"With Twilight Princess, we challenged ourself to create the most vast and realistic world the series had ever seen, but we don't feel that we were able to fully complete this objective. With that as a starting point for our improvements to the series in the future, we are of course working on a new game for Wii."
He went on to effectively call Twilight Princess a building block for future titles:
"For any game to be remembered for a long time, just like Ocarina of Time was, the game must give the strong impression that it has set a new starting point for future sequels to build upon. We are working to further improve upon the experiences found in Twilight Princess so that our future games can realize these innovations."
Good? Bad? Rebirth of the franchise? Death of the franchise?
Categories: Zelda News
Oh god dammit Nintendo don't over do it
TP was too much and very little of everything
The world was incredibly large but there was very little substance to it all, to me it's the dullest game in the franchise
ughhh
I'm all for expanding the overworld if they can keep it interesting.
In regards to expanding the elements of TP to make new games.. dunno how that makes sense. TP itself is just an expansion of elements of aLttP, OoT, and FSA.
I think there should be more playability! I loved in TP where you were able to run on a few roof tops as a wolf, or sneak into peoples houses etc...
This obviously means that TP will have a sequel in the near future.
However, Zelda Wii probably won't be it because Shigeru Miyamoto said it would be a new Link in a new world.
Well...he's taking about realism in Zelda games and how TP started the realism thing...now they're building on that realism. It doesn't imply that everything TP= Z-Wii, just realism. Nothing new either saying how Miyamoto talked about a focus on realism for ZWii at e3 2009.
Nice news though!
i love TP, it has the Zelda spirit as much as other games. yes TP, and obviously Zelda Wiihas realistic art style etc, but to my mind its not that realistic... i dont judge a zelda game by art style and graphics.
so nintendo want to built up from TP for Zelda Wii. good plan. thats not over doing it. but taking the classic zelda charm is
i really tp is the best zelda game one the world is as big as it can get and the scenarios are much more detail than oot(i know is an old game) and two they upgrade alot in perspective weapons and characters. what i didnt like was the fact that getting the tears of light was long an obnoxious.
i think tp had enough good points for it to be a sucessful foundation for future games. maybe not as much as ocarina did, but we'll see how it goes.
I personally am very excited for the new Zelda Wii to be released. However, I feel that Nintendo has made the best games that they could for the Zelda franchise, such as Twilight Princess and Ocarina of time, and are having trouble making the best better. If they can do as well on this next game as they did on Super Mario Galaxy, then maybe Zelda will become the new mascot of Nintendo. However, it would be very easy for the franchise to die right here.
There is a 0% chance that Zelda would become the new mascot.
Personally, I'm really looking forward to Zelda Wii. Now that Spirit Tracks is out, Zelda Wii is the next Zelda the creators'll be talking about all the time.
TP missed magic.
There was a gigantic lack of magic.
What made OoT so popular? Fantasy, fairys (even if they anoyed us _some_ time "listen"), spells Link could cast, strange great fairys, sages who create a rainbowbridge...
In TP there is hardly any magic, not even a magicbar and the only great fairy idls in the dessertcave....
Meh. It's pretty irrelevant really. Que cera cera. If they're using TP as a building block then more power to 'em. Afterall, TP has a hell of a lot that needs building onto it.
I'm personally all for a bit of an overhaul. Yes, I love the classic formula. But still, I'm for fond of the adventuring and the sidequests than the dungeons themselves. Honestly, I thought that Wind Waker was the best game, just because there was was so much to see and do. TP just felt so dead to me... I still had fun, but the world felt so empty. I think that voice acting would help a lot with this. (It worked very well in Prime Corruption.)
I have to agree with Lailath. There was something "supernatural" about Ocarina of time, but Majora's mask was way better in my opinion. I felt TP was too technical; the animal gods in the game had no personality either.
I absolutely loved Majora's Mask, and it is undoubtedly my favorite title in the series. The main reason being it's originality layout, it was completely different than the others before and after. The main problem that games such as Ocarina of Time, The Wind Waker, and Twilight Princess had, was they used the formula implemented in A Link to the Past, which has acted as a sort of curse on the series. Miyamoto and Aonuma often talk of how they've tried topping Ocarina of Time, but I'd much rather see them try to beat Majora's Mask, by creating an all new formula.
The problem with TP for me was that it was realistic to the point of being boring. Yes, in real life you aren't going to meet plenty of interesting people on a field, and the towns aren't going to be so close that you can walk to them in 3 minutes, but the lack of variety in the over world left much to be desired for me personally. In games like Wind Waker, you never knew what to expect as you roamed the seas or land, but in Twilight Princess... you have a hill in the distance... scary.
Also the fact that traveling took a great deal of time, and that even getting to dungeons was a pain (almost an hour just to get to the first one, which wouldn't be aggravating if it didn't seem like you were doing odd jobs to learn every mechanic of the game before STARTING the game) and the lack of an "in your face" plot to bide the time made me occasionally go "Wait... oh yeah, that did happen."
Character-wise, the characters all had wonderful personalities, but they seemed a little more flat in this game. Many Zelda characters were quirky and were the quintessential punching bags for the series (like Tingle), and some went out of their way to make Link uncomfortable (Ruto anyone?), yet little of that is seen in TP. I'm not looking for the cartoonish comedy that we expect from the WW-like games, but something to ease the dramatic storyline occasionally would be good, without you having to go out of your way to get it.
... And never add collecting Poes to the games EVER again... at least not without a Sun's Song-esque item being implemented.
-K-
I've heard from a Star Wars Trilogy bonus disk that when no comment was made on an idea, that meant that it was perfect. That could explain why no one commented on my ideas in the articles "Top 10 Things Zelda Wii Should Have" and "What Do You Think Zelda Wii Should Have".
Also, the only REAL problem with Twilight Princess was the Wii version being mirrored to the point that the sun & moon rise in the west and set in the east.
One last thing, they should make it so that you use items by pressing the buttons they're assigned to, and occupy the B button with the Spin Attack 'cause let me tell you, it was frustrating as Hell to intend to do a Shield Attack but the motion sensors screw up and do a Spin Attack instead.
It could easily be either. TP lacked alot of things because they overfocused on the main quest, IMO, and left out alot of the little things that makes a Zelda game great. Not that it was bad, but still.
I'm sure they're still trying to change the formula up alot, but I can see people worrying about 'real' innovation being included in this game.