aonuma was getting tired of Zelda. Apparently, it's all he has primarily done since Ocarina of Time. If all I did for the last decade+ was develop a singular product it could easily be tiring. I am sure he has his own ideas for games, for other franchises, and for his own franchises. In part, When I say he wants to be Miyamoto, I sort of mean that in whole. He wants to create his own series, and eventually take over the Miyamoto role in Nintendo. Obviously, I am not Eiji, I am merely guessing at his thought process when he says he is getting tired of Zelda all the time, but it only seems like a natural progression to me.

Takashi Tezuka is a much tougher case to make. This isn't because his involvement is minimal It's just that he is the only other major idea man behind the Zelda series that we never hear about. Link's Awakening was his baby. Miyamoto has admitted that he had no involvement in the game at all. Despite this, he was still listed in the credits as an excutive producer, once again, putting Tezuka on the back burner. Tezuka was the main director behind A Link to the Past, and played a major role in the creation of The Wind Waker (an equal role to that of Miyamoto). On top of that, he was also heavily involved in Twilight Princess. He's been a big part of the team for a long time, and is an essential part of the 3 headed Zelda monster.

The reason I believe the Zelda series is having a problem evolving is because of Tezuka, Aonuma, and Miyamoto. I am sure they have a lot of ideas left in the tank. I am positive that Zelda Wii is going to be masterpiece of epic perportions. The question I have is that after Zelda Wii... is every Zelda going to follow that format then for the next decade before we get another revolution? To put it lightly: This team is set in their ways. When they feel they have found something truly new and unique for a series they grab and hold tight. To evolve a series, you need to open up the creative freedom. That is something that is hard to do when you have the 3 big players controlling most of what happens.

I know if I was on the team and had a great idea for the game, it would be extremely hard for me to tell them that I think this is better then what they were planning. It just wont happen. The Zelda series is great, and I know often times I write about how I want it to change. Lets set aside change: I don't want Zelda to stop being Zelda. I simply want Zelda to evolve with the times. For new ideas to spread, you need to bring in new people to play the major roles. When Eiji was brought on board, thats when Ocarina of Time, Majora's Mask, and The Wind Waker happened. 3 great games in the series. When Tezuka was given freedom, he created Link's Awakening... a game that may be the greatest handheld Zelda to date. They need to add someone else, with new ideas, to be "the guy".

I love Miyamoto. He is, since there is no better term, a gaming god. Aonuma is a mastermind in the making, while Tezuka is a man who understands the essence of Zelda. I think it's just time, after Zelda Wii, to bring in a new mastermind. What do you think? Can Zelda really be better if all three took a producer role and relied on a new person to take over the series?

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31 Comments

Just A Girl | January 24, 2010 1:12 PM

"It gained a big audience, but it definitely did not cross age gaps. My dad didn't play Ocarina of Time. My sister didn't. I did, and I was already someone who played games regularly."

Ocarina of Time was the last game that my dad DID actively play, ironically (aside from Mario Golf). I played it too, and I was 8 when it came out. I'd say it crossed age gaps. :P Just certainly not as much as something like WiiSports has, but come on...

well im sure glad you didn't want them to completely leave. i think the director of Spirit Tracks might be your new guy. Spirit Tracks was a really good game. they're all really backstage at this point so i think there getting new people to actually develop

really though, they're all acting as godfathers at this point. the nitty gritty is now with the director ans other such jobs right? they have some degree of control but producers never really make the film great. its the team making them and the director. if they get the Daiki Iwamoto guy for Zelda Wii, i'll be confident it'll be great.

While I agree about Aonuma and Miyamoto, I don't agree about Tezuka. You said it yourself:

"When Tezuka was given freedom, he created Link's Awakening... "

and

"Tezuka is a man who understands the essence of Zelda"

Link's Awakening is one of my absolute favorite Zelda games and I have the feeling that Tezuka's influence on the Zelda series was too little and that he had to take the backseat. I would like to see another Zelda entirely directed by Tezuka.

And I would also like to see Retro Studios working on Zelda. They could add some fresh wind. But my hopes are, that they are already involved in the development of Zelda Wii.

without them, we wouldnt even have zelda. cant you just enjoy the series instead of complaining about every little thing!?

The problem is that everyone has a different opinion of Zelda. I agree that the franchise needs to evolve, and Zelda Wii will hopefully be the one to do it, but the fact of the matter is that everyone thinks Zelda should be this, that and everything else. Some people think we should just shut up and accept what they give us, but we all know that isn't working anymore. Zelda is missing something.

Some people like action, some people like puzzles, some people like tons of sidequests, some people like story, some people like exploration, some people like sidekicks, some people want multiplayer, some people want to control more characters, some people want it to mature, some people want it non-linear completely, some people want better NPC's all around. Everyone wants Zelda to be deep and engaging in one or more of all those aspects. The solution? It needs all of these things, and they all need to be deeply engaging and rewarding. Thats what I think it needs. It isn't impossible, maybe on the Wii it is, for now.

Zelda is still a good franchise as it is, but it needs to evolve. Its missing its full potential, and I agree that I don't think any of the producers are ever going to be able to evolve it, as long as they feel limited to what they can do with Zelda. They feel like Link and NPC's shouldn't talk, they feel like puzzles should be the main focus, they feel like Zelda should be linear to better the story, they feel like Zelda needs to be easier for the casual audience.

Zelda is just their game, and we'll never be able to tell them what to do. Even if someone else takes over, they'll have an influence on that person, and the direction won't be too far off from what we've seen before. This is why some people have given up, because they may be able to find this experience in another game. Sure, it won't be Zelda, but it'll be its potential.

Correction: it doesn't need ALL of the things I mentioned, but it certainly needs most of them. =/

"I know if I was on the team and had a great idea for the game, it would be extremely hard for me to tell them that I think this is better then what they were planning. It just wont happen."

I completely disagree with this assumption. I'm sure if any team member came to them with a new idea, they would be MORE than eager to hear them out. They aren't just going to put anyone on the team that creates Zelda, and I'm positive ideas for the games are a team effort and don't rest solely on these 3 gentlemen. They aren't the type of guys to not listen to new ideas because the ideas contradict what they have in mind.

If you mindless greekocentric games go play fable. Wow fable is a classic nobody even talks of it anymore. Let's continue playing Zelda and let Zelda be fun. Okay ms stooge we Know retro is ms and we need no ms tooling destroying a classic. How much does ms pay for people writing these articles anyway.

@Frankula: To be honest, when it comes to Zelda, Nintendo for the most part just does it their way.

@Nate: I just realized, I think what I was saying is different from what your article was trying to say. Just so there isn't any confusion, though, I do think of Zelda as a high-quality series. I just think it hasn't evolved enough since the N64 era. Wind Waker was probably good enough for its time as well, just brought down by the anti-cel-shade clans - But there was no excuse for Twilight Princess. >_>

The DS Zelda's have actually been pretty good for their time as well.

Wow, if this article isn't pretentious I don't know what is. Is this how you get hits on this site now? Making bold claims to stir up controversy amongst fans?

I don't think anyone has enough insight on these people to make such generalized assumptions about their views. Least of all to the point where one assumes the position to say they should step down from a series they have contributed so much to.

Also, you seem to be under the impression that once a person has worked on something that they are incapable of innovating their work any further. If I am misunderstanding something here than please enlighten me, because it sounds like this is exactly what you're trying to say for the most part. Personally I disagree, and think it takes a very shallow person to assume so. From what little we know of Zelda Wii it would appear Aonuma and Miyamoto are already on track to prove you wrong by evolving the franchise in an entirely new way. Zelda doesn't need to be musical chairs and switch directors needlessly when I'm sure that those running it are entirely competent enough to determine when and what something in the franchise has to change, without someone else's intervention. If what you're looking for is something drastically different than from what Zelda is, well that's what other video games are for.

Doctor Link | January 24, 2010 3:23 PM

yeah...the next Zelda Wii game is going to be Link without a sword! Miyamoto has crossed the line.

I can refute this entire article with one name. Sonic. There's a franchise that has no creative input from the original developers of said franchise. And it's a franchise that's a long, long way from it's best.

Zelda is probably the most consistently good name in gaming there is. And given that they're doing their best to change the formula in the next Zelda, I think suggesting that none of those three have any involvement is just simply making an attention grabbing statement for the sake of it.

I'd really like to see some input on what people would add to the series to help it evolve, rather than what they would remove.

I think the main thing he's trying to say is if the next Zelda's after Zelda Wii will just be Zelda Wii rehashed with gimmicks.

I don't think it will. Based on the performance of Spirit Tracks in Japan, I think they're starting to realize Zelda needs to change alot more than that in order spark interest. It needs a selling point that attracts more than just Zelda fans for people to buy it over there.

Majora's Mask was hard to approach, Wind Waker was similar to OoT and had questionable graphics for a lot of people, and TP was WAY too similar to OoT. PH was crazy new, and Spirit Tracks, while an improvement, is really just an improvement over the same game. Zelda Wii will definitely be new enough to attract a lot of people and fans alike. After that, I'm sure they'll start mixing it up more often. At least every two games.

You know, this website analyses what needs to change in zelda all the time. Change too much and it won't be a zelda anymore.

Interesting article. I would just like to point out though that Aonuma wasn't responsible for all of OoT. He was only a dungeon designer. Majora's Mask was the first game where he was a lead director.

I think what I would do is take the three of them, put them in a room for 12 hours, and tell them to give us three epic ideas for zelda games. Afterward, they are free to do whatever they like while others develop those ideas independently and new blood develops. Give the developers a framework to wiggle about in and I bet a few people, released from the pressures of the magnitude of the big three but somewhat handheld through their first steps into taking the zelda reins, will show themselves to be the "chosen ones."

@Anonymous | January 24, 2010 5:45 PM
He was hired as a dungeon designer and worked his way up during the creation of oot with his brilliant ideas to a more substantial role.

I don't think they need to get rid of Aonuma or Tezuka, but Miyamoto is only holding back the creativity of the rest of the team. He has had a tremendous influence on gaming, but Zelda no longer needs him.

It's kinda sad hearing Eiji is getting tired of Zelda. But after reading this article, I agree with you. Although I don't think those three should completely abandon Zelda, it'd be good having new people in the team.

The series started going downhill when Aonuma started doing more than dungeon design. Miyamoto has never had a bad influence on Zelda.

However, looking at this realistically. It's a very bad idea. Nintendo's entire market strategy is based on pushing the whole 'casual games' wherever it can, and shoving it down the throats of gamers who just don't want it.

Taking away some of the only designers allowed the creative freedom to make a game like Zelda would be a very bad idea. Hell, they're only allowed that freedom in the first place because it's a proven profit-maker. Simply put: Zelda sells.

Now imagine who Nintendo would put in charge of Zelda if these three disappeared. The last thing I want is a Zelda-based Olympics game. And you know they'd do it.

Nate, thanks for broaching this subject; great article.

I don't agree with every point but think you raised some good issues--I even mentioned the other day in comments to another post that I think the Aonuma Zelda's are flagging.

MM, TWW, and TP are missing something--something essential--that used to be there in LoZ and ALttP. Primarily I am talking about non-linearity and a sense of exploration.

This is not mere nostalgia for 2D games; I think OoT is a masterpiece and that all of the console Zeldas since are good games. But I truly think that the series as been harmed by OoT's success. Here are things that got started in OoT and have continued, as if by habit, in all the games since:

1.) NON-LINEARITY: the order of the dungeons, the way you must complete each dungeon, and your path in the overworld is heavily proscribed for you

2.) LIMITED OVERWORLD EXPLORATION...in many cases you can't explore at will. In the latest title, Spirit Tracks, you are literally on tracks! A RAIL ZELDA IS AN ABOMINATION.

3.) FETCH QUEST HELL: e.g. predictable overworld objectives that are basically like running errands (umm, sunken triforce pieces anyone?), increasingly fractioned heart pieces, and inanities like bug collecting

4.) GOOFINESS: Gorons. Sumo wrestling.

Now maybe this is Aonuma's fault, he has been at the helm. Or maybe the praise for OoT led them astray. Who knows.

One think I will say in his favor is that the dungeons in OoT and TP are absolutely superb. It's the overworld that has completely devolved (to the point that it is on rails! Rails!)

Zelda Wii is, they insist, a rethinking of the series. I hope they are thinking about non-linearity and exploration.

For the recored, the only one of the three I think we can really criticize with any authority is Aonuma. How do we know what Tezuka and Miyamoto have contributed to recent games?

Miyamoto as spoken about some things he contributed to NSMB Wii (that ice cubed baddies should float, etc.)

But for new Zelda games, really, do we know or is it just pure speculation?

Anyone? Anyone?... Bueller?... Bueller?

I feel like Miyamoto is holding the series back from being what it truly can be. I understand peoples stance that "Miyamoto is doing what he always did, let it remain the way it is." But here's the problem I have: They claim it's part of their hardcore line-up. If they want it to be casual, I may have a problem with it, but at least they would be up-front with it. But if they claim they want it to be hard-core, don't just say it and still try to dumb it down for everyone, they need to do what they claim. It's the double-speak that makes me upset.

Miyamoto is by far one of the greatest pioneers in the history of games. But what people need to grasp is that the industry has changed. Even Miyamoto himself went on record saying that he most likely wouldn't be working for Nintendo if he applied in today's day and age. We need to remember what was considered ground-breaking back in the day is simply par for the course now.

Take the Beatles, for instance. Amazing band back in the day, but if they had cut their first record today, they would be considered mediocre at best. What I'm trying to say is, Miyamoto is no longer a good fit for the direction that the other people on the design team want to go. Miyamoto should simply work on the games with the word "Wii" in the title, where he seems to be having the most fun and giving creative control to Eji. I don't believe that he's necessarily fed up with the series itself, but the fact that all of his ideas have to go through the filter Miyamoto. If he and Tezuka were given 100% creative control.
I can't believe I'm asking for Miyamoto to be removed from the series he fathered, but the fact is, the majority of the consumers that play Zelda want it taken to the next level. And honestly, how many more casual players that have never played Zelda games will play because it is kept simplistic?

Segan, your use of "casual" and "hardcore" is horrible. Easy games can be "hardcore", if thats even the word we should be using for games in the first place.

Assassin's Creed isn't for hardcore? Go ahead and say its not, frankly it is easy, but I can tell you that everyone knows it kicks ass like any "hardcore" game out there.

Zelda will always be core, just like Mario and Metroid are.

I appreciate the point the article was trying to get across, and it was pretty brave. But maybe the series would benefit from new blood, with a guiding hand from the veterans of Zelda. Think Metroid Prime.
I'm a big fan of Zelda 1-3, windwaker and Twilight Princess. I've recently been exposed to Ocarina and Majora's Mask, as well as four swords. And yes, it
does sometimes feel like a retread, despite some brilliant innovations. Still, it seems in small doses, as radical changes would piss off fans. (windwaker)
I've come up with numerous ideas in the past 15 minutes, none of which involve bug collecting or fractional heart pieces. Nintendo could do better, but I think they are playing it safe, which is the smart thing to
do, but this is why a lot of weapons/items/locales repeat, and maybe it is holding the series back.

To Realm:

My definition of hardcore and casual had nothing to do with the difficulty (although I do believe at least a difficulty mode should be considered in Zelda Wii), it was about the approach the designers take to each installment.

From what I can discern, Miyamoto has been the one that has kept the formula as it has for all of these years and it was only after twilight princess when that became blatant that he changed his stance on the designing levels.

But that's only a stem of the overall problem: his design style has become archaic. Nowadays, you have particular groups looking for particular things. It's not like the olden days where games were looked at as toys, primarily played by young children, whom Miyamoto tends to make games for, thus the design and story of the game is somewhat toned down and different control schemes are implemented.

For the sake of my argument, let's make a comparison between Twilight Princess and Star Wars: Knights of the Old Republic.

Twilight Princess had a very predictable storyline and a shallow universe with NPC's and very little emotional involvement.

KOTOR, on the other hand, had a mature, thought-provoking storyline, believable main characters and compelling side-characters that seemed alive.

Now, both games obtained a T-rating. But do you see the difference? Bioware knew exactly who their audience was and honed in on developing a game to talor to their audience's wants.

Miyamoto (or Nintendo, to be fair) tried to please everybody with TP. They wanted to make the story "dark" for Zelda's core demographic, but didn't want to make it to too dark because they wanted to make it "accessible" to younger kids. Nothing wrong with that, but they need to realize that the majority of Zelda gamers are in their teens and mid-twenties.

In the end, Nintendo tried to please everybody and ended up pleasing few. It's not so much that they're trying to make it accessible to everybody, but they way they're going about it. What's so hard about making a difficulty setting? Or advanced control schemes for advanced players? I mean, if they're afraid of making an in depth story, why not make a parental control option that would remove the dark/ thought provoking stuff that younger kids may not be ready for yet.
There are opportunities to do this well. But the man in the big chair (Miyamoto) is not taking advantage of them.

talonmalon333 | January 25, 2010 1:55 PM

I can sort of see what you're getting at. But I think they should stay on board. Zelda Wii seems like it will show that they are capable of mixing things up. At least I hope so.

I don't think any of them need to "take a break", especially Tezuka, who I think should be invovled more. Maybe just bring up some new, creative talent.

After all, Aonuma was once a nobody who was brought on to design the dungeons for OoT.

Well, I can't argue with you here... Mymoto has lost his touch. In fact it is quite a prodigous manifestation that he has not been adding any new fingerprints to the zelda series. Actually, the whole team seems pretty bleak... I mean take tracks for an example. It dismayed me quite a bit when I learned it had the same Ice, Fire, water and grass temples found in previous games. We need to be adding something to the saga, not repeating past decisions.

The other two, I feel are fine. Unlike Mymoto, there actually brainstorming and thinking in a healthy and colabrotive manner, not nodding off every five minutes...

I'm new to this website. is there any sort of membership opportunities? I'd like to know who runs this web site.

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