How Nostalgia Affects Our Perception of Zelda Games

Posted on November 23, 2009 5:24 PM by Nathanial Rumphol-Janc
Category: Articles

It's Dangerous to go aloneNostalgia is a big deal in the video game world. What it is, in essence, is a longing for something in the past. Some experience or some sort of memory that triggers a little spot in our brains that brings us some old school bliss. We experience these sort of events sometimes on a daily basis. It can be memories of exes, hanging out with friends at a local sporting event, or, in most Zelda fans' cases: video games. We all know this feeling all too well.

Maybe for you it's the old Sonic games, Final Fantasy 7 or Duke Nukem. We get this sort of feeling around what were great, fun, entertaining games back when we first experienced them. This is ever true in the Zelda franchise. Of course, this isn't to say these games, and Zelda in particular, are bad games today, but nostalgia does tend to take something and make it seem like it is better than it really is by today's standards. So, how exactly does this affect the Zelda franchise?

Sonic and Final Fantasy

For starters, the entire Zelda formula is virtually based on the nostalgic feelings of previous titles. Again, not to say the games are bad, but by today's standard the formula itself is weak and stale. Princess is captured, go save her, and by doing so, save the land. We see this concept in frequently in the Mario series, but then we also see this concept at the next level in other adventure games like Oblivion, Dragon Age, and even the Fable series. It even goes into the actual design of the game itself.

When Ocarina of Time was made, everyone praised it. In fact, we still do--and rightfully so. It was a catalyst for 3D adventure and RPG-related gaming back in the late 90s. Even still, did it really break the Zelda formula? For those of us that played A Link to the Past before it, Ocarina of Time felt exactly like a 3D A Link to the Past. Everything about the game screamed the games before it. It felt wonderfully epic, experiencing something I had before in a new 3D environment. It was breath taking, but it wasn't exactly a completely new concept.


Ocarina of Time

Fast forward past Majora's Mask, The Wind Waker, and even Twilight Princess and Phantom Hourglass. In just two weeks, we will be getting a new title called Spirit Tracks. Some of what is exciting people the most are story line arcs which directly reference past titles--things that give off this warm feeling because those similarities and homages bring back memories. They add a nostalgic feel to the game itself, which ultimately means even if the game isn't all it's cracked up to be, we'll still probably enjoy it.

The greatest example of nostalgia's effect on the Zelda franchise, however, still floats around Ocarina of Time. Outside of the fact that every 3D title since (save Majora's Mask) follow Ocarina of Time's formula, it is also what keeps the game itself at or near the top of every "best game of all time" list. In essence, Ocarina of Time was a good game at its time. Still, all the 3D titles since have been better games than Ocarina of Time ever was. Yes, this means Twilight Princess and The Wind Waker are, in fact, better overall games then Ocarina of Time.

This isn't to say nostalgia is bad. A game like 3D Dot Game Heroes is a great example of creating excellent nostalgic kick backs to the Zelda franchise in order to garner future sales. It's a good method and, yes, can make games more enjoyable for me personally. Still, nostalgia does tend to make games seem better than they really are today. An example outside of Zelda: Tecmo Super Bowl was an amazing football game on the NES, but today's Madden series totally blows it out of the water.

I can come up with numerous examples, but I think the point has been made clear. Nostalgia is great for us long time gamers, but doesn't really effect if a game is actually good or not. I have had friends who started on Twilight Princess and then went back to Ocarina of Time and couldn't handle it. Controls were comparatively clunky, story was slow moving, and nothing really grabbed and pulled them in. I still enjoy Adventure of Link, Ocarina of Time, and Majora's Mask... but they haven't really aged well. Nostalgia keeps them as my favorite games, but I've seen better today. Zelda Wii could potentially to break this mold to some degree down the line, so here's to hoping Nintendo can create a new era of nostalgic feelings for me. That way, 10 years from now, I get these same feelings of greatness from Zelda Wii that I do from Ocarina of Time today.

20 Comments

Outlander | November 23, 2009 5:53 PM

Great article. I have been trying to convince my friend Sam that Ocarina is a good game but not better then the newest zelda games. I have some personal problems with TP cause there are no sidequests and the second half of the gamer is simply content for content's sake with no decent story backing it. But Wind Waker is the golden jewel. I enjoy playing that soooo much, aswell as Majora's Mask cause its kinda short and i can replay everything even if i beat the game.

KaGa | November 23, 2009 6:55 PM

Good article. Still, personally, OOT is still my favourite and not because of nostalgia. I would pick it up over all the other Zelda's even if it's controls are out dated, and the story isn't as intense. Thing with zelda is, while each is reminiscent of each other they all seem to have some what individual features which tweak the entire atmousphere of the game. That's why one of the games can just capture you so much more then the others, like the swash-buckling windwaker adventure or the steampunked aspects of tp. For me OOT creates an atmousphere which seems to be the most magic and medieval; this is what makes it my favourite zelda title and will probably stay that way, as opposed to fond memories.

Beware | November 23, 2009 7:26 PM

I've been trying to convince OoT fanboys of this for years. I told one to go back and play MM to prove it was better and he even responded with, "Nah, I have a hard time going back and playing N64 games without nostalgia." @_@ Oh well, people refuse to see the light and continue to live in the past. I suppose ignorance is bliss. *shrug*

I'm actually more excited for the new parts of Spirit Tracks than the nostalgic parts. The train mechanic, Malladus, the new Hyrule (though I suspect it is the original Hyrule), developing a relationship with Zelda (hopefully), etc. Most importantly the seemingly Western theme. My friend and I always discussed how cool a Western theme would be since they already did Pirates, Ninjas and had that Western themed hidden village in TP.

Zelda Wii also sounds extremely exciting. Ever since the Wii was announced, I had a feeling we would see Zelda jump into 1st person and Miyamoto's comments about FPSs and general immersion seem to confirm that hunch. It seems like the most logical step for the series to me considering the general philosophy behind the Zelda series and the brilliance of Motion Plus.

Gamma | November 23, 2009 7:39 PM

Good article, Nostalgia is great, but not the DS game entitled that.

"It can be sad memories of things we did with our ex-girlfriends."

I like to think of these old but still great games as my ex-girlfriends.

Also, you had friends that started on Twilight Princess? Ouchy

Alex | November 23, 2009 8:22 PM

Your article is useless... Why are you saying you like the nostalgia in the games, but still you are complaining...

I think nostalgia is great on Zelda games, and a lot of them are alike, except for Majoras Mask, and Wind Waker, those two where totally original.

Now, thats what your article should be about.

Nathanial Rumphol-Janc | November 23, 2009 9:24 PM

The point is to analyze Nostalgia's effect.

nick | November 23, 2009 9:48 PM

damn this was a pretty good idea who thought of it

Mizu Dog | November 23, 2009 9:58 PM

Good article but in the end, what matter is what EACH person like, love and hate to play.

It is a matter of personal preference.

My first ever zelda, was Zelda Aventure of Link, i played at my friend house and did enjoy it!

The one that really have an impact was LTTP and OOT.

Both were among my favorite games!

I got to play Awakening of Link.....GREAT!!

Then prior to play the awesome WW, i got the bonus disk of OOT with Master Quest, was playing and enjoying Master Quest until the Fire Temple...then i was BLEW away by WW!!!

Awesome smooth anime like, tons of personality!!!

Then....TP!! Zomg, epic, moody and more dark, mature all by following the same veins and style of previous zelda!

Blown away!!

Phantom Hourglass was super fun and smart use of the stylus....in fact i was surprised how you play everything using the stylus!! Even a friend of mine , actually was amazed the whole game was using it!

For some weird reason i still enjoy and have more fun playing less complex, more simpler but somehow more fun, memorable and nostalgic game!!

It is the reason i got on GC, Zelda Collector Edition...so i can finally play Legend of Zelda, Aventure of Link and Majora Mask!!!

True...but i never really have a chance with the 3 aformentioned games.

For me it doesnt matter the game is old or not, similar to movie, a classic well done game will always be good to play or watch

Right now having a blast on VC playing Gates of Thunder, Lord of Thunder and most importantly.....SIN AND PUNISHMENT!!

Seriously i must have spend 100 hours on Star Fox 64 when i was a kid....if NOA did released it here back in 2000, i would have spend that amount of time too!!!

My favorite game of all time are the one back from SNES, N64/Psone. I still play them and still enjoy them now, especially SNES games...

That is the reason why i considered the DS the best since SNES/
Psone/N64 since it combined the best of all 3!!

Hey playing FF4 remake and the best port of Chrono Trigger is testament to it!

Playing Ketsui Death Label and Bangai-Oh fall perfectly in line with my shmups needs on VC!!!

In the end, it doesnt matter what system or game u are getting but what enjoyment u get from them!

oCto | November 24, 2009 1:26 AM

Great article. But I still hate when people make positive references to Fable. The thought that so many people I share a mindset with (that Zelda is a great game) also think that Fable is good really makes me sick.

Beware | November 24, 2009 5:38 PM

I truly do not understand how people can say WW was more original than any other Zelda game. If anything it was a throwback to LoZ 1. The basic formula was almost exactly the same as every other Zelda, the only glaring difference was the art style. The whole Triforce Quest and sailing around the whole world was always intended to evoke feelings of nostalgia from playing the first LoZ. The huge open world, going where you want-when you want, tons of little secrets that you could explore, all strengths of WW and all huge parts of what made LoZ a wonderful, innovative title over 20 years ago! Of course the art style was a wonderful new addition and the story was fairly different (showing Ganondorf's softer side), but it's not as radical of a departure as some seem to think.

Satar Gaeoedoae | November 24, 2009 5:45 PM

Outlander: What do you mean that Tp has no side quests? It has quite a few, (mainly the magic armor quest).

I played Tp first but I still found Ocarina to be the harder game overall ( not countluing me failing at slving the same puzzle for hours in tp.).

Keeta | November 24, 2009 6:51 PM

I like how you say TP and WW are "in fact" better games than OoT.

There are plenty of SNES games that I have only recently played by VC, and I grew to like them better than newer titles in the series. It's not really nostalgia considering I still play OoT all of the time. Nintendo has changed the way they make games; the added focus on immersion and accessability has only added annoyances.

I find that OoT has much better flow and dungeon design than TP and WW. The overworlds and those games are big and bland.

Speaking of which, you probably have nostalgia with WW. When you look back at it, it's an excellent game with great style. When you play it again, you realize there's a ton of sailing and the last 2 dungeons and triforce quest suck.

GenoKID | November 24, 2009 10:22 PM

Great article! It does examine truths, and being an OOT junkie, it is mostly true. Though I couldn't say the others are better. I don't find the controls even slightly archaic, and almost flawless. The others (3D) had specific flaws. Though I liked the 3 days of MM, it had 4 dungeons. TP had no magic, and though Midna was awesome, the wolf... lacked. It learned no new powers and eventually became obsolete except warping. TWW was far too easy, and still had too few dungeons. Sailing wasn't TOO monotonous for me, but the environment (sea) got old.

Leirin | November 25, 2009 3:54 PM

I always get mad when people automatically assume you like an older game JUST because of nostalgia; while my favorite Zelda game is and will forever be Wind Waker, Ocarina of Time is a title I only just started playing last year, meaning zero nostalgia factor for me -- and even still people jump on me for it, saying, "OMG, YOU'RE NOSTALGIA-BIASED. GO PLAY MM. THAT GAME IS LIKE THE BEST EVER SOOO MUCH BETTER THAN OoT." No, that's not it at all! I enjoy OoT so much more than MM.

I hate people who only base things on assumptions or stereotypes...

Beware | November 25, 2009 5:44 PM

@Leirin: You are actually the one jumping to conclusions here. No one said everybody who likes OoT is clouded by nostalgia. The article was simply saying that was the reason it so frequently tops "Best of" lists. Also, why do you enjoy OoT more than MM? I've never encountered any decent logic as to why people claim this (only the "time limit" and "four dungeons" silliness).

DarkStar | November 25, 2009 6:12 PM

Great article! I felt a lot of nostalgia when I first played TP. The entire game itself is an upgraded/enhanced version of OOT since it does reuse some of the same temples and songs. However, some of the newer songs added a greater sense of adventure in the game (e.g The hyrule field theme) Overall, each zelda game has its own unique charateristic that adds onto the overall joy or the series, whether its nostalgic or not.

Keeta | November 25, 2009 11:33 PM

@Beware- I know your comment was directed at someone else, but I'll answer. Keep in mind that I like MM and OoT equally (the only 2 Zeldas I still play).

OoT definately has some glaring advantages over MM (I'm not sating the opposite isn't true, mind you). For one Ocarina of Time had overall better dungeons. They were a nice length and had some decent variety. Many rooms in MM's dungeons (not counting STT, which is one of the best dungeons in the series due to it's superb layout, variety, creativity, flow, and music) were similar and overall bland. Great consisted of mainly water switches; there was really nothing interesting. Snowhead was very tedious and had too much backtracking. Meanwhile, all of OoT's dungeons had great design and was fresh every time you played (even Water Temple in my case).

Also, OoT's areas were simply better. Termina didn't really feel like a field, there wasn't much there (it was just a small circle) and there were only a few heart pieces there. And the 4 areas weren't very interesting, save for Ikana. Clock Town was the saving grace for MM. I feel that OoT's field and towns were much better.

That's all I'll say for now because it's late.

vc games | November 26, 2009 7:06 AM

Also, OoT's areas were simply better. Termina didn't really feel like a field, there wasn't much there (it was just a small circle) and there were only a few heart pieces there. And the 4 areas weren't very interesting, save for Ikana. Clock Town was the saving grace for MM. I feel that OoT's field and towns were much better.Playing skill games up against other users for cash has become very popular lately. The uniqueness of a skill game is that the game’s outcome is predominantly determined by players

Nathanial Rumphol-Janc | November 27, 2009 3:15 AM

I wont ever say that Nostalgia is an individual reason for liking a game more then you really do. On a case by case basis, of course that isn't true. In general, however, it is.

I like MM - and I will admit I do like it slightly more due to Nostalgia.

Oot vs MM has slowly become a very, very good debate. In fact, I think we have a piece coming out about it early next year with some strong cases on both sides, without any definitive answer. So if you enjoy good serious debating, and a great read for both ways, I would wait until that happens.

They both have advantages and short comings, but it really has little to do with this piece. I think nostalgia is a general term for most of our feelings on classic games. I never said that was a bad feeling to have. I merely used OOT has an example because...

- Everyone knows it
- It fits well into the discussion of the topic
- It makes for a more interesting read, due to the popularity of the title

If I had used AoL as an example, less people would of gotten the point of the piece.

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