What We Know About Zelda Wii

By Nathanial Rumphol-Janc on January 10, 2010 10:55 AM | Permalink | 51 Comments
Thumbnail image for Zelda Wii ThumbnailWith the recent announcement of a 2010 release, it came to my attention there were even some details I overlooked, so I think now is the perfect time to state what we know about the game to this point. I think you'll be as surprised as I was.

Zelda Wii Has Been in Development Since Early 2006.

That means, if you do the math, that if the game did come out this year, it would make 5 years of development. If it comes out next year, then it would be 6. I know what your thinking, "But, Twilight Princess wasn't even out yet!". This news was broken in Game Informer magazine issue #165. In there, it states that surprisingly Zelda Wii has been in development for at least a year. That issue came out in January 2007. So it's already official, it has had the longest development cycle since Ocarina of Time.

Shigeru Miyamoto Knows That Zelda Wii Will Need Some Really Big, Unique Ideas. The Zelda DS Team is Also Working on Zelda Wii.

We reported on this back in July of 2008, but to know the man behind Zelda realizes that the series is in need of some big ideas is a good sign that the game may actually take the next step we have been waiting for Zelda to take. It's also interesting to note that the DS team is also working on it, meaning they have really put all of their resources into making this game. The only way this sort of news could be better is if we hear the music will be orchestrated. Of course, mum is the word on that.

Link is the oldest he has ever been, is in a new era as expected, and the story line progression is completely different than Twilight Princess. Also, the Missing Sword in the Art is of importance to the game in some way.

This was confirmed in an interview back around E3 2009.

Zelda Wii will use Motion Plus, containing a decent amount of movement for the player.

Miyamoto talked a lot back at E3 about wanting Motion Plus in Zelda Wii, and seeing how well it sold during the WiiSports Resort launch. Well, it's gone really well. Miyamoto also confirmed himself that there will be a good amount of movement for the player rather recently.

Zelda Wii is different then all the titles before it, but is not radically different.

Eiji noted that Zelda Wii won't be like any Zelda before it, and Miyamoto appeared to contrast it by saying it wont be radically different. I am not sure these quotes really go against each other. Zelda Wii will be different: it's a true Wii Zelda. Meaning full blown motion controls, and possibly deeper storyline elements. Miyamoto, if I had to guess, was more or less confirming it is indeed still a Zelda game. I'll have to put my hopes of blowing Ganon's head off with a bazooka and jet skiing on Lake Hylia to bed for now.

Super Guide has been thought about for Zelda, at least by Miyamoto.

Really, the quote for this means next to nothing, other then noting that he has indeed thought about how it could work in a Zelda game. It's just a nice talking point, but is most likely not really relevant to Zelda Wii.

Zelda Wii will be gorgeous for a Wii title.

Outside of the fact this game is being developed from the ground up for the Wii, already confirming it will look better then Twilight Princess, it appears that the crew is paying attention to what others have done with the system already. Monster Hunter 3 is a beautiful game really on any console, and the Zelda team took clear notice and had to rethink their own approach to graphics. Also in regards to this, a true graphical style was still up in the air last year, but presumably by now it has been chosen. It will not be cel-shading, however, it may be a new style we do not expect.

There Is A Possibility Of A Flight Mechanic

Really, this part is stretching it, but Eiji Aonuma was the one who brought It up, so naturally we simply can't ignore it. There was a small flight portion in Twilight Princess, so I think it's fair to keep an open mind on this one and not let it surprise you if it's the case.

We Will Get a Trailer at E3 This Year, and The Game Will Be Released Somewhere This Year.

Pretty simple: Iwata stated that Zelda Wii will come out this year, and as such, it's all but guaranteed a trailer will be at E3.

Miyamoto Conducting Music

Ultimately, I think for all of this it will create a even better Zelda experience for us. Zelda will never be what each one of us wants it to be. It may never have a difficulty setting, super in-depth storylines, or a ever engrossing amount of things to do outside of the main quest. We may never get the Majora's Mask experience again, or feel awed like we did with A Link to the Past and Ocarina of Time. What is for sure is that it will be an enjoyable experience. Still, I'll never stop wanting a better Zelda, and I don't think you should either. We'll get what we get, and honestly I think Nintendo is giving us a title that will be beyond what any of us expected.

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51 Comments

Nice article! =)

I'm not as worried as many other people out there, but it's good to hear all the facts summed up aswell as a likely explanation as to why Nintendo hasn't really shown much yet.

I agree. It's good to get some perspective on what we're exactly waiting for. Twilight Princess's advertising campaign was badly done, and as you say, they've learned from that, and are taking it carefully this time.

Then there's also the fact of Spirit Tracks, being only a handheld and another "casual audience" game, a full advertising campaign for Zelda Wii would completely overshadow that, and affect ST's sales.

Whether Nintendo are actually do it right, I dunno, but definitely better than previously. They know what they are doing this time around at the least.

I'm not upset about not seeing a trailer, but the tension of finally seeing this game in action in some form is starting to get to me. I knew we would be waiting until next E3 anyway.

Anyway, great article. I think Zelda Wii will have a much more positive atmosphere and effect on the fan base now because of the actions Nintendo has been taking lately on it. I highly respect them for that.

"I know, some of you are upset at me, since I am not making yet another outrageous claim. If you recall, I am better known for wanting Ganondorf removed from Zelda, and the Triforce laid to rest."

That sounds pretty good to me. I would add that Miyamoto's quote about movement of the player might have been taken out of context. During translated interviews, questions and answers are exchanged in a way that leaves room for human error. Something similar happened when Suda's comment about No More Heroes 2 being the last NMH game on the Wii sparked massive outrage. As it turned out, he wasn't talking about abandoning Nintendo altogether, but rather, shifting development of subsequent games in the series to Nintendo's next home console. This probably isn't the case w/ Miyamoto's quote, but it is nevertheless something that should be examined.

About the sixth point you made, I know I've established myself here as a tinfoil hatted, "Super Guide is going to save my dream of a challenging Zelda" freak, But even with what this article said, I still think it has a better than average chance of being implemented. The only reason I can see it being left out, is if it was deemed too space consuming. Either way, I have incredibly high hopes for Zelda Wii.

Everything else in this article makes a whole lot of sense. This is actually one of the best "What We Know About..." articles I've read. Be this the result sleep deprivation and or a combination of other things, I think you've given us a winning formula, Nate.

Please learn the difference between then and than.

Hmmm. You know, as much as the cynic in me hates to admit it, you may actually have something here. Good article. Granted I'm not sure it will come last year. But there's no denying the similarities to the Spirit Tracks release.

That being said, I don't think for a second that Twilight Princess was considered disappointing because of the pre-release hype. It was disappointing simply because it was a worse game. Which kinda blows the whole 'Zelda is doing it right' message out of the water. Ah well, I'm quietly optimistic about Zelda Wii anyway, so roll on 2010.

hopefully there's a wii emulator by the time this game comes out so i can just download it instead of having to buy it

My guess is that the chick standing behind him is the Master Sword. He's not wielding it, and Miyamoto's answer to the question, "who is the girl standing behind Link?" and he answered, "Noyice that all he's wieldingbis his shield." She even has a jewel on her chest, and many swords have jewels at or by the hilt

Good article. The game will obviously be about the origins of the Master Sword. This could be one of the earlier Link characters in the entire series, possibly the one who helped to make the sword. Which would make for a brilliant storyline.

My only complaint about Twilight Princess was that it felt so idle. Like the world wasn't going on without us. Ocarina of Time made it seem like everyone was always doing something. So it made the world seem active.

Also, Zelda Wii should have voice casting. Not for Link, mind you, but everyone else. The silent hero. He has no lines anyway, just grunts and nods. But it would be brilliant to hear voices speak in a Zelda game for the first time. In fact, I might not even consider purchase without this feature, for fear it would end up being another Twilight Princess.

talonmalon333 | October 25, 2009 11:33 AM

Brilliant. I have high hopes for this game. I also think it will be released in December, 2010. In fact that makes sense because, first of all, we will get a trailer in June. Secondly by then it will have been four years since the last console games release. The games never take longer than that. While it's not proof to say it will come out at the end of 2010, it's surely something to think about.

Glad you guys all enjoyed the piece. Maybe I need to do more middle of the night, spur of the moment, pieces.

Rianne: If you feel that quote is taken out of context, then why isn't all the other quotes as well? Go check out the link for reference and watch the video interview yourself. I would have to say the quote is dead on. He was talking about Zelda Wii, and even made a bunch of "body movement" type deals when he talked about it.

I don't think Super Guide has a better then average chance for squate. For one, disc space reasons. If they keep this to a single disc - Zelda has traditionally maximized the space available to be used. Putting that feature in would mean cut backs in other areas.

Not only that, he said it would open a Pandora's Box for Zelda, and if you know what that means, it means it could open up a host of problems... making it all the more likely it's NOT in the game. It has been thought about, yes, but it's opened up more problems then it has solved, but Miyamoto's own admittance.

*Note* it wont make Zelda harder, fyi. They talk about how "hard" NSMBW is, and in reality from everyone I have talked to who has demoed it... it's easy. It's just like all the other old 2D side scrollers. Yeah, you'll die a few times, maybe even a bunch, but that doesn't make it any harder then the other older Mario titles. It may have just been so long since they went full board with a 2D console mario sidescroller like the old classics they forgot what they are like. In either case, Super Guide wont make Zelda harder, it will just make my 8 year old cousin have a simpler time beating it. Of course, what do I know? I'm just another guy.

Badassbill: Sorry about the mistake with then and than, it was the middle of the night. I am surprised it turned out as good as it did.

Radox: TP is a good game. There is no use trying to deny that. The review scores don't lie, and I played the game more then once. It is good, but do you remember the hype? "Best Zelda Ever, Most beautiful Zelda ever, Best characters, best everything!" - No game could truly live up to that hype. I still have TP listed, or at least made an argument for, why it "could" be the best game ever. But, it was built up to be the Zelda of our dreams... and it wasn't. It wasn't bad, it just wasn't what the hype said it was.

Bryan: You can't simply say the game will obviously be about the origin of the master sword. There is no evidence of it, only fan speculation. There is just as much chance that it's a gameplay element, like turning into a wolf was in TP. Maybe it's a spirit, that you ask to wield as hte mighty sword. It could just be your new sidekick, and nothing more. Who knows, all we can do is guess until Nintendo wants to talk about it.

Talonmalon333: The games have taken longer then 4 years before mate. Remember OOT, widely considered one of the top 5 games of all time in every major list? The last console release came out in 91/92, and the first Gameboy release came out in 92/93. OOT hit in 1998. That means it had based on the console release, 6/7 years of development, and based on the last zelda release 6/5 years. In either case, OOT took forever, and look how that turned out.

4 years seems like a long time compared to the last 10, but is it? Between MM and the TWW, and then to TP, there were 3 year splits. So, just one extra year and you think it's good to go? It could take 5 minimum, maybe more if it gets a major delay. I think if you sit back and look at it, you can see how 2010 is unlikely. Plus, they have never shown the first Zelda console trailer, and released the game, in the same year. ST was the first Zelda ever that did that made in house, and it had a engine built for it already. The new console Zelda has to built from the ground up, so it's pretty doubtful.

So, be mindful of saying never, since it's been much longer then that before.

Thumbs up to everything you said, man. Probably more interesting opinions to be read in the comments section, but my ADD says no to further reading (homework waiting).

I do think it'll take some time before a trailer, and even more before the game itself. They don't even sound sure about that in-game Guide within Zelda Wii. Saying it could very well be a Pandora's Box means they know it could ruin everything if not done right. At lot of trial and errors will be made during its creation, and we can only hope they will fix as much as possible before the product's ready for shipping.

I do have some expectations, like a darker storyline (I didn't find TP to be as dark a game as most claim. Then again, what I'm used to is... ...not what Nintendo is used to. I should put that aside.)
And I don't want princess Zelda to stay a randomly mentioned character (like 'oh, and the princess needs help, kthx.')
And I want fist fights, oh yes. (Keep dreaming, I tell myself)

Trying to forget that game until they finally announce it for real though. What we know is good enough for now.
They're trying to make it the best Zelda ever, they might fail. If they do, there's always the one after that.

Cant wait for wii 2 zelda!

Very good article. Majora's Mask was my absolute favorite Zelda game. I hope Nintendo changes the formula drastically for the next one.

@Nathan
I've already watched the interview, multiple times to be exact. (Yeah, I know. I'm fanatical like that!) I can tell you man, it's at the end of the interview, everyone's loose and ready to go; that's when mistakes happen. Usually I can trust an answer if one, it relates well to the question, and... Okay, I just did some backtracking, and it turns out there's two interview videos. They appear to have both taken place in the same room, so I must have melded them together in my mind. Um... In that case, I don't have the original question to go by, thus the answer appears completely relevant. (Oh, you spelled "squat" wrong. I win!)

As for the Super Guide, and your interpretations of it, I would say if disk space is such a problem, why not make the game into a multi disc set. Then again, you brought up Pandora, (That website is a great place to find music btw.) which is a valid point. I mean, if Zelda Wii was moved to multiple disks, it would be impossible, or at least inconvenient, for some of the SG features, such as being able to replay selected scenes, to be implemented. With that said, I think Nintendo is still willing to give it a try. If that means compensating in other areas, as much as it pains me to say, they might very well go in that direction.

About your contacts, I don't have any. I had heard from media sources that NSMB Wii was harder than recent entries. But if your sources are giving you another impression, that's something that should be taken into account. As a rule of thumb, I will reserve full judgment until the final product is completely digested. I will note that, though the game might be easy, it doesn't erase the fact the the kind code leaves a loophole for games to be made harder without scaring away casuals. Then again, this whole mess could be avoided by just adding difficulty settings, although this IS Nintendo we're talking about here.

Now if you'll excuse me, there's a dark hole I need to crawl into.

After the hype of TP and then the anti-hype upon its release, TP did turn out to be a great game imo. despite it not living up to its hype it was still great.

That being said, I do like what Ninty is doing right now, though I do enjoy the feeling of being hyped >_>...

I can say, beyond a shadow of a doubt, that hype had nothing to do with TP being considered worst the the other Zeldas. Primarily because, I wasn't around for the hype, and I had no idea TP even existed until it was nearly out. I held it against the same standards that I hold all Zelda games, and it lost out quite a lot.

If you like TP, then more power to you, but please don't use presumptions to try and figure out why other people disliked it.

Nice article! And Amazing comclusive paragraph, it was amazingly well written. :D

N64 Games 4 The Win | October 27, 2009 8:12 PM

I think you did a really good summery of the facts that you know.
However I would like to differ on one point, on IGN they have an interview with Myiamoto and in it Shiggy says that the plot will follow that of another game.

(Meaning that after you get the Master Sword, then you will have to go save the sages/ Something like that)
----------------------------------------------------
But really you would like to have Ganondorf and the Triforce taken out of the series?!?!?!?!

Like OK they need to stop putting that sort of thing in virtually every game they come out with, but you can't just get rid of something like that.
-----------------------------------------------------
Moving on to something I would hope to see, (I know it won't happen in this game, but maybe the one after that)

I would actually like to see Another Game take place in Termina, (where there is no Ganondorf, and the Triforce is rejected by it's peoples)

I would also like to see more of Majora's Mask in that game, like the people actually having Scheduals, LOVED IT
Now you dont have people just standing there waiting for you.
-------------------------------------------------------
But enough about that, let's get back to what this comment should be about.

This was a good article, that gave us exactly what we needed to know.
I'll admit that I did not know about the TP hype, but when it was released I was not even into Video Games
(Yes there was a time)

Nice article,

I seriously can't wait for the next Zelda game, the suspense is just like killing me! Even with the leaks and rumors so far, I'm still waiting for Nintendo to blow us all away in a way no one was expecting. I seriously don't see why everyone is trashing TP, it was a beautiful game, and although it was basically a remake of OoT (which is why it didn't seem new), and the temples and puzzles weren't as hard as we would of liked them, look at all the other factors that brought the game together. The music, the new character importance layout, the layout of Hyrule, the amazing cut scenes; you have to admit, besides the over rated hype prior to its release, TP was a beautiful game and it's the things like the music and the new characters like Zant and Midna, that bring the awesome parts out.

I don't know what to expect, but it sure is going to be interesting.....

You mean the girl isn't the master sword?

well...i just would like to point out that the idea that Link will be much older in this game, was just an impression that Matt Cassamassina had when he first saw the artwork...but now that we have seem it better, theres nothing specially older about this Link...he seems to be about the same age as any adult Link we have ever seem

Eagerstar711 | December 25, 2009 4:23 PM

I think that everybody agrees that we'll get a Zelda Wii conference at either GD or E3, but I don't think it will be released next year. There's just no way we're gonna get metroid, mario galaxy 2, and zelda wii in one year... I'm hoping hard for spring or summer of 2011...

There is, however, still some hope for getting the game next year. If we ignore other major franchises, zelda would be due for another release next year (we've been getting about 1 zelda a year recently...) I think that this is unlikely though...

2006 to 2010 does not mean 5 years of development. I stopped reading at that point. Don't write when you're drunk, Nathan.

@Xizor: From early 2006 to late 2010 is almost 5 years. Don't bash an article until you completely grasp what it tries to say.

After reading this article I am very excited about the upcoming title. I believe that this will be the best Zelda game that I have ever played, but even if it isn't, it will still be one of the best. It's good to know that the big guys are putting some thought into it and trying to make the best experience possible for us.

What about Aonuma a few months back saying the formula (field-dungeon-field-dungeon) was going to change?

@Mel
"Then there's also the fact of Spirit Tracks, being only a handheld and another "casual audience" game, a full advertising campaign for Zelda Wii would completely overshadow that, and affect ST's sales."

I realize this comment was made BEFORE Spirit Track's release, but have you even PLAYED this game yet? I don't believe it's a casual game. With it's enhanced difficulty level from Phantom Hourglass, it's out of the question that it's not a casual game.

First: I think you forget the "the overworld-dungeon-overword design will be changed" point. This means problably we will have more overworld puzzles, bosses, key moments (something like twilight princess' battles in hyrule field). Also the "Myamoto want us to have our own Zelda Experience" point, which means problably zelda wii will be less linear."

I'm still ceptic about a 2010 realise of the game, expecially because nintendo is also planning to realise Mario Galaxy 2 and Metroid: Other M this year, but knowing Nintendo's new politic of showing the game only less than one year to it's realise, i may say the game will be realised before March 2011. One way or another we'll probably be playing Zelda Wii the next year.

@Xizor.

Can you count?

2006
2007
2008
2009
2010

Thats 5 years. Remember, Game Informer said it was in development for about a year, which meant the start of 2006. So, if it gets a December release this year, it will be about 5 years.

As for the fundamental change, I did sort of forget that one. Oh well.

"I can say, beyond a shadow of a doubt, that hype had nothing to do with TP being considered worst the the other Zeldas. Primarily because, I wasn't around for the hype, and I had no idea TP even existed until it was nearly out. I held it against the same standards that I hold all Zelda games, and it lost out quite a lot."

Please don't speak for everyone. Out of all the people complaining about how it failed to innovate upon its release, a few elitists make claims about how it lacks compared to what it tried to be. The most important issue was how hyped the game was, and then we realize its so much like OoT, and THEN people start saying what it lacks compared to OoT. Thats how it started, and thats where most of the disappointment spawned from. Thats how over-hype destroyed this game. I've seen it. Not to mention the delays, and the tacky wii controls, and being a gamecube port all contributed to it. You may personally see all these flaws with the game (the biggest to me is the lack of sidequests in the huge world), but most just talk about technicalities when it comes to bashing Twilight Princess.

OoT wasn't even all that hard, so difficulty isn't the main issue either. Boss fights were the easiest ever, though. Thats another one. TP was also bland with its people, but the same can be said for OoT. TP just, for its time, should have been better with that. OoT isn't complained about feeling "bland and souless", even though by todays standards it IS, because TP for its time should have improved upon that, but it leeched off OoT so much it didn't realize it was a weakness.

Saying TP is bad, in truth, is saying Zelda overall is overrated as a whole. I don't care what you say it lacks, because the height of Zelda's peak was OoT, and OoT was just as bad, if not worse than some of these weakness TP holds other than more sidequests and harder bosses. Innovation, difficulty, exploration. This is what the next title needs to be what most imagine as "perfect". I don't know if even that will work, but we'll see how it goes.

To Radox, of course. You know, is an edit button possible? I hate not having one >_>

"Then there's also the fact of Spirit Tracks, being only a handheld and another "casual audience" game, a full advertising campaign for Zelda Wii would completely overshadow that, and affect ST's sales."

What in spirit tracks made it a casual audience game. "Casuals" as you call them want all the stuff that was in ST taken out (i.e., the digue, story, tutorials, etc. ), they just want to play a game. Think abou the first 3 Zelda games, it had none of that stuff, it was good old-fashioned stabbing enemies with a sword - the games were difficult, especially the first two. that is what the people who left the Zelda eries want; a difficult game that can just be played without the fluff. turn it on, sign in your name and start the game, no intro scenes and emo stories about fairy-boys, no navigators stopping the game, no cut-scenes, less emphasis on lame-ass repetitive pace-hindering puzzles, etc.

hylianhero5249 | January 10, 2010 5:49 PM

"I'll have to put my hopes of blowing Ganon's head off with a bazooka and jet skiing on Lake Hylia to bed for now."

How could you think that?

Melchizedek | January 10, 2010 6:23 PM

@SweetLie
Probably played ST before you did actually. Considering that comment is from October, when little was known about Spirit Tracks, 'casual' was what majority of people were thinking. Quite obviously pre and post game release opinions are likely to change:

You really should read this: http://www.zeldainformer.com/2010/01/spirit-tracks-zelda-for-the-ds-done-right.php

@Nate
Xizor is right in what he is trying to say. If Zelda Wii started development in early 2006, than it has been for four years, but spanning across five years.

2006-2007
2007-2008
2008-2009
2009-2010

Four years length, but across five years. But I believe what you're trying to say is that when it's released, it will almost be 5 full years on development, where Xizor thinks you mean that it has been in development for five years leading up to now.

omg i rilly want gannondorf to be in this game that would make it awesome he is always my favorite last boss.

n00b alert

InvaderZURG | January 10, 2010 7:40 PM

Look fanboys, even though this game will be diffrent than the rest of the Zeldas still means it is a Zelda. You all learned that u have the right to bitch about something when Wind Waker came out. Windwaker was still Zelda and is vital to the story line. If this game is drasically diffrent than so be it. That could possibly be a good thing because change isn't bad at all.

they need to bring back the hero of time

because he's stuck in another damention cause that is what majora's mask was about

so if they finally finish that story line i will love them if they keep spinning it off like they have been starting with wind waker i'll be pissed

still play it tho

but BRING BACK HERO OF TIME PLEASE

Thanks for the article. I didn't know about some of this stuff, so this was informative.

InvaderZURG is a retard.

i agree cameron invaderZURG is retarted windwaker has nothing to do with the story

I cannot wait for this game, zelda, in my opinion, is the greatest franchise ever and it has been too long since the twilight princess and i can't wait to sit down and just get goosebumps right from the opening music. most anticipated for me in 2010 along with Halo:Reach

@Mel

Like I said, I realize the comment was made in October. I was just wondering if you were an ignorant tard like the vast majoirty of people on the internet that won't touch anything they don't like at a first glance. Evidently, that's not the case.

I don't know how you can make a claim based on limited knowledge concerning whether or not you played the game before me, seeing as how irrelevant it is. That article I've read some time ago now.

talonmalon333 | January 11, 2010 1:42 PM

Warrka: While I partially agree with you, I must strongly disagree with you saying that The Wind Waker has nothing to do with the story. That game was a huge step in the story. Ganondorf died, the Triforce reunited, old Hyrule is demolished. It took the story further than 95% of the other games.

This makes me even more excited for the game. Gah why can't E3 be now.

Great work Nathan. I've been trying to put together a picture in my head of what we know about the new Zelda based on all the little tidbits that have been disclosed so it was really helpful to have this all in one place. Thank you.

A couple of things that I am getting from this overall.

1.) This will not be OOT 3. It seems obvious that the Big N has gotten the message that things need to be shaken up a little bit. The comment that field-dungeon-field not being the structure of this game (while a bit worrying) really drives this home. Plus, the fact that it was in development when they were tying debugging a polishing TP tells me that they have been putting some significant efforts into this as an important title for the serious, and Nintendo as a whole.

2.) Undoubtedly, new gameplay is going to be one of the major hooks for this game. We know the this is being crafted specifically with the Wii in mind, and that it will incorporate motion plus. Further, I don't think the comment about flying was just chatter: it was a slyly delivered quip with the not very opaque
intent of creating a little hype (btw, my suspicions is that we are going to get a new friend--a bird or dragon of some sort--and that this will add gameplay elements and be used to help navigate the overworld faster...and faster navigation of the overworld could give them room for a less linear gamepathe--I hope!). To sum this point up, all of this points to more freedom of motion. The one other minor feature, that would make a major change and improvement, would be the inclusion of a jump button.

3.) We know now that while this year was always going to be about Mario and Metroid, 2010 is going to be a Zelda year too. Obvoiusly there is a good chance we won't have the game in hand until 2011, but Zelda is going t feel imminent all year: it's been in development for a long time, Iwata wants to get it out this year, and Ninty's current position in the market might be forcing their hand to put it out soon to some extent. They are losing momentum on the Wii (I think this explains the reletively simple to produce NSMW and SMG 2 tittles) and need to have as much good software out there as they can so they don't fall off a cliff and get a lot of "Nintendo is losing ground" press as Holiday Season '10 hits. There is little doubt they have a new console in the works and need to get this out so that this is a title that sells Wiis, not one that gets skipped over as hype for the Wii Too, or Wii HD, or Zii, or whatever gets us all in a frenzy.

A few final things to look out for...

-Multiplayer, in some form. Remember, the "ii" in "Wii" is meant to evoke two people playing together (think SMG and NSMW). Even something relatively passive like what they did in SMG makes more since in a Zelda than a Mario game. That, siad a 1-on-1 hunting or battle mode in Hyrule field would be sa'weet!

-Magic. Eiji Aunoma mentioned it and it was sadly missing (divining rod aside) in TP.

-Beauty. OOT was the most beautiful game up to that point, and remains near or at the top for that generation. TP had some rough textures, etc, but some of the dungeons (Summoner's Grounds, Snow Peak Ruins, the Sky Temple, the Twilight Temple) were stunning. Given that Galaxy was one of the prettiest games I have ever seen, including what you find on the higher powered consoles I think we should be hoping for something exceptionally nice to look at with this game.

Again, thank you Nathan.

I wish the dev started in 2006...but that's not true. people are really getting Link's Crossbow training mixed up with ZeldaWii. Eiji and the gang were working on LCT which was suppose to be what MM is to OoT as it is to TP.

Watch the IGN video in 2007 (e3 I think) They ask if he'll make another Zelda on the Wii and he said "Maybe...yeah, I guess." Which really doesn't sound like an in development thing. He later says they have a lot of ideas but nothing is approved. ZWii's dev started in 2007. Which is healthy, the game shouldn't take more than 4 years.

I CAN'T WAIT TILL THIS GAME:D

>I know what your thinking

>your

Sorry, I had to.

Anyways, I really like these compilations of what we know; saved it under my bookmarks so I can keep track of what's been confirmed. It's quite handy, actually. Great work, Nathan.

Be a bit careful with the bookmarks actually.

I say this, because next time I update this list the url will change because I have to change the date.

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