The Full Miyamoto Interview
Posted on July 3, 2009 6:47 PM by Dathen Boccabella
Category:
Zelda News
In an earlier news post, Miyamoto was quoted in saying that Zelda Wii isn't going to be radically different. Well, now the full interview with Nintendo Power has been released. There are some interesting comments from Miyamoto - but nothing 'radical'. When asked about the female character in the artwork, Miyamoto didn't reveal much, but once again, he drew attention to the fact that Link has no sword. Read the full section of the interview about Zelda Wii below.
So, it turns out that 'radically different' was the term used in the question itself by Nintendo Power. We'll keep you posted on any further Zelda Wii News.Nintendo Power: We've heard from a lot of people who are under the impression that the next console Zelda game is going to be something radically different from what we've seen in the past. Is that the case?
Miyamoto: No, I don't think it's going to be that radically different. Accessible gameplay. Something that we're going to look at focusing within that 3-D realm is really highlighting the things that are important within the Zelda franchise-the actions that Link can take. I think it's easy to maybe overthink it because you're in that 3-D realm of all the different things you should be doing or try to be doing, and really what's important to understand is what's available to you, and just focus down on what's best suited for that rather than just trying to implement a whole bunch of different things.
Nintendo Power: The artwork that you showed for the upcoming Wii Zelda title seemed a lot like the art for Twilight Princess. Are you going to carry over Twilight Princess' art style?
Miyamoto: I don't think it's going to change dramatically. We are doing it on the Wii [console]. That being said, we can look at Twilight Princess-it was built to run on both GameCube and Wii, and this one will be running only on Wii, so I think there will be differences inherent to the fact that it's only on this platform.
Nintendo Power: And, of course, everyone wants to know exactly who that female character is in the illustration.
Miyamoto: Yeah, that's probably the most important part of that artwork. I really can't talk too much about [it]; one thing that's important to note in that artwork, though, is that Link is carrying a shield, but that's all he's carrying.
Nintendo Power: Now, before you showed the image, you talked about wanting everybody to have unique, personal memories of their adventures in Hyrule. Is that something you're actually trying to implement in the game-a personalized Zelda experience for every player?
Miyamoto: Every person's own individual experiences with the game should be unique and [be] their own sort of "My Zelda" experience, and I think that's super important, and we have to look at that when we're creating dungeons and how we can make that come true. So spending a lot of time concentrating our efforts in that area. But it's not going to become individual: "Hi, I'm this Zelda!" or "I'm this Zelda!" or "I'm this Link!" or whatever. The experience will be unique but within this world that we've defined.
Source: Neogaf.com
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9 Comments
By OSM on July 3, 2009 8:25 PM
I'm expecting Twilight Princess 2 at the moment, my hopes for this aren't very high.
By shadowlink on July 3, 2009 10:26 PM
It's funny how he always point out the lack of a sword whenever someone asks him about the "Mysterious Girl"...
By gvan11ian on July 4, 2009 3:15 AM
I've heard people say that he won't use the sword in the game but i know that's not true because it wouldn't be a real Zelda game if Link had no sword.
By HyLorian on July 4, 2009 4:59 AM
Interesting, so the game experience is going to be "unique" but not "individual"? This sounds a lot like there's going to be a lot of non-linear exploration, even in the dungeons. I hope it is, though, since that would really be a step in the right direction.
By Phil on July 5, 2009 3:36 PM
I hope that the game feels a little more like Majora's Mask. I hope the game is a little more non-linear. Twilight princess had too many scripted events blocking new ways of progress. Miyamoto stated that they have to keep this "My Zelda" experience when creating dungeons, so I suspect that there will be multiple pathways in the game's dungeons. When re-playing through dungeons in Majora's mask, you could get through them in different ways with a new, expanded arsenal.
By meisi on July 8, 2009 12:50 AM
I agree with HyLorian and Phil, I want the sidequests and my Zelda type feel like we had in MM and TWW.
What I don't like the sound of is the second half of his answer to the first question- he made it sound like the game will be easier, especially the puzzles.
Also made it sound like the graphics will be presented to give you the hints- If they decide to go for a realistic TP look, please don't do weakspot highlighting etc. or colour coding a part of the landscape. IMO, that really works nowadays in games with cartoonish style, like TWW (which IMO is why they chose that style and have stuck with it in other games.
By Joe on July 21, 2009 6:41 AM
IMO Majora's Mask was not a sterling example of the Zelda series and TWW was quite horrible...sorry to those who liked TWW. Unfortunately, the little-kiddie cartoonish style does not suit me at all. I've played almost every Zelda since the original but I refused to buy a Gamecube and stayed with my Playstation 2/N64 combo solely because I was really turned off by TWW. I did give it a chance tho...I played it on someone else's system & verified that I couldn't handle it. However, luckily TP came out on the Wii & I returned to my beloved Nintendo. Also, I hope there are as many or more hours of gameplay as in TP.
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By Austin Smith on July 3, 2009 8:22 PM
i think the girl and the master sword are somehow related or even the same thing just in human form but i dont like the fact that you cant just pull out the master sword out of the pedestal or out of its sheith its gonna be kinda weird but its still gonna be an awsome game