Not as Hard as Me Right Now
Posted on October 16, 2009 5:20 PM by Dathen Boccabella
Category: Articles
It's no secret that in recent years Nintendo has turned its eyes to target the more casual gamers, as opposed to the hardcore ones. Of course, this has in turn come to affect the Zelda series that we love. Overtime, the difficulty of the Zelda games has majorly decreased. When I first played Ocarina of Time, it was difficult, and took me ages to complete. Even with help from friends it took time. There were some spots where I would get stuck for weeks, which was admittedly frustrating to a degree, but all that more rewarding when I figured out what I had to do.
Then my second game was Majora's Mask, which took me at least three years to complete. With some of those stuck points, I'd just stop playing for months, but when I reached the end, it was an accomplishment. Of recent, this simply doesn't happen anymore, leaving many complaining that Zelda is just too easy. The first times I played The Wind Waker, The Minish Cap, Twilight Princess and Phantom Hourglass, I easily made it through a dungeon each time I sat down for a play. In total, each game took no longer than a week to complete amongst a full working day schedule.
These stuck points just don't exist anymore. There isn't a puzzle that has me boggled for more than a few minutes tops. Of course, over the years players have become more accustom to the puzzles that make up Zelda games. If Twilight Princess and Ocarina of Time swapped their release dates around, we'd be saying Ocarina of Time is too easy, and Twilight Princess was perfect in difficulty. Zelda isn't necessarily being made easier, it's just we're pros at it now. Surely, it's time for Nintendo to introduce new types of puzzles into Zelda, ones that experience from old games won't help us with. This will make a Zelda challenging, and won't hurt the casual fans. It's not directly increasing difficulty that will create a challenge, it's changing the formula so it's not the same sort of puzzles everytime.
Just recently I returned to play some of the classics in the series: The Legend of Zelda, The Adventure of Link, A Link to the Past and Link's Awakening. They, quite frankly are challenging. The Legend of Zelda, whilst fairly simple to know what you have to do, most of the time, has its difficulty in actually doing it. A Link to the Past and Link's Awakening are similar, with a perfect level of difficulty. The Adventure of Link is known for being the hardest of the series, and it sure is a challenge. These originals even remain challenging in the umpteenth playthroughs. In fact, all of the games up to Majora's Mask present quite a challenge, but it's not that way anymore.
It is safe to make Zelda games more challenging, without totally destroying the casual audience. The difficulty level has reached way below par. All Nintendo have to do is raise it back up to par, to be a challenging experience for both the casual and the hardcore, through new puzzles. Different makes for difficult. I'm not saying that they need to be extremely hard games, like some of the classics, but currently they present very little challenges. It's clear they need to take some advice from their predecessors.
We all need and want a challenge as part of our Zelda experience. If something is so easy, it's not worth doing. It doesn't seem like Spirit Tracks can fulfill this request, so my hope is in Zelda Wii and beyond. I want a challenge in future Zelda installments, and I also want to have a few game over screens in my first few playthroughs. Nintendo can surely make Zelda more challenging than it is, because frankly, it couldn't get any easier right now. It should come as no surprise to you that when playing Zelda, many peoples' thoughts, and hands for that matter, are focused on something completely different.
Permalink | 24 Comments
24 Comments
Jasper | October 16, 2009 10:57 PM
lol yea i noticed the title too
made me laugh
anyway i do agree that zelda games need to be harder but while i had no difficulty with ocarina of time(except the water temple) i simply couldnt majoras mask. Im sure if i sat down and continued trying to beat it i would have but i like the pride of being able to beat the game and if i cant do it i tend to give up. I got up the water temple in majoras mask when i gave up. I tried like three times but when i got to the boss door on the final day and that one pipe wasnt turned on to get to it i got pissed lol.
nicktheslayer | October 16, 2009 11:29 PM
In Twilight Princess, the first game over screen was versus the four Mighty Darknuts, in my second run of the cave of Ordeals.
I should be getting gameovers at least twice a dungeon before i can truly enjoy the game.
LOZ Historian | October 17, 2009 12:07 AM
Quote from article:
Zelda isn't necessarily being made easier, it's just we're pros at it now. Surely, it's time for Nintendo to introduce new types of puzzles into Zelda, ones that experience from old games won't help us with.
-------
Totally agree here. This statement pretty much sums up why change is never easy for some... Though familiarity even has its breaking points. Sadly enough, I believe ST will be the game that figuratively 'kills' (and I use the term loosely) off most older aged veterans' interests before Zelda Wii comes around.
In your articles you are continuously challenging the hard core crowd to open up and embrace the new era of Zelda... Which is quite honorable, considering you're defending the right of the new generation (casual players) to grow up with Zelda in their own way; rather than be expected to catch up with impatient veterans (like me, lol). All I can say is that: I too hope that ST isn't the beacon to light the new way for the series new style and formula. My hopes rest on Zelda Wii.
ShayaanK | October 17, 2009 3:12 AM
it was harder because you were younger! TP was my first zelda game, and now i've played most of them, it took me like 9 months to beat. i my have sucked back then, but still. the first game SEEMS harder, nd as you get more used to it, it seems to get easier. why is lmost every article here nitpick any way?
Rojinshu | October 17, 2009 4:25 AM
I agree, we are getting older, but zelda isn't getting any easier. We're pro's now.
NinjaCat | October 17, 2009 8:37 AM
@Shayaank: I wonder the very same thing about the articles.
Viral | October 17, 2009 9:26 AM
Well guys, do you enjoy reading articles that take an original approach to looking at and discussing the Zelda series? Because that is what ZI is all about.
I mean let's face it, the games have been declining in magnificence for a few years now, and there are some members of the staff (me included) who feel quite strongly about making that clear.
Basically, we are going to write what we think about the series; if that stuff makes us sound like we hate Zelda (hell, there have been a few articles like that, and they were amazing articles), then so be it.
As long as we enjoy what we are doing while still reporting on relevant information pertaining to the series, then we are doing our job.
shadowlink | October 17, 2009 12:23 PM
I don't think OoT and MM were so challenging either... The 2D games (up to LA, at least) were much harder than the 3D ones...
Nathanial Rumphol-Janc | October 17, 2009 1:56 PM
Yeah we nitpick in every article! Of course, thats a falicy, it just happens to be the articles you have chosen to read nitpick, as we should as fans, because we should always want a better game.
http://www.zeldainformer.com/2009/10/the-legacy-of-rolling.php#more
First article of this month, about the legacy of rolling. Yeah, thats nitpicking alright! Also click on the bombers section and start sifting through the bombers pieces, you will find next to no nitpicking per say there. The bombers are simply on a break atm, allowing some recovery time after we beat their heads in all summer to spit out articles like candy.
Elharc | October 17, 2009 5:25 PM
I feel immature for sniggering at the title and final line. *coughs*
But exactly: there doesn't need for there to be, say, a totally unfair amount of enemies to make it more difficult, instead they just need to go about things a different way. Maybe nintendo should be less worried about Zelda appealing to new gamers, and more worried that it still appeals to older ones, because if they go on using the exact same formula they currently are, the games will always appeal to gamers who haven't play it before, but in say, 5 more games time, will become very redundant to those who have.
And exactly, I want to see the Game Over screen more often. In the original TLoZ, when I first played it I'd get about 5 screens in any direction before I was killed, but in TP, I actually died on purpose because I realised I'd never seen the Game Over screen. And it's kind of sad it's come to that. Nintendo always say they're more focused on gameplay, and the gameplay needs a refreshing challenge to it, because some of the once-ingenious and stupidly-challenging puzzle mechanics are becoming kind of stale after 14 games worth of use.
In short, totally agree with the article, and nit-picking is pretty much all there's left to do in times so short on news :c
KOH | October 17, 2009 9:25 PM
I never complain about the puzzles. It's just the fighting is too easy and sometimes boring.
srkelley | October 17, 2009 10:06 PM
I don't believe we need to die fo there to be a recignized challenge. As the writer said we need a new game. New puzzles. Zelda works on interactions between the player and the environment and some kind of weird symbiosis. Make our items do different things. Give us new items, let the enemies join in on the puzzles more often and as something more than a key test.
brent-o | October 18, 2009 2:15 AM
title didn't get to me until first comment hit.
I agree that puzzles need to change to give experienced players a new challenge. Not harder puzzles, but new. Things a newcomer can solve. But perhaps they could install a difficulty level for enemies and damage. make them tougher, faster. No more giant, quarter-heart machetes!
SteelSlasher | October 18, 2009 6:32 AM
I believe this article is bollocks, reason being i became a zelda fan after playing TP (first zelda game for me) and then played the games in reverse (tp, windwaker, fsa, majoras mask ...) and found it got harder the closer i got to the first game.
The vets are right, the games are getting easier and then i played phantom hourglass, reviews say its great but nintendo just ballsed up another game.
The controls *should* have been made customiseable, the story aint all that interesting after the first island, the islands are either too small or just too large, there seems to be a lack indepthness (dont quote me, i burnt the game after the first island)
maybe the wii zelda will be difficult but not like majoras mask but not easy like TP, i think windwaker difficulty was almost spot on, just needed to be a *bit* more difficult in the storyline
SomeGuy | October 18, 2009 9:39 AM
You know what I remember? Iron Knuckles. In the spirit temple, they dealt a solid four hearts worth of damage. I agree that it would be nice to see entirely new puzzles, but I would also just like to see enemies that deal more damage. Selectable difficulty wouldn't be hard to implement. Finally, a point I'm stealing from the internet, items should be useful outside of the dungeon you find them in. Every time you get an item in a dungeon, you should be using it for the rest of the game.
Demo | October 19, 2009 2:35 AM
Why are you guys writing such short articles lately?
Viral | October 19, 2009 3:31 AM
SteelSlasher:
"I believe this article is bollocks, reason being i became a zelda fan after playing TP (first zelda game for me) and then played the games in reverse (tp, windwaker, fsa, majoras mask ...) and found it got harder the closer i got to the first game.
The vets are right, the games are getting easier and then i played phantom hourglass, reviews say its great but nintendo just ballsed up another game."
So you agree with the article, but think that it's bollocks...
Nathanial Rumphol-Janc | October 19, 2009 6:34 PM
Demo: The articles are so short presently because they are "casual articles." If you note category, it's just "articles", not anything related to Bombers. The Bombers articles are the rather long, more thought provoking and theory based, pieces that make this site more what it is. They are mostly on break right now, so casual short articles is the filler material.
Erimgard | October 19, 2009 7:59 PM
Mel, just how hard ARE you right now?
Also, I agree.
Rianne | October 20, 2009 11:38 PM
Wetter than the Water Temple too I presume?
I have no problems with the length of this article or anything else for that matter. It touched on all the important points and even elaborated on them to a degree. Usually, I can think of a lot of stuff to expand on, but not with this article. Great piece, Mel.
Mark | October 21, 2009 1:29 PM
It's a bit confusing trying to work out what this article is trying to say exactly. One monent you suggest that the continuity of the style of puzzles in the Zelda games is what makes the newer games easier (hence your point about OoT and TP swapping release dates) and claim old-school Zelda fans are now better players these days. But the next moment you talk about some of the earlier games like LA, MM and ALttP being flat-out more difficult than the newer ones!
Personally I'd say that the Zelda games have gotten easier as a whole. I remember in TWW, where hearts are absolutely abundant from enemies/destructable scenery. The similar game structures/puzzles that Nintendo uses, as well as the increasing maturity of gamers, are just other factors.
kevin | October 23, 2009 11:53 AM
I'm an old timer Zelda freak from LoZ (1987), and I only partially agree with you. Twilight was way too easy, but I think that was because hearts and money to buy potions were too easy to come by, and monsters were not plentiful... as a ratio of health to danger.
That's easily handled by having a "Master Quest" after you beat it once, or even 3rd, 4th quest, where hearts and money are more scarce while monsters more plentiful, and boss' health increases... imagine Ganon taking 3x or 4x more hits to kill. At present I've never had to use a potion against Ganon. What makes Adventure of Link so hard is that you can't ever find a heart!
So you're right they've gotten easier lately, but not because of puzzles, its the hit points of the monsters. Just need the "Master Quest" versions.
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Viral | October 16, 2009 10:14 PM
I concur, I had one of those double-take moments looking at the title.
Good article though.