
What you are seeing above is the first ever concept work done for The Legend of Zelda, back in 1985. It's pretty intriguing no? The concept work has never been released publicly before, and we are able to bring it to you thanks to another Iwata Asks segment. This wasn't the only new piece of concept work available, however. Step inside to see what else laid the ground work for this legendary series.






It's all pretty interesting material. They go on to talk about each concept work, what it meant, and how The Legend of Zelda was developed. See what they had to say about the art here.
Categories: Zelda News
looks like pieces of crap. hahahaha
If you know absolutely shit all about video game design and how 8-bit games are put together, they would look like pieces of crap to you, but that's just because you'd just be being an ignorant jackass. There is some really clever design going on here. The fact that Miyamoto can just sketch up a sprite sheet from his imagination is just fantastic, and fitting 18 dungeons into such a limited space in the code pretty clever.
I think the one that gets me is that they both drew up that map of Hyrule on a huge sheet of paper and it remained virtually unchanged from that.
Ganon is in actuality Zhu Bajie?
Fascinating.............
I love how they look like someone got bored and doodled all over their math assignment. It's just always the little things like this that make me smile.
Where did you get this from? Aren't there hi-res images of this?
If these are real they are treasures, like old manuscripts :D
That's a very cute interview! Miyamoto sure is clever XDD. He tricked the guy to add 3 levels for Super Mario XDDDD.
Thanks for the report :D