When the first trailer for Spirit Tracks was released earlier this year at GDC, the one thing that stood out to people and stuck in their memory was undeniably the train, which played such a predominant role in the trailer, the game's title, and of course, the game itself. People responded quite strongly. 'A train in Zelda? What is the world coming to?' People really need to realize that the train of Spirit Tracks isn't anything to warrant such a response. It fits into the overall picture just fine.
Spirit Tracks, at the moment, has a timeline placement of 100 years after Phantom Hourglass. Phantom Hourglass, you know, the game that has the S.S. Linebeck. A steamboat. Hence the S.S. prefix. And what do we see in Spirit Tracks? A steam train. Surely the progression of 100 years from steamboats to steam trains really isn't something that amazing. Actually, research tells me that on earth, steamboats and steam trains were pretty side by side in their invention and progression throughout the 18th Century. Why didn't Phantom Hourglass get the same reception for having a steamboat? Probably because it's not really steam technology in boats and trains that you have the problem with.
Really, there's nothing to get worked up about here. The train fits in with Zeldaran Era Technology without a fuss. Be glad it didn't have a subway like Valley of the Flood proposed, which would've compromised the series, because this steam train compromises nothing. In an interview with Reggie Fils-Aime on Spirit Tracks, MTV Multiplayer asked, "If you can have trains in the "Zelda" universe, can you have planes in the "Zelda" universe?" Sheer ignorance I say. Mr. Fils-Aime simply forked any responsibility for an answer to that onto Aonuma. But, seriously. Learn that this train fits in. It isn't a massive leap in technology that compromises and changes everything. It's okay young ones; Link will not travel by an Airbus A380 in Zelda Wii.
For something so small, it's warranted such a negative response. All of you who frown and cringe at the mention of the train need to simply get over it. There's nothing wrong with it. Realize that it is not the usage of a steam train that will make or break a Zelda game. Maybe, worth more concern about Spirit Tracks, is the continuing evidence of Nintendo's turn towards targeting hardcore casual gamers. For those who are really hardcore, at being casual gamers. I think a lot of you are putting all of your anger and blame about this casual turn on the train, even though it need not be so. It's a steam train - get over it!
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hmm... I don't get'cha! -.-
could you explain better xD hehehe
sorry, it's all about a train? hmmm...
anyway... I don't understand...
what had of bad?
I like the game, i can't wait to play..!
Great rant Girl...! see ya!
Indeed, the train fits wonderfully into the Zelda universe. Those who think the technological advancement is too great, please look back at OoT and MM. Those games had everything from jukeboxes, electrical light and post offices to plans of powder-fueled rockets launching up to the moon.
However, the things I AM concerned about is the fact that the train horribly limits the amount of freedom and exploration in the game. With the boats in TWW and PH, it served to bring us from island to island in an environment that had almost nothing in it anyway. Not only are the tracks more limiting, but without the possibility to freely walk around this massive field, the overworld will soon become more boring than any Hyrule Field before it.
I couldn't agree more: steam trains aren't a crazy idea. Unusual, but hey; they scream for change, they should accept what they get.
Besides... Link's Awakening had telephones, Majora's Mask had... aliens... o.o;
I also agree with HyLorian: how will that affect exploration?
I can't wait to see for myself.
*Wants summer to be over already*
Before the Spirit Tracks trailer came out, I had a vision of the next Wii Zelda game featuring a Hyrule that involved a little more into the Western-style landscape we saw hints of in Twilight Princess, and that included a steam train.
In my vision, some Bulblins hijacked the train, which initially served as something of a moving dungeon with a time limit.
First, Link and Epona had to catch the train via a lasso or grappling hook type item — perfect for Wii Motion Plus. Once inside, Link made his way through and stopped the train from crashing into Hyrule Castle, or flying off a cliff or some other terrible thing.
From there, my idea evolved into a sort of ghost train Link could summon as a warping mechanism to several “stations” in Hyrule.
My point is that Hyrule should be allowed to evolve in technology. There are tons of eras long before the modern age from which Nintendo can pull inspiration. Trains seem like a perfect fit to add something new to a 22-year-old old franchise.
Personally, I think the train is going to stick out like a sore thumb. Majora's Masks' areas were modern but they don't contrast, and Link's Awaking was a dream. I also think The S.S. Linebeck jumped the shark.
Excellent point, I mentioned this exact same thing a few days ago on another post ranting about the steam train.
All in all, I do hope they keep trains and what-not out of the main series, but for a DS game the train doesn't bother me in the least. It's actually less annoying than having 4 links (4 swords adventures), or the tedium of having to constantly change direction in WW.
Medieval era - 5th-16th century
LA: Telephone - 1876
TWW: Mechanized floating head - NOT YET INVENTED
TP: Electric-powered crane - 20th century
PH: Steam boat - 1776
ST: Steam train - 1804
Okay fine, while a train isn't enough to pout, it IS enough to rise a few eyebrows.
Mega Man: Robot Master-200X
the technology will be no different than Linebeck's boat. I really hope you stay on the train for too long, or I'll be very ticked... and very dead! I think the game will be good, seeing the trailers bosses, they look like giant mutated bugs so far! It'll be a good game.
I meant DON'T stay on the train too long, sorry.
I agree with HyLorian: steam train's fine. But how will it affect exploration? It has gotten gradually worse: TWW's Great Sea meant utter freedom. PH's not so much: way smaller, and every time you wanted to change the route, you had to stop and redraw it (it did reduce the tediousness of having to change wind direction, though). Now, we will have a permanent set of train tracks everywhere. Always the same tracks, that lead to the same places. I can't say I dig the idea...
Somehow I thought the tracks would NOT be permanent, and we would draw them with the stylus, hence the title SPIRIT Tracks.
I could be completely wrong, but that’s the impression I got by barely paying attention.
I think Mike is right. They're magical tracks, and I'm pretty sure you'll draw them. So it will be exactly like PH, just on land.
Err, I take it back. Just looked up some info and, no, I don't think you draw the tracks...
THIS ARTICLE IS AWESOME,I KNOW,PEOPLE,GET OVER IT,ITS A TRAIN it fits perfectly on the series,im sure they will come up with more modern things like a robot boss or something,and technology has always be on zelda,like GREAT BAY TEMPLE or GOHDAN or the electric traps on windwaker
Wonderful rant, Mel. You are right, these people need to stop getting their panties in a bunch every time one little change happens.