Legend of Zelda: Press A to Win!

By Ben Lamoreux on July 18, 2009 2:16 PM | Permalink | 10 Comments
So by now most of you Nintendo fans have heard about the patents that Shigeru Miyamoto filed a few months back. For those unfamiliar, Miyamoto's plans essentially consisted of a built-in video walkthrough for Wii games that can be accessed during gameplay. At any point during the game, if the player so chooses, he can simply switch into this mode, and watch as the game beats itself, and then resume control at a later time. This obvious appeal at the "casual gamer" crowd that Miyamoto so loves to target has been dubbed "Press A to win" by the more hardcore fans.

 

LEGENDOFOO.png According to Miyamoto, this new option which is slated to debut in Super Mario Bros. Wii will be be included in other future games as well. With such a prominent game series as Mario featuring it, we can't help but wonder if the upcoming "Zelda Wii" will have it as well. The patent's obvious references to the Legend of Zelda (excuse me, I mean the "Legend of 00" ) series in the form of sample images adds to these suspicions.

A common complaint amonst the hardcore Zelda fans about every game since the Oracles is that these newer games are far too easy. I know that I personally miss the days of A Link to the Past when enemies actually got harder as the game progressed, and fairies and magic potions were actually necessities, and not just collectibles. I miss solving puzzles that actually made me think. I even miss the frustration and difficulty of Adventure of Link in comparison to the ease of the new games. While I would love to see a return to the challenging enemies, puzzles, and boss battles, it seems Nintendo would rather make the games easier and easier. As if that's not enough already, now all the casual game has to do is sit back and watch as the game beats itself.
 
MiyamotoPatentLink.png
The future of Zelda?

Now, before you get your torch or pitchfork out and prepare for a riot, consider with me just a second the positive ramifications this could have. If, as is expected, "Press A to win" comes to the Zelda franchise, Nintendo has an opportunity to win back the favor of the hardcore gamers it seems to have abandoned and appeal to the casual gamer at the same time.

Instead of giving Zelda Wii weak enemies, easy puzzles, and simplistic bosses, Nintendo can appeal to the casual gamers by giving them the option to skip over sections that are too difficult for them to handle. In turn, Nintendo can increase the difficulty level to give the hardcore gamers the challenging game we've waited for so long. While the difficulty level of most common enemies wouldn't drastically increase, as that would necessitate the casual gamers to spend the entire game in video walkthrough mode, the hardcore fans could at least count on the return of challenging puzzles and bosses.

So while it may seem like a terrible idea to include an option to make Zelda Wii even easier than its predecessors, there's still a little bit of hope for us to cling to. If Nintendo lets us down again, I'll be there, pitchfork in hand, leading the mob of angry hardcore Zelda fans.

 

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10 Comments

I've heard of this before.
If it is implemented, it's only an option. Save me a few trips to gamefaqs.

I agree entirely. I am glad that it is an option, and because it is only an option, Nintendo still has the chance to keep us hardcore peeps happy, as you say. Unfortunately, I don't think Nintendo would take the opportunity to make the game slightly harder, like the classics. I think they'll keep it TP-like overall in difficulty, with the walkthrough mode, but I also hope they do seize this opportunity. My pitchfork is ready.

if you can't beat a game when walkthroughs are available everywhere and you need this feature to finish it then honestly you should probably stick to coloring/fingerpainting/drooling i mean c'mon really

Oh well, here's hoping for more difficult bosses.

Though the "Legend of OO" doesn't necessarily mean it's going to be used for Zelda, since I remember the patent for the Sanity Meter also featured artwork from OoT, yet it was only used for Eternal Darkness.

If this patent has been filed to make games easier on the player, surely that means the actual game would be harder?

Your Mother | July 19, 2009 4:54 PM

Well, at least if I do get stuck and need a walkthrough, I don't have to leave my couch.

Wait, I thought Nintendo was trying to encourage activity and exercise with the Wii, not sitting on the couch and becoming fat.

I also think this is a good idea. People who are knocking it (and they're all over the interwebs) don't see the main plus of this system: They can make games harder. You seem to be the first person to bring up this point, but I'm glad someone finally did.

hylianhero444 | July 21, 2009 4:32 PM

i think nintendo doesnt understand our gaming level,they think we are babies or somethin,and yeahh,ive seen people that get stuck like for 3 hours inside the deku tree,and i tell them,plz stop playing zelda,u dont deserve to do ,and maybe nintendo thinks we are like those babies,but we are people that beat the water temple under an hour and a half.its all right,let them include the walktrough,we wont even touch it,cuz we are the ZELDA GAMERS!!!

I know I'm going to get a lot of flak for this, but I actually miss Navi.

Sure, the constant reminders of the plot are annoying, but the one thing I remember most is the enemy information. If you couldn't figure out just what an enemy's weak point was, all you had to do was Z-target it and press D-up.

What I'd like to see is a Navi who's only function is giving out hints about either the current area, or what's being Z-targetted at the moment.

For example, say if Link comes across a rock blocking a path, and some nearby bomb flowers. Pressing the Navi button would result in something like:

"There must be a way to get rid of that rock."
> Okay
More info

Selecting "More info" would then continue on like:

"There must be something nearby that can get rid of that rock."
> Okay
More info

And a final third time just tells you what to do:

"Those bomb flowers may be able to blow up that rock!"
> Okay

Or, possibly, there might be different ways to get hints.

For example, in OoT, you could play Saria's Song to talk to Navi or Saira. A similar mechanic would be used where you could activate an item and choose between different levels of hints.

I agree with you Miff, I kinda miss the annoying fairy... Midna gave everything away ><

I surely hope zelda games get harder, with this new function and all...

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