The earliest mention of these ideas appears in The Adventure of Link. Prior to the start of that game, some unknown writer (who many presume to be a king) leaves behind a manuscript detailing instructions for a person whose destiny is to unite the Triforce. This manuscript is in the protection of the Impa family that serves Hyrulean royalty with the command that they are to keep it until the time when a "great king will come." Given that the world at the time of The Legend of Zelda is in an "age of chaos" and that the kingdom of Hyrule that we know and love does not prosper at the time but instead exists as a "little kingdom" in a much larger region, it would seem that these games outline an era in need of transition to a new and better age.
The Adventure of Link also refers to a period "when Hyrule was one kingdom," a time long before the game begins when the Triforce was in the custody of the royal family. One later mention of this time period places it in continuity with the events that set the stage of A Link to the Past, and Ocarina of Time picks up the slack by saying that the king of Hyrule "unified" the kingdom some years before the story opens.
Another piece of the puzzle surfaced in A Link to the Past. Its manual describes the descendants of the Hylians as "spreading to all parts of the world," presumably to the island regions north of Death Mountain. These are "new lands," not part of the original kingdom seen first in The Legend of Zelda and later expanded upon in future installments. This mass spreading would seemingly end the period when Hyrule "was one kingdom," for Hyrule would now be made up of many lands outside of the "kingdom," as seen in The Adventure of Link.
By far the most important element of the idea arises in The Wind Waker. In this game, the gods buried Hyrule under a great sea in order to stop the threat of evil. The people are told to flee to the mountaintops to avoid being destroyed by the floods--and so that they can found a new country.
Yet all was not lost. For the gods knew that to seal the people away with the kingdom would be to grant Ganon's wish for the destruction of the land. So, before the sealing of the kingdom, the gods chose those who would build a new country and commanded them to take refuge on the mountaintops.
Legends indicate that the gods equated the survival of the people with the prevention of Ganon's wish for the destruction of Hyrule. Therefore, we can say that they spared the people so that through them Hyrule could survive. The game later refers to this destiny as the fate of the people to "one day awaken Hyrule."After it becomes clear that this does not mean that the floodwaters that cover Hyrule will someday recede, Tetra takes it upon herself to find this "land that will be the next Hyrule," and she sails off in search of it in the final scene.

If the people eventually found a new land as the successor to Hyrule, we can easily surmise that an age of chaos might emerge like that of The Legend of Zelda as the people await the time when a great king will appear to unite it. This king finally arrives and unites the Triforce in The Adventure of Link, bringing about a new golden age of Hyrule.
The order in which these events occur finds backing in an early developer statement regarding the placement of games for the Nintendo Entertainment System (NES) in the timeline:
Miyamoto: Ocarina of Time is the first story, then the original Legend of Zelda, then Zelda II: The Adventure of Link, and finally A Link to the Past.
Aonuma echoed the sentiment that The Legend of Zelda and The Adventure of Link took place after the events of Ocarina of Time, saying: "Each of the races has a character fated to become one of the sages later on. We named them after towns in The Adventure of Link so it would appear that the towns had been named after them."
At first glance, there doesn't seem to be much beyond these linking plot concepts to point to the birth of a new Hyrule, but fear not, fair theorists--the way this chain of events will play out is not a total mystery! There are a number of elements in play that add up to explain to us how a New Hyrule could come about.
In The Wind Waker, the Kokiri tribe has evolved into plant-like forms known as Koroks who travel to the many islands of the great sea to grow trees. While we do not know how they took on these forms, we do know that it allows them to travel on the winds to fulfill this duty. This sacred transformation appears to have happened in order for them to accomplish this feat. But what is the significance of them spreading forests to the other islands? It turns out that it extends beyond a simple obsession with gardening.
Every year after the Koroks perform this ceremony, they fly off to the distant islands on the sea and plant my seeds in the hopes that new forests will grow. Forests hold great power--they can change one tiny island into a much larger island. Soon, a day will come when all the islands are one, connected by earth and grove. And the people who live on that great island will be able to join hands and, together, create a better world.
It would seem that the planting of these trees directly relates to the future of the post-flood world. The Deku Tree's plan falls in line with many similar divine plans to restore the world through supernatural means that appear in other flood myths. Most of these inevitably result in a supernatural being drawing the floodwaters off or the survivors founding new lands on far-off islands. While we cannot be sure which flood myths inspired Wind Waker's, we see references to many of these common threads, and we can guess that something in that same vein will spring from the Deku Tree's efforts.
The use of seeds to rebuild a new land is consistent with a metaphor that appears again at the very end of the game. Daphnes, the King of Red Lions, after making his wish on the Triforce and sending the child Link and Zelda back to the ocean above, muses that he has "scattered the seeds of the future." This idea is highly similar to an Indian flood myth about a man named Manu who survived a great flood not unlike the one in Wind Waker and restored the earth with "seeds of life."
Even if Link and Tetra never find a new land to make their "Hyrule," the Deku Tree's plan will still build a new country upon which the people can prosper in harmony. This land may very well be the mechanic that brings about the "awaken[ing] of Hyrule" by the people of the Great Sea.
Many dispute the idea that a new Hyrule could spring from the Deku Tree's efforts, saying that there is no evidence that his work ever takes place. However, three games show an increase of land over what was previously ocean.
In Four Swords Adventures, a top-view of Hyrule shows that the land consists of small island-like landforms divided by narrow straits. Also of interest is that this map is nearly identical in many respects to the A Link to the Past map, featuring many of the same locations. That era of Hyrule, however, does not feature such an extreme division of the land by waterways--it is a novelty of Four Swords Adventures. It would seem the world designers reflected the process of islands coming together in the later game.

Another example of the spread of land appears outside Hyrule, in the land of Labrynna from Oracle of Ages. Labrynna's eastern portion, which is a forestland, extends considerably into the sea in the 400-year span over which the game takes place so that the continent merges with one of the offshore islands. The other islands in the southern sea also expand slightly, and the forests in general are much thicker. You can see the extent in the mini-map comparison below:

While The Wind Waker was only in the planning stages at this time, Oracle of Ages
still shows that the growth of land is a reality and not merely
hypothetical, and thus is still an important piece of evidence for the
theory that the Deku Tree's plan was successful.In Tingle's Freshly-Picked Rosy Rupeeland (a spin-off title produced by Vanpool for the DS), we see a region set in an obviously post-flood world in which the Deku Tree has brought some of the islands of the great sea so close together that bridges span the gaps, rather like in Four Swords Adventures. These clusters are whole continents rather than individual islands.
Various landmark names from Hyrule also appear, such as the Lon Lon Meadows, the Deku Tree's forest, and the Mountain of Death. You can see the continent on which the Deku Tree resides below:

Already I have appealed to the final line of The Wind Waker, where Daphnes declares triumphantly that he has "scattered the seeds of the future." We know that he made a wish on the Triforce that presumably will accomplish three things: it will "wash away this ancient land of Hyrule", "drown [Ganondorf] with Hyrule", and cause a "ray of hope [to] shine on the future of the world."
Each other Triforce wish in the history of the Zelda series has accomplished the desires of its holder in some tangible way. In The Adventure of Link, Link's wish awakens the sleeping princess in the North Castle. In A Link to the Past, Ganon's wish to rule the world transforms the Sacred Realm into a reflection of his desires, leaving him to find a way to conquer Hyrule in order to fulfill his wish. At the end of the game, Link's wishes presumably restore the land and all affected by Ganon's wrath, including Link's uncle and the king of Hyrule. Thus, it would only make sense for the Triforce to fulfill Daphnes's wishes in an equally tangible way.
The first part of his wish comes to pass immediately--floodwaters begin to pour into the previously-sealed Hyrule in order to finally erase what remains of it. The second part Link fulfills through the outcome of his battles with Ganon, which turn out favorably and leave Ganondorf dead and defeated. But what of the third part of that wish? Certainly it will take some time to fulfill Link and Tetra's hopes for a new land, but the Triforce surely must have done something to assist them.
The theory that follows herein operates under the assumption that the "Sleeping Zelda" story told in The Adventure of Link has already occurred prior to Wind Waker. This theory presupposes three main points: that the "first generation" Princess Zelda is the incarnation of Zelda that we saw in Ocarina of Time, that the prince of the Sleeping Zelda story is Daphnes, the King of Red Lions from The Wind Waker, and that he inherited the same "part" of the Triforce that we see him hold in the game. In short, it presumes that the two halves of the Adventure of Link backstory, the Sleeping Zelda and the story of the scroll, are mutually exclusive.
For more information on the early Sleeping Zelda theory, read "The Sleeping Zelda and the Timeline."
There is one other place in the series that references explicitly the idea of a "light of hope," and that is the backstory of The Adventure of Link. Read the following excerpt from the Adventure of Link manual, which displays a portion of the ancient scroll given to Link by Impa:
I pray that you will then become the light of hope for Hyrule.

There are two problems with the theory, however. First, it does not seem that Daphnes could have written the scroll after obtaining the entire Triforce, even though the scroll-writer claims he has hidden the Triforce already at the time of the writing. Also, someone worthy of inheriting the Triforce of Courage does exist in Daphnes's time--Link, the Hero of Winds. To understand how this theory can stand in the face of these two apparent inconsistencies, we must examine Daphnes's motives throughout the course of The Wind Waker.
First of all, Daphnes does not pose the idea of uniting the hidden Triforce of Courage until after he restores Zelda's Triforce piece. While this serves a gameplay function in that the gateway to Hyrule is cut off until Link reunites the missing shards and restores the Master Sword, Daphnes's sudden interest in the Triforce of Courage seems rather odd if he aims at keeping the Triforce pieces from Ganon's reach.
In the Sleeping Zelda story, the prince, who I conclude as being Daphnes himself, coveted the hidden Triforce of Courage, which in my theory was not in the Great Palace at that time but instead scattered across Hyrule. His desire for the Triforce led him to question his sister, Zelda, as to its location. This theory presumes that among Daphnes's motives for seeking out the Triforce of Courage, he hopes to seize a chance to use a wish on the Triforce to put an end to Ganondorf once and for all.
Opponents of this theory may say: "But there's no evidence that Daphnes planned to use the Triforce!" But the fact of the matter is that Daphnes's appearance at the top of Ganon's Tower is too calculated for him not to have planned it. He emerges stealthily and at just the right moment. Was this mere coincidence? Such a prospect seems doubtful. No, Daphnes intended to seize the Triforce all along.
His reunion of the Triforce parts indicates it, as when separated the Triforce stands a much better chance at avoiding capture by Ganon. His historically apparent interest in Triforce lore points to it. His eagerness to touch the golden triangles when Ganondorf brings them together again all but confirms it. And if Daphnes could have preplanned his seizure of the Triforce, he could have prewritten the scroll, long before these events played out --indeed, he must have, since his wish on the Triforce will lead him to his doom.
As for the other stumbling block--we see that Daphnes reacts with surprise when Link gains the Triforce mark on his hand: "Oh! What is this? There, on your hand--the Triforce piece now dwells within you!" This fact combined with his previously-declared belief that Link is not the hero seems to suggest that while he intended for Link to collect the Triforce of Courage, he did not predict that Link would be able to gain the Triforce mark. Thus, he may not have believed that Link would be worthy of controlling the powers of the Triforce.
This leaves room for Link to be an exception to the indication of the scroll, prewritten by the time the two of them approach Hyrule, that that no one who could use the Triforce emerged before the scroll writer carries out his plan.
Besides, looking at the greater context of the Zelda II manual, it seems that the scroll writer was unable to find someone worthy of using the entire Triforce, which was what prompted him to hide away Courage. He wanted to prevent someone other than the worthy one, who was of right age and upbringing, from gathering the three parts together. Link is not of age and The Wind Waker only indicates his worthiness to possess the Triforce of Courage, not the True Force to govern all.
How does The Wind Waker connect to The Adventure of Link, then? I propose that Daphnes's wish works in tandem with the scroll's description of how someone will use the Triforce in the future. The pieces of Power and Wisdom, as the scroll indicates, he leaves behind for others, and they later fall into the hands of the Royal Family in The Legend of Zelda and are the object of the conflict in that game. Likewise, Daphnes hides the Triforce of Courage in the Great Palace to keep it hidden until the prescribed time.
Some may argue that the new land could not have been known of by Daphnes at the time of the scroll's writing, or if he does know of it, that he would not refer to it as "Hyrule" when describing the hiding-place of the Triforce of Courage. These contenders will call to mind the line spoken by Daphnes at the end of Wind Waker that says: "That land will not be Hyrule. It will be YOUR LAND!"

Even though Hyrule cannot exist as that "one country" due to the coming of the floodwaters, it will live on in the Hyrulean descendants. The Adventure of Link refers to the time of the Sleeping Zelda and the era in which Hyrule was one land as ancient history regardless--why should the fact that Hyrule's unity is no more, after all, mean that its legacy must die as well?
Secondly, it does not seem to hold that Daphnes is forbidding his descendants from naming the new land they discover after their fatherland. To the contrary, it seems that he is refusing Tetra's request for him to come with them to the new Hyrule because it will not be his Hyrule, but instead theirs. His time is done--he will not share in their future. He has lived bound to the past and wishes to die with it. Even in the end, he will stay with his homeland as a captain goes down with his ship. Thus, it would seem his declaration that "that land will not be Hyrule" is merely poetic rather than dogmatic.
The end result of The Adventure of Link nicely fulfills the wish Daphnes sets forth in The Wind Waker. Although the Hero of Winds could not rescue the ancient land from its burial in the past, a future hero will become the "ray of hope" he yearns for, and use the Triforce to guide the kingdom into a new golden age. This future hero will become a "great king," as the scroll he receives is supposed to be set aside "until a time that a great king will come."
Impa's final words to Link sum up my thoughts on the subject: the Triforce will be the vehicle to "bring back the peaceful Hyrule" for a new generation, and it is for this reason that the scroll-writer left it behind.
This theory is, of course, a rather radical one in terms of its attempts to reconcile the timeline in ways never really pursued by most of the mainstream fanbase. It defies convention when it comes to geographical connections and its general timeline order--even the creator quotes it uses for justification do not have much footing amongst the vast majority of theorists. Thus, there is much opposition to its interpretations. The most prevailing disputes are as follows:
Daphnes wished for Hyrule to be "erased" and beseeched his descendants to move on from the past--a "New Hyrule" is in direct conflict with this wish
It is certainly true that he asked the gods to "erase Hyrule," but look at the effects--water poured into the space Hyrule occupied at the bottom of the sea. Proponents of this view often extend the context of his wish far beyond this, though, saying that with Daphnes's wish, all traces of Hyrule ceased to exist. But is there any evidence that this applies to anything on the Great Sea? I see none.
If Daphnes's wish for them to live for the future was really a plea to abandon all ties to the past, not just the nostalgic longing he and Ganondorf shared but the traditions and legacy of their ancestors, then it makes little sense, for instance, for Link to continue wearing the traditional garb of the hero in Wind Waker's direct sequel. For this, as well as for all of the other similar cases of recycled elements of typical Hyrule culture, I find that this interpretation of Daphnes's wish does not hold. He was not commanding his descendants to let go of Hyrule completely, traditions and all, but to avoid repeating his mistakes of obsessing about the past.
While the 2D games do often make references to Hyrule's history, they only do so to frame the context for Hyrule's present, not as nostalgic longings for an age gone by. Nothing in these games directly violates that particular message of The Wind Waker--they only conflict with an overly-literal interpretation. We should avoid reading any quote too internally as we can miss its greater meaning.
No one knows anything about Hyrule by the time of The Wind Waker
Those who make this claim usually specifically point out that knowledge of Hyrule's history and language, as well as of the Triforce, is absent from the Great Sea. Given this, the fact that stories of Hyrule's history, monuments adorned with the Hyrulean script, and people with knowledge of the Triforce all exist in A Link to the Past indicates to them that that game, at least, cannot take place after The Wind Waker.
Rather than make a hypothetical case about how this knowledge still could have existed, I will let the quotes speak for themselves:
This is but one of the legends of which the people speak [...] Long ago, there existed a kingdom where a golden power lay hidden. It was a prosperous land blessed with green forests, tall mountains, and peace. [...] The memory of the kingdom vanished, but its legend survived on the wind's breath...
[...] I can understand some of the great Valoo's language.
[...] this one guy told me that what was actually buried beneath that weird rock was a chart to this shard of something called Triforce.

Let us not forget also that even though no one remembered the Sages by title, they still hold positions of esteem on the Great Sea: the Earth Sage serves as Valoo's attendant, and the Wind Sage plays for the Deku Tree's annual ceremony. If the tradition of the Sages survived until Wind Waker, others likely did as well.
Hyrule in the 2D games is the same land as Hyrule in Ocarina of Time
If Twilight Princess, which most certainly is the most updated depiction of Ocarina-era Hyrule, is of any indication, this allegation is entirely circumstantial. Many of the trademarks of the 2D games, including a northwestern "Lost Woods," a twin-peaked Death Mountain, a swamp dotted with ancient ruins and so on are completely absent from Twilight Princess--Death Mountain, at least, directly contradicts its depiction in the classics and the Four Sword games.
While Hyrule in Ocarina of Time was clearly based on that of A Link to the Past, many games have come and gone and the only clear impact Ocarina has had on future 2D games' world maps has been the inclusion of Lon Lon Ranch and Castle Town in The Minish Cap and Four Swords Adventures. The different series of temples and shrines in the 2D Hyrule as compared to the ones exclusive to the 3D one seem more likely as new shrines built in a new age, one perhaps ushered in by the flood.
Twilight Princess seems to demonstrate a retcon of Ocarina's original attempted geographical continuity with A Link to the Past due to its extreme departure from the traditional Hyrule layout. While it borrows a lot from A Link to the Past, these elements usually have an "alternate universe" twist, rather like how Majora's Mask took place in a parallel world. For example, the "sanctuary" in A Link to the Past was a cathedral-style church, and Twilight Princess also has a "sanctuary," but one that draws inspiration from Native American tribal dwellings, not Christian churches. Even so, this retcon might also apply to the 2D games' settings as well, not just that of Ocarina of Time.
However, theorists that hold that Hyrule remains the same tend to bring up the Master Sword pedestal being in the forest as absolute evidence for A Link to the Past following Twilight Princess. It is certainly a keen application of the reference, although this placement forces them to ignore the equally sound reference to Maze Island found in Phantom Hourglass. In this case it may be that one or both geographical references are cameos with no relation to the story. Regardless, it is difficult to make any argument about a geographical connection that cannot go both ways.
Miyamoto's statements hold no water, as he often contradicts himself and doesn't care about the storyline anyway
This is probably one of the oldest arguments in Zelda timelining history, and refers primarily to the two quotes pointed out as support for the order of events leading to the founding of the New Hyrule. Essentially, growing opinion among the various Internet Zelda communities has led to the conclusion that Miyamoto is not an official source on storyline because the storyline is not something he considers important. The idea is based more or less on the following quote from a 2003 Superplay interview:
Miyamoto: For every Zelda game we tell a new story, but we actually have an enormous document that explains how the game relates to the others, and bind them together. But to be honest, they are not that important to us.
Many often deeply misinterpret this statement, as a previous interview from 1998, which touches on the same subject, indicates:
Miyamoto: I don't think that a story alone can make a game exciting. I'm afraid that people think that I ignore story lines or that I don't feel that the story has any value. My first priority is whether the game play is interesting. What I mean by that is that a player is actively involved in the game. The story is just one of the ways to get players interested, like the enemies or puzzles. If you just want a good story, you should pick up a novel or see a movie. In a game, you might meet a character, but you don't find out his story until later, after you do something that reveals the truth about him. It's all up to the player. You only get that sort of experience with the interactive entertainment. Of course, the scenario, characters and graphics are all important, but it's this active attitude that is the most important element. (emphasis mine)
As one can plainly see, Miyamoto does not want us to misunderstand him as thinking storylines are not important. He is just more concerned with the overall game experience and how the storyline affects that experience. If anything, his attitude influences the way stories play out rather than ignores them. He is just as authoritative when it comes to the timeline as Eiji Aonuma, and we have seen him take an active role in the development of the story in games as late in the series' history as Four Swords Adventures.

These same theorists, if they accept such sources as canonical, run into the conundrum of having a more recent game description for Ocarina of Time label it as the first game chronologically--a big problem for most of them as they tend to place The Minish Cap in that place. It has become something of a "meme" among some theorists to refer to arguments using the A Link to the Past box flavor text as finding their basis in "a official box!" rather than in the people responsible for creating the games.
The Wind Waker represents the end of the period "when Hyrule was one kingdom" and the spread of the Hylian descendants to all parts of the world in the Great Flood. It creates a need to "bring back" the peaceful unity of Hyrule and offers a scenario where someone intends to use the Triforce to give hope to the future rather than to correct present evils.
When the gods sealed Hyrule away beneath the waves, they sent the inhabitants to the mountaintops so that the kingdom would not be forever lost, but would instead survive vicariously through its people. They intended for the people one day to awaken Hyrule's peace through the building of a new country, and the Deku Tree set hard at work to unite the islands in order to realize this dream. The united islands will some day become the "next Hyrule," a new land that carries on the legacy of the old.
The King of Red Lions used the Triforce to wish for hope for that future and erased the land of the past from its stasis at the bottom of the sea, encouraging them to live for that future instead of trying to resurrect the past as Ganondorf had. To ensure that the people could secure this future, he left behind the Triforce for a future "great king" to use to bring peace to the new land. Since it takes a special sort of person to use the Triforce, he hid one of the parts away in a temple so that no one could misuse it. Only a worthy one could use the keys that opened the temple and restore the Triforce.
This theoretical course of events offers a possible modern context for the classic games, replacing the original context with one that reflects storyline developments in effect since Ocarina of Time. The classic games can now take place in that "new Hyrule," the fruit of Daphnes's wish for the future and the Deku Tree's union of the Great Sea islands.
However, this is just one of many possible conclusions about the direction of the series. The developers usually leave endings open to connect to other games, so until the release of the official timeline, we can only speculate which connections are the strongest.
Categories: Bombers Articles, Geography & Locales, Races & People, Theory Articles
As with your Sleeping Zelda and the Timeline article, this was a great read, and is largely plausible. I like the way it connects games together and doesn't rely upon speculation as much as other ideas. Great article.
Fantastic work Lex. I'm sure most people will enjoy this regardless of their views on the timeline because this is just a damn good read.
The comparisons drawn between the King's wish in TWW and AoL are extremely plausible, and those similarities greatly strengthen the contention that a new Hyrule is found following TWW.
One of the reasons I believe so strongly in a connection between TWW and the NES games is that I believe in the spirit of "pseudo-secrets" that Toru Osawa was talking about when he spoke of OoT's connections to past games. Not all references are as bold as TWW's stories of OoT, for example- most of them are small nods meant for veteran players, meant to make them think "is this the same thing I saw in that other game?"
TWW has lots of these in terms of the NES games:
-Tetra is named "Zelda" automatically upon the revelation that she is a princess
-The appearance of the Triforce mark on Link's hand indicates not only possession of the ToC, but also that Link has the "special qualities" of the true hero
-Link (in both OoT and TWW) has to reach "a certain age" before he is recognized as worthy of wearing the hero's clothes
-Daphnes is the only non-Zelda royal family member to possess any part of the Triforce, and in the beginning he possesses it "incompletely" (he does not hold a whole piece, and thus does not possess a mark)
People might dispute that these are actually references, but I find that they are totally within the spirit of what Osawa is talking about. And they're less "Easter Egg" than some other references people might complain about (in TMC, etc.).
Excellent article!
Great article. Thought I HATE when people say FSA Hyrule is made up of islands: those are quite clearly rivers, not narrow, serpentine straits.
You have described very well how the Nes games can come earlier rather than later. I'm completely ambivalent with the placement now. Though really it's merely your evidence versus my intuition.
I genuinely enjoyed reading it.
Good job, but I think you underestimate the oppenents of the New Hyrule theory. I would have to say that whatever few elements of the original Hyrule continue into the new world, such as the green tunic, gained a new meaning symbolic of the events in The Wind Waker. I think that any continuing traditions had no real context on the Great Sea, and became moral legends to the people, not actual connections to the Hyrule of old.
December 7, 2009 completely destroyed this article SPIRIT TRACKS + PHANTOM HOURGLASS
Actually, I think that after Link and Tetra left (maybe centuries after), some islands did band together and grow. this would explain your theory, and explain why the Hero of Men from Minish Cap is never heard of in other games, and why there's no Hero of Time in Minish Cap. Also, the Tower of the Gods' top may have survived, which would explain why you fight the tower's boss in Minish Cap
Hey, Trying to view this article on an EVO 4G and am having troubles. I can't get the comments to load right. Just wanted you to know, Cheers!
Skyward Sword is part of the legend so the original story had to take place at or before Skyward Sword. Beside that the master sword was buried in ganondorfs skull and then hundreds of feet of water and then presumably growing islands so their is no way a link to the past comes after wind waker because it has the master sword and you aren't getting that one back. So it has to be the sword from twilight princess that is in a link to the past. Theory dis proven it was nice however and the first two games could still take place after wind waker.







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Wow. I'm almost speechless Lex... This article is just an epic win all around. I don't care what anyone says. This is simply one of your best articles... if not THE best in your library...
Truly and awesome job!