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6. Surf and Stream: The Ocean Realm

::::::Get the Bomb Bag::::::

  • By now you should have received the letter of the hot air balloon shop.
  • Check your map and travel to where the balloon is, then blow your whistle.
  • Now you can buy the bag for 500 ruppees.
  • Do not worry if you can't catch him right away, it's possible to do it later as well.

::::::Get the bridge fixed::::::

  • Head south towards the ocean realm. Just before you reach the bridge there will be a station. Stop there..
  • Go into the house there and talk to the merchant. Agree to bring the bridge worker.
  • Board the train and go to the Tower of Spirits, the closest way to the bridge worker.
  • Once at the tower, board the train again but choose the Snow Realm.
  • Go to the Bridge Worker's house (First station) and talk to him.
  • You now have to drive him back to the bridge.
  • Drive the same route as you did, but make sure you don't get hit by anything and do not miss slow or whistle signs.
  • Once there, go talk to the bridge worker on the right.
  • Go to the house and talk to the merchant there.
  • Enter the cave to the left of the house.
  • Avoid the shield eating monsters and exit on the other side.
  • Stand in front of the rocket stone and play the the right-most 5 notes in descending order.
  • Go to the ledge where the light is showing and throw the boomerang in that direction to hit a switch that's out of sight.
  • Pick up the bomb flower on the far right, cross the bridge and blow up the wall. Enter the cave.
  • Kill all the monsters here (Don't touch the chest!) and play the Song of Light in front of the two beacons.
  • Follow the instructions on the letter and you'll end up at the most top-left square of the pavement.
  • Play the Song of Discovery (Red - Yellow - Red - Blue).
  • Pick up the ring from the chest and head back to the house.
  • After the talk head back to the train.

::::::Get to Carben::::::

  • Head to the Ocean Realm and stop at the second station (Skip Papuchia Village)
  • Head north to the cave.
  • In order to dodge the crab, throw the boomerang so that it hits it in the back.
  • When you reach the chasm, take one bomb flower, put it on the edge then toss it to the other side with the Whirlwind.
  • Once the rock is gone hit the switch with the boomerang.
  • Cross on the other side and out of the cave.
  • Once up go to the center of the island and look at the door.
  • Draw a horizontal 8 (Mathematical infinity sign) on it.
  • Enter and read the sign.
  • Head to Papuchia Village and into he third house from the left on the map.
  • Talk to the Wise One.
  • Go left and across the bridge. Stand below the palm tree there and play the Song of Discovery.
  • A rocket stoen will appear. Play Purple - Yellow - Purple to get Carben down.
  • Get back to the train and drive to the sanctuary.
  • You'll be ambushed by pirates mid-ways.
  • Defend Carben for a while from the small ones.
  • When the bug thug arrives keep pounding at him until he lifts his mace. When he does, run out of range.
  • After a while, the small pirates will start coming out again (While he's still there) and try to kidnap Carben.
  • When he's near death he'll do a double swing with his mace so don't rush in right after he swings the first time.
  • Once the big one is down, continue to the sanctuary.
  • After the talk head to the shrine the same way as before.
  • Play the song with Carben.

::::::Getting to the Ocean Temple::::::

  • Go to the train and set course east.
  • When you are approaching the right-most island (The one marked 1 on Carben's map) blow your horn before the island.
  • If done correctly the crystal on top of the island will glow blue. (The timing is a bit dodgy so just start blowing your horn when you're close to the island. Basically you have to blow the horn when the orb is in your view.)
  • The second orb will be to your right as you approach the island marked 2 from the east (Go around the water temple).
  • Take a left on the island and then two rights to reach orb number three (The little dead end on the map).
  • Once all 3 orbs are lit, a giant fish head will appear, leading you to the ocean floor.
  • Just set course to the ocean temple once you're down below. Be careful of the evil trains, make sure to avoid them.

::::::Getting the Whip::::::

  • Once inside the temple, move left, past the room with the tablets.
  • Just keep running through the corridor with the statues so you don't get hit.
  • On the next floor stand on the stone block and it'll start moving.
  • Block incoming arrows with your shield (Just face the statue).
  • Hit the orbs in the following order with your boomerang: Left - Right - Top - Bottom
  • Enter the opened door but do not step into the corridor leading north.
  • Instead, hit the switch above you with a boomerang.
  • Go back to the begining of the temple.
  • Now go right at the first junction and follow the path until you go up the stairs on the top right.
  • Head down and right into the corridor leading to the door.
  • Enter the central chamber to battle the whip master.
  • The easiest way to defeat him is to wait until he grabs your leg (A noticably longer swing) and then running away from him.
  • Just as you hear him bringing the whip back in to slam you, turn around and ready a swing. As soon as get in range let him have it.
  • Take the Whip from the chest.

::::::Getting to the Boss::::::

  • From the central chamber, go west.
  • Equip the whip and tap the wooden pole above the chasm to cross to the other side.
  • Go up to the next level and cross the hole there.
  • Go to the far right and use the whip to pull out the "tongue" of the statue.
  • Go up the right-most path and pull that switch to expand a bridge.
  • Enter the door here and go left.
  • Pull the sword out of the mouth of one statue and shoot it into the mouth of the other.
  • Take the key from the chest and head north, all the way to the locked door.
  • Once up, pull the switch to your left to create a shortcut for later on.
  • Chain jump across the huge hole and enter the room below.
  • In order to defeat the enemies here you have to pull their armor away with the whip.
  • Go up, defeat the enemies, and left across the narrow path in the middle.
  • Pull the spinner and a mini-helicopter will pop out.
  • Whip it and hold the stylus down.
  • It will carry you to a high ledge. Let go and enter the door.
  • Kill the enemies here using the sword from the wall (Aiming is a bit tricky).
  • Go back and let yourself be carried down.
  • Pull out the 3 swords that are next to each other (Right where you landed) and destroy them.
  • Poles will appear allowing you to cross the hole.
  • Go accross and up to the 6th floor.
  • Cross this hole but note that the last pole is much lower than the rest. You have to let yourself drop a bit before you can grab hold of it.
  • Hit the switch then move down.
  • From the central part move right on the small ledge.
  • Propel yourself to the platform above with the whip once you reach the wall on the right.
  • Take the small key and return the previous room (Note that jumping accross the hole is a bit tricky).
  • You now have to re-arrange the swords in the statue mouths in order to move on. The placement is:
    • Top Left - Blank - Blank - Sword - Blank - Sword
    • Top Right - Blank - Blank - Sword - Blank - Sword
    • Bottom Left - All Blank
    • Bottom Right - Sword - Blank - Sword
  • Once the wall is gone, open the locked door to the south and swing yourself over.
  • On the final floor, spin the flying zoomer and grab hold of it.
  • Let go when you're above the moving block.
  • Hit the switch on the platform with the big key.
  • Take the key and move forward. Wallmaster's will appear.
  • Drop the key and kill the initial two.
  • Quickly grab the key and run towards the lock.
  • Enter the boss room.

::::::Defeating Phytops::::::

  • Swing yourself from platform to platform until you reach the tentacle showing out of the wall.
  • Whip it to remove a thorn the shoot it back in its eye.
  • Avoid falling slime.
  • Use the flyer to get to the top.
  • When the fight begins, wait until he shoots off his slime, dodge it.
  • Grab a thorn from a tentacle and shoot it at one of the center bottom blobs on his face.
  • Shoot off both of them and he'll open his eye.
  • Shoot one last thorn into it to stun him and make him vulnerable.
  • He will submerge and attack you with two tentacles. Run to the far right when the left one is striking and vica versa.
  • After a while he will also start slowly rotation while you shoot at him, making it harder.
  • He will also attack you with his tentacles while he is above surface after a while. Quick reflexes are required.
For additional help on this Boss, refer to our Boss Guide.

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